truelight@0: #include "stdafx.h" truelight@0: #include "ttd.h" truelight@0: #include "vehicle.h" truelight@0: #include "gfx.h" truelight@0: #include "assert.h" truelight@0: #include "saveload.h" truelight@0: truelight@0: extern void StartupEconomy(); truelight@0: extern void InitNewsItemStructs(); truelight@0: truelight@0: byte _name_array[512][32]; truelight@0: truelight@0: static INLINE uint32 ROR(uint32 x, int n) truelight@0: { truelight@0: return (x >> n) + (x << ((sizeof(x)*8)-n)); truelight@0: } truelight@0: truelight@260: // For multiplayer, we introduced this new way of random-seeds truelight@260: // It is player-based, so 2 clients can do 2 commands at the same time truelight@260: // without the game desyncing. truelight@260: // It is not used for non-multiplayer games truelight@260: #ifdef ENABLE_NETWORK truelight@260: #define PLAYER_SEED_RANDOM truelight@260: #else truelight@260: #undef PLAYER_SEED_RANDOM truelight@260: #endif truelight@260: signde@271: // its for now not used at all because it is still desyncing :( signde@271: #undef PLAYER_SEED_RANDOM signde@271: truelight@0: uint32 Random() truelight@0: { truelight@260: #ifdef PLAYER_SEED_RANDOM truelight@260: if (_current_player>=MAX_PLAYERS || !_networking) { signde@206: uint32 s = _random_seeds[0][0]; signde@206: uint32 t = _random_seeds[0][1]; signde@206: _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7); signde@206: return _random_seeds[0][1] = ROR(s, 3); signde@206: } else { signde@206: uint32 s = _player_seeds[_current_player][0]; signde@206: uint32 t = _player_seeds[_current_player][1]; signde@206: _player_seeds[_current_player][0] = s + ROR(t ^ 0x1234567F, 7); signde@206: return _player_seeds[_current_player][1] = ROR(s, 3); signde@206: } signde@256: #else signde@256: uint32 s = _random_seeds[0][0]; signde@256: uint32 t = _random_seeds[0][1]; signde@256: _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7); signde@256: return _random_seeds[0][1] = ROR(s, 3); signde@256: #endif truelight@0: } truelight@0: truelight@0: uint RandomRange(uint max) truelight@0: { truelight@0: return (uint16)Random() * max >> 16; truelight@0: } truelight@0: truelight@0: uint32 InteractiveRandom() truelight@0: { signde@206: uint32 t = _random_seeds[1][1]; signde@206: uint32 s = _random_seeds[1][0]; signde@206: _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7); signde@206: return _random_seeds[1][1] = ROR(s, 3); signde@206: } signde@206: signde@239: uint InteractiveRandomRange(uint max) signde@239: { signde@239: return (uint16)InteractiveRandom() * max >> 16; signde@239: } signde@239: signde@206: void InitPlayerRandoms() signde@206: { signde@206: int i; signde@206: for (i=0; i= 366) { truelight@0: rem--; truelight@0: do { truelight@0: rem -= 365; truelight@0: yr++; truelight@0: } while (rem >= 365); truelight@0: if (rem >= 31+28) rem++; truelight@0: } truelight@0: truelight@0: ymd->year = yr; truelight@201: truelight@0: x = _month_date_from_year_day[rem]; truelight@0: ymd->month = x >> 5; truelight@0: ymd->day = x & 0x1F; truelight@0: } truelight@0: truelight@0: // year is a number between 0..? truelight@0: // month is a number between 0..11 truelight@0: // day is a number between 1..31 truelight@0: uint ConvertYMDToDay(uint year, uint month, uint day) truelight@0: { truelight@0: uint rem; truelight@201: truelight@0: // day in the year truelight@0: rem = _accum_days_for_month[month] + day - 1; truelight@0: truelight@0: // remove feb 29 from year 1,2,3 truelight@0: if (year & 3) rem += (year & 3) * 365 + (rem < 31+29); truelight@0: truelight@0: // base date. truelight@0: return (year >> 2) * (365+365+365+366) + rem; truelight@0: } truelight@0: truelight@0: // convert a date on the form truelight@0: // 1920 - 2090 truelight@0: // 192001 - 209012 truelight@0: // 19200101 - 20901231 truelight@0: // or if > 2090 and below 65536, treat it as a daycount truelight@0: // returns -1 if no conversion was possible truelight@0: uint ConvertIntDate(uint date) truelight@0: { truelight@0: uint year, month = 0, day = 1; truelight@0: truelight@0: if (IS_INT_INSIDE(date, 1920, 2090 + 1)) { truelight@0: year = date - 1920; truelight@0: } else if (IS_INT_INSIDE(date, 192001, 209012+1)) { truelight@201: month = date % 100 - 1; truelight@0: year = date / 100 - 1920; truelight@0: } else if (IS_INT_INSIDE(date, 19200101, 20901231+1)) { truelight@0: day = date % 100; date /= 100; truelight@201: month = date % 100 - 1; truelight@0: year = date / 100 - 1920; truelight@0: } else if (IS_INT_INSIDE(date, 2091, 65536)) truelight@0: return date; truelight@0: else truelight@0: return (uint)-1; truelight@0: truelight@0: // invalid ranges? truelight@0: if (month >= 12 || !IS_INT_INSIDE(day, 1, 31+1)) return (uint)-1; truelight@0: truelight@0: return ConvertYMDToDay(year, month, day); truelight@0: } truelight@0: truelight@0: typedef struct LandscapePredefVar { truelight@0: StringID names[NUM_CARGO]; truelight@0: byte weights[NUM_CARGO]; truelight@0: StringID sprites[NUM_CARGO]; truelight@0: truelight@0: uint16 initial_cargo_payment[NUM_CARGO]; truelight@0: byte transit_days_table_1[NUM_CARGO]; truelight@0: byte transit_days_table_2[NUM_CARGO]; truelight@0: truelight@0: byte railwagon_by_cargo[3][NUM_CARGO]; truelight@0: truelight@0: byte road_veh_by_cargo_start[NUM_CARGO]; truelight@0: byte road_veh_by_cargo_count[NUM_CARGO]; truelight@0: } LandscapePredefVar; truelight@0: truelight@0: #include "table/landscape_const.h" truelight@0: truelight@0: truelight@0: // Calculate constants that depend on the landscape type. truelight@0: void InitializeLandscapeVariables(bool only_constants) truelight@0: { truelight@0: const LandscapePredefVar *lpd; truelight@0: int i; truelight@0: StringID str; truelight@0: truelight@0: lpd = &_landscape_predef_var[_opt.landscape]; truelight@0: truelight@0: memcpy(_cargoc.ai_railwagon, lpd->railwagon_by_cargo, sizeof(lpd->railwagon_by_cargo)); truelight@0: memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start)); truelight@0: memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count)); truelight@0: truelight@0: for(i=0; i!=NUM_CARGO; i++) { truelight@0: _cargoc.sprites[i] = lpd->sprites[i]; truelight@201: truelight@0: str = lpd->names[i]; truelight@0: _cargoc.names_s[i] = str; truelight@0: _cargoc.names_p[i] = (str += 0x20); truelight@0: _cargoc.names_long_s[i] = (str += 0x20); truelight@0: _cargoc.names_long_p[i] = (str += 0x20); truelight@0: _cargoc.names_short[i] = (str += 0x20); truelight@0: _cargoc.weights[i] = lpd->weights[i]; truelight@201: truelight@0: if (!only_constants) { truelight@0: _cargo_payment_rates[i] = lpd->initial_cargo_payment[i]; truelight@0: _cargo_payment_rates_frac[i] = 0; truelight@0: } truelight@0: truelight@0: _cargoc.transit_days_1[i] = lpd->transit_days_table_1[i]; truelight@0: _cargoc.transit_days_2[i] = lpd->transit_days_table_2[i]; truelight@0: } truelight@0: } truelight@0: truelight@0: // distance in Manhattan metric truelight@0: uint GetTileDist(TileIndex xy1, TileIndex xy2) truelight@0: { truelight@201: return myabs(GET_TILE_X(xy1) - GET_TILE_X(xy2)) + truelight@0: myabs(GET_TILE_Y(xy1) - GET_TILE_Y(xy2)); truelight@0: } truelight@0: truelight@0: // maximum distance in x _or_ y truelight@0: uint GetTileDist1D(TileIndex xy1, TileIndex xy2) truelight@0: { truelight@0: return max(myabs(GET_TILE_X(xy1) - GET_TILE_X(xy2)), truelight@0: myabs(GET_TILE_Y(xy1) - GET_TILE_Y(xy2))); truelight@0: } truelight@0: truelight@0: uint GetTileDist1Db(TileIndex xy1, TileIndex xy2) truelight@0: { truelight@0: int a = myabs(GET_TILE_X(xy1) - GET_TILE_X(xy2)); truelight@0: int b = myabs(GET_TILE_Y(xy1) - GET_TILE_Y(xy2)); truelight@0: truelight@0: if (a > b) truelight@0: return a*2+b; truelight@0: else truelight@0: return b*2+a; truelight@0: } truelight@0: truelight@0: uint GetTileDistAdv(TileIndex xy1, TileIndex xy2) truelight@0: { truelight@0: uint a = myabs(GET_TILE_X(xy1) - GET_TILE_X(xy2)); truelight@0: uint b = myabs(GET_TILE_Y(xy1) - GET_TILE_Y(xy2)); truelight@0: return a*a+b*b; truelight@0: } truelight@0: truelight@0: bool CheckDistanceFromEdge(TileIndex tile, uint distance) truelight@0: { truelight@0: return IS_INT_INSIDE(GET_TILE_X(tile), distance, TILE_X_MAX + 1 - distance) && truelight@0: IS_INT_INSIDE(GET_TILE_Y(tile), distance, TILE_Y_MAX + 1 - distance); truelight@0: } truelight@0: truelight@0: void OnNewDay_Train(Vehicle *v); truelight@0: void OnNewDay_RoadVeh(Vehicle *v); truelight@0: void OnNewDay_Aircraft(Vehicle *v); truelight@0: void OnNewDay_Ship(Vehicle *v); truelight@0: void OnNewDay_EffectVehicle(Vehicle *v) { /* empty */ } truelight@0: void OnNewDay_DisasterVehicle(Vehicle *v); truelight@0: truelight@0: typedef void OnNewVehicleDayProc(Vehicle *v); truelight@0: truelight@0: static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = { truelight@0: OnNewDay_Train, truelight@0: OnNewDay_RoadVeh, truelight@0: OnNewDay_Ship, truelight@0: OnNewDay_Aircraft, truelight@0: OnNewDay_EffectVehicle, truelight@0: OnNewDay_DisasterVehicle, truelight@0: }; truelight@0: truelight@0: void EnginesDailyLoop(); truelight@0: void DisasterDailyLoop(); truelight@0: void PlayersMonthlyLoop(); truelight@0: void EnginesMonthlyLoop(); truelight@0: void TownsMonthlyLoop(); truelight@0: void IndustryMonthlyLoop(); truelight@0: void StationMonthlyLoop(); truelight@0: truelight@0: void PlayersYearlyLoop(); truelight@0: void TrainsYearlyLoop(); truelight@0: void RoadVehiclesYearlyLoop(); truelight@0: void AircraftYearlyLoop(); truelight@0: void ShipsYearlyLoop(); truelight@0: darkvater@395: void WaypointsDailyLoop(); truelight@0: truelight@0: truelight@0: static const uint16 _autosave_months[] = { truelight@0: 0, // never truelight@0: 0xFFF, // every month truelight@0: 0x249, // every 3 months truelight@0: 0x041, // every 6 months truelight@0: 0x001, // every 12 months truelight@0: }; truelight@0: truelight@0: void IncreaseDate() truelight@0: { truelight@0: int i,ctr,t; truelight@0: YearMonthDay ymd; truelight@0: truelight@0: if (_game_mode == GM_MENU) { truelight@0: _tick_counter++; truelight@0: return; truelight@0: } truelight@0: truelight@0: /*if the day changed, call the vehicle event but only update a part of the vehicles truelight@0: old max was i!= 12. But with that and a bigger number of vehicles (2560), per day only truelight@0: a part of it could be done, namely: function called max_size date_fract (uint16) / 885 x 12 ==> truelight@0: 65536 / 885 = 74; 74x12 = 888. So max 888. Any vehicles above that were not _on_new_vehicle_day_proc'd truelight@0: eg. aged. truelight@0: So new code updates it for max vehicles. truelight@0: (NUM_VEHICLES / maximum number of times ctr is incremented before reset ) + 1 (to get last vehicles too) truelight@0: max size of _date_fract / 885 (added each tick) is number of times before ctr is reset. truelight@0: Calculation might look complicated, but compiler just replaces it with 35, so that's ok truelight@0: */ truelight@0: truelight@0: ctr = _vehicle_id_ctr_day; truelight@0: for(i=0; i!=(NUM_VEHICLES / ((1<type) != 0) truelight@0: _on_new_vehicle_day_proc[t - 0x10](v); truelight@0: } truelight@0: _vehicle_id_ctr_day = ctr; truelight@0: truelight@0: /* increase day, and check if a new day is there? */ truelight@0: _tick_counter++; truelight@201: truelight@0: if ( (_date_fract += 885) >= 885) truelight@0: return; truelight@0: truelight@0: /* yeah, increse day counter and call various daily loops */ truelight@0: _date++; truelight@0: dominik@105: NetworkGameChangeDate(_date); dominik@105: truelight@0: _vehicle_id_ctr_day = 0; truelight@0: truelight@0: DisasterDailyLoop(); darkvater@395: WaypointsDailyLoop(); truelight@0: truelight@0: if (_game_mode != GM_MENU) { truelight@0: InvalidateWindowWidget(WC_STATUS_BAR, 0, 0); truelight@0: EnginesDailyLoop(); truelight@0: } truelight@0: truelight@0: /* check if we entered a new month? */ truelight@0: ConvertDayToYMD(&ymd, _date); truelight@0: if ((byte)ymd.month == _cur_month) truelight@0: return; truelight@0: _cur_month = ymd.month; truelight@0: signde@206: // printf("Month %d, %X\n", ymd.month, _random_seeds[0][0]); truelight@0: truelight@0: /* yes, call various monthly loops */ truelight@0: if (_game_mode != GM_MENU) { truelight@0: if (HASBIT(_autosave_months[_opt.autosave], _cur_month)) { truelight@0: _do_autosave = true; truelight@0: RedrawAutosave(); truelight@0: } truelight@0: truelight@0: PlayersMonthlyLoop(); truelight@0: EnginesMonthlyLoop(); truelight@0: TownsMonthlyLoop(); truelight@0: IndustryMonthlyLoop(); truelight@0: StationMonthlyLoop(); truelight@0: } truelight@0: truelight@0: /* check if we entered a new year? */ truelight@0: if ((byte)ymd.year == _cur_year) truelight@0: return; truelight@0: _cur_year = ymd.year; truelight@0: truelight@201: /* yes, call various yearly loops */ truelight@0: truelight@0: PlayersYearlyLoop(); truelight@0: TrainsYearlyLoop(); truelight@0: RoadVehiclesYearlyLoop(); truelight@0: AircraftYearlyLoop(); truelight@0: ShipsYearlyLoop(); truelight@0: truelight@0: /* check if we reached 2090, that's the maximum year. */ truelight@0: if (_cur_year == 171) { darkvater@286: Vehicle *v; truelight@0: _cur_year = 170; truelight@0: _date = 62093; darkvater@286: FOR_ALL_VEHICLES(v) { darkvater@286: v->date_of_last_service -= 365; // 1 year is 365 days long darkvater@286: } truelight@0: } truelight@0: truelight@0: if (_patches.auto_euro) truelight@0: CheckSwitchToEuro(); truelight@0: truelight@0: /* XXX: check if year 2050 was reached */ truelight@0: } truelight@0: dominik@116: int FindFirstBit(uint32 value) truelight@0: { dominik@116: // This is much faster then the one that was before here. dominik@116: // Created by Darkvater.. blame him if it is wrong ;) dominik@116: // Btw, the macro FINDFIRSTBIT is better to use when your value is dominik@116: // not more then 128. dominik@116: byte i = 0; dominik@116: if (value & 0xffff0000) { value >>= 16; i += 16; } dominik@116: if (value & 0x0000ff00) { value >>= 8; i += 8; } dominik@116: if (value & 0x000000f0) { value >>= 4; i += 4; } dominik@116: if (value & 0x0000000c) { value >>= 2; i += 2; } dominik@116: if (value & 0x00000002) { i += 1; } truelight@0: return i; truelight@0: } truelight@0: truelight@0: truelight@0: extern uint SafeTileAdd(uint tile, int add, const char *exp, const char *file, int line) truelight@0: { truelight@0: int x = GET_TILE_X(tile) + (signed char)(add & 0xFF); truelight@0: int y = GET_TILE_Y(tile) + ((((0x8080 + add)>>8) & 0xFF) - 0x80); truelight@0: truelight@0: if (x < 0 || y < 0 || x >= TILES_X || y >= TILES_Y) { truelight@0: char buf[512]; truelight@0: truelight@0: sprintf(buf, "TILE_ADD(%s) when adding 0x%.4X and %d failed", exp, tile, add); truelight@0: #if !defined(_DEBUG) || !defined(_MSC_VER) truelight@0: printf("%s\n", buf); truelight@0: #else truelight@0: _assert(buf, (char*)file, line); truelight@0: #endif truelight@0: } truelight@0: truelight@0: assert(TILE_XY(x,y) == TILE_MASK(tile + add)); truelight@0: truelight@0: return TILE_XY(x,y); truelight@0: } truelight@0: truelight@0: static void Save_NAME() truelight@0: { truelight@0: int i; truelight@0: byte *b = _name_array[0]; truelight@0: truelight@0: for(i=0; i!=lengthof(_name_array); i++,b+=sizeof(_name_array[0])) { truelight@0: if (*b) { truelight@0: SlSetArrayIndex(i); truelight@0: SlArray(b, strlen(b), SLE_UINT8); truelight@201: } truelight@0: } truelight@0: } truelight@0: truelight@0: static void Load_NAME() truelight@0: { truelight@0: int index; truelight@201: truelight@0: while ((index = SlIterateArray()) != -1) { truelight@0: SlArray(_name_array[index],SlGetFieldLength(),SLE_UINT8); truelight@0: } truelight@0: } truelight@0: truelight@0: static const byte _game_opt_desc[] = { truelight@0: // added a new difficulty option (town attitude) in version 4 truelight@0: SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3), truelight@0: SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 18, 4, 255), truelight@0: SLE_VAR(GameOptions,diff_level, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,currency, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,kilometers, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,town_name, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,landscape, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,snow_line, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,autosave, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,road_side, SLE_UINT8), truelight@0: SLE_END() truelight@0: }; truelight@0: truelight@0: // Save load game options truelight@0: static void SaveLoad_OPTS() truelight@0: { truelight@201: SlObject(&_opt, _game_opt_desc); truelight@0: } truelight@0: truelight@0: truelight@0: static const SaveLoadGlobVarList _date_desc[] = { truelight@0: {&_date, SLE_UINT16, 0, 255}, truelight@0: {&_date_fract, SLE_UINT16, 0, 255}, truelight@0: {&_tick_counter, SLE_UINT16, 0, 255}, truelight@0: {&_vehicle_id_ctr_day, SLE_UINT16, 0, 255}, truelight@0: {&_age_cargo_skip_counter, SLE_UINT8, 0, 255}, truelight@0: {&_avail_aircraft, SLE_UINT8, 0, 255}, truelight@0: {&_cur_tileloop_tile, SLE_UINT16, 0, 255}, truelight@0: {&_disaster_delay, SLE_UINT16, 0, 255}, truelight@0: {&_station_tick_ctr, SLE_UINT16, 0, 255}, signde@206: {&_random_seeds[0][0], SLE_UINT32, 0, 255}, signde@206: {&_random_seeds[0][1], SLE_UINT32, 0, 255}, truelight@0: {&_cur_town_ctr, SLE_UINT8, 0, 255}, truelight@0: {&_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_UINT, 0, 255}, truelight@0: {&_next_competitor_start, SLE_FILE_U16 | SLE_VAR_UINT, 0, 255}, truelight@0: {&_trees_tick_ctr, SLE_UINT8, 0, 255}, truelight@0: {&_pause, SLE_UINT8, 4, 255}, darkvater@179: {NULL, 0, 0, 0} truelight@0: }; truelight@0: truelight@0: // Save load date related variables as well as persistent tick counters truelight@0: // XXX: currently some unrelated stuff is just put here truelight@0: static void SaveLoad_DATE() truelight@0: { truelight@0: SlGlobList(_date_desc); truelight@0: } truelight@0: truelight@0: truelight@0: static const SaveLoadGlobVarList _view_desc[] = { darkvater@179: {&_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_INT, 0, 255}, darkvater@179: {&_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_INT, 0, 255}, darkvater@179: {&_saved_scrollpos_zoom, SLE_UINT8, 0, 255}, darkvater@179: {NULL, 0, 0, 0} truelight@0: }; truelight@0: truelight@0: static void SaveLoad_VIEW() truelight@0: { truelight@0: SlGlobList(_view_desc); truelight@0: } truelight@0: truelight@0: static void SaveLoad_MAPT() { truelight@0: SlArray(_map_type_and_height, lengthof(_map_type_and_height), SLE_UINT8); truelight@0: } truelight@0: truelight@0: static void SaveLoad_MAP2() { truelight@0: SlArray(_map2, lengthof(_map2), SLE_UINT8); truelight@0: } truelight@0: truelight@0: static void SaveLoad_M3LO() { truelight@0: SlArray(_map3_lo, lengthof(_map3_lo), SLE_UINT8); truelight@0: } truelight@0: truelight@0: static void SaveLoad_M3HI() { truelight@0: SlArray(_map3_hi, lengthof(_map3_hi), SLE_UINT8); truelight@0: } truelight@0: truelight@0: static void SaveLoad_MAPO() { truelight@0: SlArray(_map_owner, lengthof(_map_owner), SLE_UINT8); truelight@0: } truelight@0: truelight@0: static void SaveLoad_MAP5() { truelight@0: SlArray(_map5, lengthof(_map5), SLE_UINT8); truelight@0: } truelight@0: truelight@0: static void SaveLoad_MAPE() { truelight@0: SlArray(_map_extra_bits, lengthof(_map_extra_bits), SLE_UINT8); truelight@0: } truelight@0: truelight@0: truelight@0: static void Save_CHTS() truelight@0: { truelight@0: byte count = sizeof(_cheats)/sizeof(Cheat); truelight@0: Cheat* cht = (Cheat*) &_cheats; truelight@0: Cheat* cht_last = &cht[count]; truelight@0: truelight@0: SlSetLength(count*2); truelight@0: for(; cht != cht_last; cht++) { truelight@0: SlWriteByte(cht->been_used); truelight@0: SlWriteByte(cht->value); truelight@0: } truelight@0: } truelight@0: truelight@0: static void Load_CHTS() truelight@0: { truelight@0: Cheat* cht = (Cheat*) &_cheats; truelight@0: truelight@0: uint count = SlGetFieldLength()/2; truelight@0: for(; count; count--, cht++) truelight@0: { truelight@0: cht->been_used = (byte)SlReadByte(); truelight@0: cht->value = (byte)SlReadByte(); truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: const ChunkHandler _misc_chunk_handlers[] = { truelight@0: { 'MAPT', SaveLoad_MAPT, SaveLoad_MAPT, CH_RIFF }, truelight@0: { 'MAP2', SaveLoad_MAP2, SaveLoad_MAP2, CH_RIFF }, truelight@0: { 'M3LO', SaveLoad_M3LO, SaveLoad_M3LO, CH_RIFF }, truelight@0: { 'M3HI', SaveLoad_M3HI, SaveLoad_M3HI, CH_RIFF }, truelight@0: { 'MAPO', SaveLoad_MAPO, SaveLoad_MAPO, CH_RIFF }, truelight@0: { 'MAP5', SaveLoad_MAP5, SaveLoad_MAP5, CH_RIFF }, truelight@0: { 'MAPE', SaveLoad_MAPE, SaveLoad_MAPE, CH_RIFF }, truelight@0: truelight@0: { 'NAME', Save_NAME, Load_NAME, CH_ARRAY}, truelight@0: { 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF}, truelight@0: { 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF}, truelight@0: { 'OPTS', SaveLoad_OPTS, SaveLoad_OPTS, CH_RIFF}, truelight@0: { 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST} truelight@0: };