truelight@0: #include "stdafx.h" truelight@0: #include "ttd.h" tron@507: #include "table/strings.h" truelight@0: #include "hal.h" truelight@0: truelight@0: #include truelight@0: #include truelight@0: #include truelight@0: #include truelight@0: #include truelight@0: truelight@0: #if defined(__linux__) truelight@0: #include truelight@0: #endif truelight@0: truelight@0: truelight@0: #if defined(WITH_SDL) truelight@0: #include truelight@0: #endif truelight@0: truelight@0: #ifdef __MORPHOS__ truelight@0: #include truelight@0: ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;) truelight@0: #endif /* __MORPHOS__ */ truelight@0: truelight@0: static char *_fios_path; truelight@0: static char *_fios_save_path; truelight@0: static char *_fios_scn_path; truelight@0: static FiosItem *_fios_items; truelight@0: static int _fios_count, _fios_alloc; truelight@0: truelight@0: static FiosItem *FiosAlloc() truelight@0: { truelight@0: if (_fios_count == _fios_alloc) { truelight@0: _fios_alloc += 256; truelight@0: _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem)); truelight@0: } truelight@0: return &_fios_items[_fios_count++]; truelight@0: } truelight@0: truelight@0: int compare_FiosItems (const void *a, const void *b) { truelight@0: const FiosItem *da = (const FiosItem *) a; truelight@0: const FiosItem *db = (const FiosItem *) b; truelight@0: int r; truelight@0: truelight@0: if (_savegame_sort_order < 2) // sort by date darkvater@164: r = da->mtime < db->mtime ? -1 : 1; truelight@193: else darkvater@437: r = strcasecmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name); truelight@0: truelight@0: if (_savegame_sort_order & 1) r = -r; truelight@0: return r; truelight@0: } truelight@0: truelight@0: truelight@0: // Get a list of savegames truelight@0: FiosItem *FiosGetSavegameList(int *num, int mode) truelight@0: { truelight@0: FiosItem *fios; truelight@0: DIR *dir; truelight@0: struct dirent *dirent; truelight@0: struct stat sb; truelight@0: int sort_start; truelight@0: char filename[MAX_PATH]; truelight@0: truelight@0: if (_fios_save_path == NULL) { truelight@0: _fios_save_path = malloc(MAX_PATH); truelight@0: strcpy(_fios_save_path, _path.save_dir); truelight@0: } truelight@0: truelight@0: if(_game_mode==GM_EDITOR) truelight@0: _fios_path = _fios_scn_path; truelight@0: else truelight@0: _fios_path = _fios_save_path; truelight@193: truelight@0: // Parent directory, only if not in root already. truelight@0: if (_fios_path[1] != 0) { truelight@0: fios = FiosAlloc(); truelight@0: fios->type = FIOS_TYPE_PARENT; truelight@0: fios->mtime = 0; truelight@0: sprintf(fios->title, ".. (Parent directory)"); truelight@0: } truelight@0: truelight@0: // Show subdirectories first truelight@0: dir = opendir(_fios_path[0] ? _fios_path : "/"); truelight@0: if (dir != NULL) { truelight@0: while ((dirent = readdir(dir))) { truelight@0: sprintf (filename, "%s/%s", _fios_path, dirent->d_name); truelight@0: if (!stat(filename, &sb)) { truelight@0: if (S_ISDIR(sb.st_mode)) { truelight@0: if (dirent->d_name[0] != '.') { truelight@0: fios = FiosAlloc(); truelight@0: fios->mtime = 0; truelight@0: fios->type = FIOS_TYPE_DIR; truelight@0: fios->title[0] = 0; truelight@0: sprintf(fios->name, "%s/ (Directory)", dirent->d_name); truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: closedir(dir); truelight@0: } truelight@0: darkvater@307: { darkvater@307: /* XXX ugly global variables ... */ darkvater@307: byte order = _savegame_sort_order; darkvater@307: _savegame_sort_order = 2; // sort ascending by name darkvater@307: qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); darkvater@307: _savegame_sort_order = order; darkvater@307: } darkvater@307: truelight@0: // this is where to start sorting truelight@0: sort_start = _fios_count; truelight@0: truelight@0: /* Show savegame files truelight@0: * .SAV OpenTTD saved game truelight@0: * .SS1 Transport Tycoon Deluxe preset game truelight@0: * .SV1 Transport Tycoon Deluxe (Patch) saved game truelight@0: * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game truelight@0: */ truelight@0: dir = opendir(_fios_path[0] ? _fios_path : "/"); truelight@0: if (dir != NULL) { truelight@0: while ((dirent = readdir(dir))) { truelight@0: sprintf (filename, "%s/%s", _fios_path, dirent->d_name); truelight@0: if (!stat(filename, &sb)) { truelight@0: if (!S_ISDIR(sb.st_mode)) { truelight@0: char *t = strrchr(dirent->d_name, '.'); darkvater@437: if (t && !strcasecmp(t, ".sav")) { // OpenTTD truelight@0: *t = 0; // cut extension truelight@0: fios = FiosAlloc(); truelight@0: fios->type = FIOS_TYPE_FILE; truelight@0: fios->mtime = sb.st_mtime; truelight@0: fios->title[0] = 0; truelight@0: ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)); truelight@0: } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { truelight@0: int ext = 0; // start of savegame extensions in _old_extensions[] darkvater@437: if (t && ((ext++, !strcasecmp(t, ".ss1")) || (ext++, !strcasecmp(t, ".sv1")) || (ext++, !strcasecmp(t, ".sv2"))) ) { // TTDLX(Patch) truelight@0: *t = 0; // cut extension truelight@0: fios = FiosAlloc(); truelight@0: fios->old_extension = ext-1; truelight@0: fios->type = FIOS_TYPE_OLDFILE; truelight@0: fios->mtime = sb.st_mtime; truelight@0: ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)); truelight@0: GetOldSaveGameName(fios->title, filename); truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: closedir(dir); truelight@0: } truelight@0: truelight@0: *num = _fios_count; truelight@0: qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); truelight@0: return _fios_items; truelight@0: } truelight@0: truelight@0: // Get a list of scenarios truelight@0: FiosItem *FiosGetScenarioList(int *num, int mode) truelight@0: { truelight@0: FiosItem *fios; truelight@0: DIR *dir; truelight@0: struct dirent *dirent; truelight@0: struct stat sb; truelight@0: int sort_start; truelight@0: char filename[MAX_PATH]; truelight@0: truelight@0: if (_fios_scn_path == NULL) { truelight@0: _fios_scn_path = malloc(MAX_PATH); truelight@0: strcpy(_fios_scn_path, _path.scenario_dir); truelight@0: } truelight@0: _fios_path = _fios_scn_path; truelight@0: truelight@0: // Show subdirectories first truelight@0: dir = opendir(_fios_path[0] ? _fios_path : "/"); truelight@0: if (dir != NULL) { truelight@0: while ((dirent = readdir(dir))) { truelight@0: sprintf (filename, "%s/%s", _fios_path, dirent->d_name); truelight@0: if (!stat(filename, &sb)) { truelight@0: if (S_ISDIR(sb.st_mode)) { truelight@0: if (dirent->d_name[0] != '.') { truelight@0: fios = FiosAlloc(); truelight@0: fios->mtime = 0; truelight@0: fios->type = FIOS_TYPE_DIR; truelight@0: fios->title[0] = 0; truelight@0: sprintf(fios->name, "%s/ (Directory)", dirent->d_name); truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: closedir(dir); truelight@0: } truelight@0: truelight@0: // this is where to start sorting truelight@0: sort_start = _fios_count; truelight@0: truelight@0: /* Show scenario files truelight@0: * .SCN OpenTTD style scenario file truelight@0: * .SV0 Transport Tycoon Deluxe (Patch) scenario truelight@0: * .SS0 Transport Tycoon Deluxe preset scenario truelight@0: */ truelight@0: dir = opendir(_fios_path[0] ? _fios_path : "/"); truelight@0: if (dir != NULL) { truelight@0: while ((dirent = readdir(dir))) { truelight@0: sprintf (filename, "%s/%s", _fios_path, dirent->d_name); truelight@0: if (!stat(filename, &sb)) { truelight@0: if (!S_ISDIR(sb.st_mode)) { truelight@0: char *t = strrchr(dirent->d_name, '.'); darkvater@437: if (t && !strcasecmp(t, ".scn")) { // OpenTTD truelight@0: *t = 0; // cut extension truelight@0: fios = FiosAlloc(); truelight@0: fios->type = FIOS_TYPE_SCENARIO; truelight@0: fios->mtime = sb.st_mtime; truelight@0: fios->title[0] = 0; truelight@0: ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3); truelight@0: } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { truelight@0: int ext = 3; // start of scenario extensions in _old_extensions[] darkvater@437: if (t && ((ext++, !strcasecmp(t, ".sv0")) || (ext++, !strcasecmp(t, ".ss0"))) ) { // TTDLX(Patch) truelight@0: *t = 0; // cut extension truelight@0: fios = FiosAlloc(); truelight@0: fios->old_extension = ext-1; truelight@0: fios->type = FIOS_TYPE_OLD_SCENARIO; truelight@0: fios->mtime = sb.st_mtime; truelight@0: GetOldScenarioGameName(fios->title, filename); truelight@0: ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3); truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: closedir(dir); truelight@0: } truelight@0: truelight@0: *num = _fios_count; truelight@0: qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); truelight@0: return _fios_items; truelight@0: } truelight@0: truelight@0: truelight@0: // Free the list of savegames truelight@0: void FiosFreeSavegameList() truelight@0: { truelight@0: free(_fios_items); truelight@0: _fios_items = NULL; truelight@0: _fios_alloc = _fios_count = 0; truelight@0: } truelight@0: truelight@0: // Browse to truelight@0: char *FiosBrowseTo(const FiosItem *item) truelight@0: { truelight@0: char *path = _fios_path; truelight@0: char *s; truelight@0: truelight@0: switch(item->type) { truelight@0: case FIOS_TYPE_PARENT: truelight@0: s = strrchr(path, '/'); truelight@0: if (s != NULL) *s = 0; truelight@0: break; truelight@0: truelight@0: case FIOS_TYPE_DIR: truelight@0: s = strchr((char*)item->name, '/'); truelight@0: if (s) *s = 0; truelight@0: while (*path) path++; truelight@0: *path++ = '/'; truelight@0: strcpy(path, item->name); truelight@0: break; truelight@0: truelight@0: case FIOS_TYPE_FILE: truelight@0: FiosMakeSavegameName(str_buffr, item->name); truelight@0: return str_buffr; truelight@0: truelight@0: case FIOS_TYPE_OLDFILE: truelight@0: sprintf(str_buffr, "%s/%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]); truelight@0: return str_buffr; truelight@193: truelight@0: case FIOS_TYPE_SCENARIO: truelight@0: sprintf(str_buffr, "%s/%s.scn", path, item->name); truelight@0: return str_buffr; truelight@193: truelight@0: case FIOS_TYPE_OLD_SCENARIO: truelight@0: sprintf(str_buffr, "%s/%s.%s", path, item->name, _old_extensions[item->old_extension]); truelight@0: return str_buffr; truelight@0: } truelight@0: truelight@0: return NULL; truelight@0: } truelight@0: truelight@0: // Get descriptive texts. truelight@0: // Returns a path as well as a truelight@0: // string describing the path. darkvater@222: StringID FiosGetDescText(const char **path) truelight@0: { truelight@0: *path = _fios_path[0] ? _fios_path : "/"; truelight@0: truelight@0: #if defined(__linux__) truelight@0: { truelight@0: struct statvfs s; truelight@0: truelight@0: if (statvfs(*path, &s) == 0) truelight@0: { truelight@0: uint64 tot = (uint64)s.f_bsize * s.f_bavail; tron@534: SetDParam(0, (uint32)(tot >> 20)); truelight@193: return STR_4005_BYTES_FREE; truelight@0: } truelight@0: else truelight@0: return STR_4006_UNABLE_TO_READ_DRIVE; truelight@0: } truelight@0: #else tron@534: SetDParam(0, 0); truelight@193: return STR_4005_BYTES_FREE; truelight@0: #endif truelight@0: } truelight@0: truelight@0: void FiosMakeSavegameName(char *buf, const char *name) truelight@0: { truelight@0: if(_game_mode==GM_EDITOR) truelight@0: sprintf(buf, "%s/%s.scn", _fios_path, name); truelight@0: else truelight@0: sprintf(buf, "%s/%s.sav", _fios_path, name); truelight@0: } truelight@0: truelight@0: void FiosDelete(const char *name) truelight@0: { truelight@0: char *path = str_buffr; truelight@0: FiosMakeSavegameName(path, name); truelight@0: unlink(path); truelight@0: } truelight@0: truelight@0: const DriverDesc _video_driver_descs[] = { darkvater@179: {"null", "Null Video Driver", &_null_video_driver, 0}, truelight@0: #if defined(WITH_SDL) darkvater@179: { "sdl", "SDL Video Driver", &_sdl_video_driver, 1}, truelight@0: #endif truelight@543: { "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0}, darkvater@179: { NULL, NULL, NULL, 0} truelight@0: }; truelight@0: truelight@0: const DriverDesc _sound_driver_descs[] = { darkvater@179: {"null", "Null Sound Driver", &_null_sound_driver, 0}, truelight@0: #if defined(WITH_SDL) darkvater@179: { "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1}, truelight@0: #endif darkvater@179: { NULL, NULL, NULL, 0} truelight@0: }; truelight@0: truelight@0: #if defined(__APPLE__) truelight@0: #define EXTMIDI_PRI 2 truelight@0: #else truelight@0: #define EXTMIDI_PRI 0 truelight@0: #endif truelight@0: truelight@0: const DriverDesc _music_driver_descs[] = { truelight@0: #ifndef __BEOS__ bjarni@569: #if !defined(__MORPHOS__) && !defined(__AMIGA__) bjarni@569: // MorphOS and AmigaOS have no music support darkvater@179: {"extmidi", "External MIDI Driver", &_extmidi_music_driver, EXTMIDI_PRI}, truelight@0: #endif truelight@0: #endif truelight@0: #ifdef __BEOS__ darkvater@179: { "bemidi", "BeOS MIDI Driver", &_bemidi_music_driver, 1}, truelight@193: #endif darkvater@179: { "null", "Null Music Driver", &_null_music_driver, 1}, darkvater@179: { NULL, NULL, NULL, 0} truelight@0: }; truelight@0: darkvater@223: /* GetOSVersion returns the minimal required version of OS to be able to use that driver. darkvater@223: Not needed for *nix. */ darkvater@223: byte GetOSVersion() darkvater@223: { bjarni@268: return 2; // any arbitrary number bigger then 0 bjarni@268: // numbers lower than 2 breaks default music selection on mac darkvater@223: } darkvater@223: truelight@0: bool FileExists(const char *filename) truelight@0: { truelight@193: return access(filename, 0) == 0; truelight@0: } truelight@0: truelight@0: static int LanguageCompareFunc(const void *a, const void *b) truelight@0: { darkvater@222: return strcmp(*(const char* const *)a, *(const char* const *)b); truelight@0: } truelight@0: truelight@0: int GetLanguageList(char **languages, int max) truelight@0: { truelight@0: DIR *dir; truelight@0: struct dirent *dirent; truelight@0: int num = 0; truelight@0: truelight@0: dir = opendir(_path.lang_dir); truelight@0: if (dir != NULL) { truelight@0: while ((dirent = readdir(dir))) { truelight@0: char *t = strrchr(dirent->d_name, '.'); truelight@0: if (t && !strcmp(t, ".lng")) { truelight@0: languages[num++] = strdup(dirent->d_name); truelight@0: if (num == max) break; truelight@0: } truelight@0: } truelight@0: closedir(dir); truelight@0: } truelight@193: truelight@0: qsort(languages, num, sizeof(char*), LanguageCompareFunc); truelight@0: return num; truelight@0: } truelight@0: tron@410: static void ChangeWorkingDirectory(char *exe) truelight@0: { truelight@0: char *s = strrchr(exe, '/'); truelight@0: if (s != NULL) { truelight@0: *s = 0; truelight@0: chdir(exe); truelight@0: *s = '/'; truelight@0: } truelight@0: } truelight@0: truelight@0: void ShowInfo(const char *str) truelight@0: { truelight@0: puts(str); truelight@0: } truelight@0: truelight@0: void ShowOSErrorBox(const char *buf) truelight@0: { bjarni@529: #if defined(__APPLE__) bjarni@529: // this creates an error in the console and then opens the console. bjarni@529: // Colourcodes are not used in the console, so they are skipped here bjarni@529: fprintf(stderr, "Error: %s", buf); bjarni@561: system("/Applications/Utilities/Console.app/Contents/MacOS/Console &"); bjarni@529: #else bjarni@529: // all systems, but OSX truelight@0: fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf); truelight@0: #endif truelight@0: } truelight@0: truelight@0: int CDECL main(int argc, char* argv[]) truelight@0: { truelight@0: // change the working directory to enable doubleclicking in UIs truelight@0: #if defined(__BEOS__) truelight@0: ChangeWorkingDirectory(argv[0]); truelight@0: #endif truelight@0: #if defined(__linux__) truelight@0: ChangeWorkingDirectory(argv[0]); truelight@0: #endif truelight@0: signde@206: _random_seeds[0][1] = _random_seeds[0][0] = time(NULL); truelight@0: truelight@0: truelight@0: return ttd_main(argc, argv); truelight@0: } truelight@0: truelight@0: void DeterminePaths() truelight@0: { truelight@0: char *s; truelight@0: truelight@0: _path.game_data_dir = malloc( MAX_PATH ); bjarni@561: ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH); bjarni@561: #if defined SECOND_DATA_DIR bjarni@561: _path.second_data_dir = malloc( MAX_PATH ); bjarni@561: ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH); bjarni@561: #endif truelight@0: truelight@0: #if defined(USE_HOMEDIR) truelight@0: { truelight@193: char *homedir; truelight@0: homedir = getenv("HOME"); truelight@193: truelight@0: if(!homedir) { truelight@0: struct passwd *pw = getpwuid(getuid()); truelight@0: if (pw) homedir = pw->pw_dir; truelight@0: } truelight@193: truelight@0: _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); truelight@0: } truelight@193: truelight@0: #else /* not defined(USE_HOMEDIR) */ truelight@0: truelight@0: _path.personal_dir = malloc( MAX_PATH ); bjarni@561: ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH); truelight@193: truelight@0: // check if absolute or relative path truelight@0: s = strchr(_path.personal_dir, '/'); truelight@193: truelight@0: // add absolute path truelight@0: if (s==NULL || _path.personal_dir != s) { truelight@0: getcwd(_path.personal_dir, MAX_PATH); truelight@0: s = strchr(_path.personal_dir, 0); truelight@0: *s++ = '/'; bjarni@561: ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH); truelight@0: } truelight@193: truelight@0: #endif /* defined(USE_HOMEDIR) */ truelight@0: truelight@0: s = strchr(_path.personal_dir, 0); truelight@193: truelight@0: // append a / ? truelight@0: if (s[-1] != '/') { s[0] = '/'; s[1] = 0; } truelight@193: truelight@0: _path.save_dir = str_fmt("%ssave", _path.personal_dir); truelight@0: _path.autosave_dir = str_fmt("%s/autosave", _path.save_dir); truelight@0: _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir); truelight@0: _path.gm_dir = str_fmt("%sgm/", _path.game_data_dir); truelight@0: _path.data_dir = str_fmt("%sdata/", _path.game_data_dir); bjarni@561: _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); truelight@704: _log_file = str_fmt("%sopenttd.log", _path.personal_dir); bjarni@561: bjarni@561: #if defined CUSTOM_LANG_DIR bjarni@561: // sets the search path for lng files to the custom one bjarni@561: _path.lang_dir = malloc( MAX_PATH ); bjarni@561: ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH); bjarni@561: #else truelight@0: _path.lang_dir = str_fmt("%slang/", _path.game_data_dir); bjarni@561: #endif truelight@193: dominik@238: // create necessary folders dominik@238: mkdir(_path.personal_dir, 0755); truelight@0: mkdir(_path.save_dir, 0755); truelight@0: mkdir(_path.autosave_dir, 0755); truelight@0: mkdir(_path.scenario_dir, 0755); truelight@0: } truelight@0: