rubidium@6643: /* $Id$ */ rubidium@6643: rubidium@9111: /** @file group.h Base class from groups. */ rubidium@6643: rubidium@6643: #ifndef GROUP_H rubidium@6643: #define GROUP_H rubidium@6643: rubidium@8770: #include "group_type.h" rubidium@6643: #include "oldpool.h" rubidium@8254: #include "player_type.h" rubidium@8254: #include "vehicle_type.h" rubidium@8786: #include "engine_type.h" rubidium@6643: rubidium@7382: DECLARE_OLD_POOL(Group, Group, 5, 2047) rubidium@7382: rubidium@7382: struct Group : PoolItem { peter1138@8258: char *name; ///< Group Name rubidium@6643: rubidium@6643: uint16 num_vehicle; ///< Number of vehicles wich belong to the group glx@8660: PlayerByte owner; ///< Group Owner rubidium@6643: VehicleTypeByte vehicle_type; ///< Vehicle type of the group rubidium@6643: rubidium@6643: bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group peter1138@9070: uint16 *num_engines; ///< Caches the number of engines of each type the player owns (no need to save this) rubidium@7382: peter1138@8253: Group(PlayerID owner = INVALID_PLAYER); rubidium@7382: virtual ~Group(); rubidium@7382: rubidium@7382: bool IsValid() const; rubidium@6643: }; rubidium@6643: rubidium@6643: rubidium@6643: static inline bool IsValidGroupID(GroupID index) rubidium@6643: { rubidium@7382: return index < GetGroupPoolSize() && GetGroup(index)->IsValid(); rubidium@6643: } rubidium@6643: rubidium@6643: static inline bool IsDefaultGroupID(GroupID index) rubidium@6643: { rubidium@7258: return index == DEFAULT_GROUP; rubidium@7258: } rubidium@7258: rubidium@7258: /** rubidium@7258: * Checks if a GroupID stands for all vehicles of a player rubidium@7258: * @param id_g The GroupID to check rubidium@7258: * @return true is id_g is identical to ALL_GROUP rubidium@7258: */ rubidium@7258: static inline bool IsAllGroupID(GroupID id_g) rubidium@7258: { rubidium@7258: return id_g == ALL_GROUP; rubidium@6643: } rubidium@6643: rubidium@7382: #define FOR_ALL_GROUPS_FROM(g, start) for (g = GetGroup(start); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) if (g->IsValid()) rubidium@6643: #define FOR_ALL_GROUPS(g) FOR_ALL_GROUPS_FROM(g, 0) rubidium@6643: rubidium@6643: /** rubidium@6643: * Get the current size of the GroupPool rubidium@6643: */ rubidium@6643: static inline uint GetGroupArraySize(void) rubidium@6643: { rubidium@6643: const Group *g; rubidium@6643: uint num = 0; rubidium@6643: rubidium@6643: FOR_ALL_GROUPS(g) num++; rubidium@6643: rubidium@6643: return num; rubidium@6643: } rubidium@6643: rubidium@7258: /** rubidium@7258: * Get the number of engines with EngineID id_e in the group with GroupID rubidium@7258: * id_g rubidium@7258: * @param id_g The GroupID of the group used rubidium@7258: * @param id_e The EngineID of the engine to count rubidium@7258: * @return The number of engines with EngineID id_e in the group rubidium@7258: */ rubidium@8237: uint GetGroupNumEngines(PlayerID p, GroupID id_g, EngineID id_e); rubidium@7258: rubidium@6643: static inline void IncreaseGroupNumVehicle(GroupID id_g) rubidium@6643: { rubidium@6643: if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle++; rubidium@6643: } rubidium@6643: rubidium@6643: static inline void DecreaseGroupNumVehicle(GroupID id_g) rubidium@6643: { rubidium@6643: if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle--; rubidium@6643: } rubidium@6643: rubidium@6643: rubidium@6643: void InitializeGroup(); rubidium@6643: void SetTrainGroupID(Vehicle *v, GroupID grp); rubidium@6643: void UpdateTrainGroupID(Vehicle *v); rubidium@6643: void RemoveVehicleFromGroup(const Vehicle *v); rubidium@8237: void RemoveAllGroupsForPlayer(const PlayerID p); rubidium@6643: rubidium@6643: #endif /* GROUP_H */