truelight@0: static const SpriteID _landscape_clear_sprites[8] = { truelight@0: 0xFA0, truelight@0: 0xFB3, truelight@0: 0xFB4, truelight@0: 0xFB5, truelight@0: 0xFB6, truelight@0: 0xFA0, truelight@0: 0xFB3, truelight@0: 0xFB4, truelight@0: }; truelight@0: truelight@0: static const byte _fence_mod_by_tileh[32] = { truelight@0: 0,2,4,0,0,2,4,0, truelight@0: 0,2,4,0,0,2,4,0, truelight@0: 0,2,4,0,0,2,4,4, truelight@0: 0,2,4,2,0,2,4,0, truelight@0: }; truelight@0: truelight@0: static const byte _fence_mod_by_tileh_2[32] = { truelight@0: 1,1,5,5,3,3,1,1, truelight@0: 1,1,5,5,3,3,1,1, truelight@0: 1,1,5,5,3,3,1,5, truelight@0: 1,1,5,5,3,3,3,1, truelight@0: }; truelight@0: truelight@0: truelight@0: static const SpriteID _clear_land_fence_sprites_1[7] = { truelight@0: 0xFFA, truelight@0: 0x1000, truelight@0: 0x1006, truelight@0: 0x100C, truelight@0: 0x1012, truelight@0: 0x1018, truelight@0: }; truelight@0: truelight@0: static const SpriteID _clear_land_sprites_1[16] = { truelight@0: 0x101E, truelight@0: 0x1031, truelight@0: 0x1044, truelight@0: 0x1057, truelight@0: 0x106A, truelight@0: 0x107D, truelight@0: 0x1090, truelight@0: 0x10A3, truelight@0: 0x10B6, truelight@0: }; truelight@0: truelight@0: static const SpriteID _clear_land_sprites_2[8] = { truelight@0: 0x118D, truelight@0: 0x11A0, truelight@0: 0x11B3, truelight@0: 0x11C6, truelight@0: }; truelight@0: truelight@0: static const SpriteID _clear_land_sprites_3[8] = { truelight@0: 0x118D, truelight@0: 0x11A0, truelight@0: 0x11B3, truelight@0: 0x11C6, truelight@0: }; truelight@0: