rubidium@8114: /* $Id$ */ rubidium@8114: rubidium@8114: /** @file strings_type.h Types related to strings. */ rubidium@8114: rubidium@8114: #ifndef STRINGS_TYPE_H rubidium@8114: #define STRINGS_TYPE_H rubidium@8114: rubidium@9773: /** rubidium@9773: * Numeric value that represents a string, independent of the selected language. rubidium@9773: */ rubidium@8114: typedef uint16 StringID; rubidium@9773: static const StringID INVALID_STRING_ID = 0xFFFF; ///< Constant representing an invalid string rubidium@8114: rubidium@8114: enum { rubidium@9773: MAX_LANG = 64, ///< Maximal number of languages supported by the game rubidium@8114: }; rubidium@8114: rubidium@10249: /** Directions a text can go to */ rubidium@10249: enum TextDirection { rubidium@10249: TD_LTR, ///< Text is written left-to-right by default rubidium@10249: TD_RTL, ///< Text is written right-to-left by default rubidium@10249: }; rubidium@10249: rubidium@8114: /** Information about a language */ rubidium@8114: struct Language { rubidium@8114: char *name; ///< The internal name of the language rubidium@8114: char *file; ///< The name of the language as it appears on disk rubidium@8114: }; rubidium@8114: rubidium@8114: /** Used for dynamic language support */ rubidium@8114: struct DynamicLanguages { glx@8321: int num; ///< Number of languages glx@8321: int curr; ///< Currently selected language index glx@8321: char curr_file[MAX_PATH]; ///< Currently selected language file name without path (needed for saving the filename of the loaded language). rubidium@10249: TextDirection text_dir; ///< Text direction of the currently selected language glx@8321: Language ent[MAX_LANG]; ///< Information about the languages rubidium@8114: }; rubidium@8114: rubidium@9773: /** Special string constants */ rubidium@8114: enum SpecialStrings { rubidium@8114: rubidium@8114: // special strings for town names. the town name is generated dynamically on request. rubidium@8114: SPECSTR_TOWNNAME_START = 0x20C0, rubidium@8114: SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START, rubidium@8114: SPECSTR_TOWNNAME_FRENCH, rubidium@8114: SPECSTR_TOWNNAME_GERMAN, rubidium@8114: SPECSTR_TOWNNAME_AMERICAN, rubidium@8114: SPECSTR_TOWNNAME_LATIN, rubidium@8114: SPECSTR_TOWNNAME_SILLY, rubidium@8114: SPECSTR_TOWNNAME_SWEDISH, rubidium@8114: SPECSTR_TOWNNAME_DUTCH, rubidium@8114: SPECSTR_TOWNNAME_FINNISH, rubidium@8114: SPECSTR_TOWNNAME_POLISH, rubidium@8114: SPECSTR_TOWNNAME_SLOVAKISH, rubidium@8114: SPECSTR_TOWNNAME_NORWEGIAN, rubidium@8114: SPECSTR_TOWNNAME_HUNGARIAN, rubidium@8114: SPECSTR_TOWNNAME_AUSTRIAN, rubidium@8114: SPECSTR_TOWNNAME_ROMANIAN, rubidium@8114: SPECSTR_TOWNNAME_CZECH, rubidium@8114: SPECSTR_TOWNNAME_SWISS, rubidium@8114: SPECSTR_TOWNNAME_DANISH, rubidium@8114: SPECSTR_TOWNNAME_TURKISH, rubidium@8114: SPECSTR_TOWNNAME_ITALIAN, rubidium@8114: SPECSTR_TOWNNAME_CATALAN, rubidium@8114: SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN, rubidium@8114: rubidium@8114: // special strings for player names on the form "TownName transport". rubidium@8114: SPECSTR_PLAYERNAME_START = 0x70EA, rubidium@8114: SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START, rubidium@8114: SPECSTR_PLAYERNAME_FRENCH, rubidium@8114: SPECSTR_PLAYERNAME_GERMAN, rubidium@8114: SPECSTR_PLAYERNAME_AMERICAN, rubidium@8114: SPECSTR_PLAYERNAME_LATIN, rubidium@8114: SPECSTR_PLAYERNAME_SILLY, rubidium@8114: SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY, rubidium@8114: rubidium@8114: SPECSTR_ANDCO_NAME = 0x70E6, rubidium@8114: SPECSTR_PRESIDENT_NAME = 0x70E7, rubidium@8114: SPECSTR_SONGNAME = 0x70E8, rubidium@8114: rubidium@8114: // reserve MAX_LANG strings for the *.lng files rubidium@8114: SPECSTR_LANGUAGE_START = 0x7100, rubidium@8114: SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1, rubidium@8114: rubidium@8114: // reserve 32 strings for various screen resolutions rubidium@8114: SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1, rubidium@8114: SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F, rubidium@8114: rubidium@8114: // reserve 32 strings for screenshot formats rubidium@8114: SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1, rubidium@8114: SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F, rubidium@8114: }; rubidium@8114: rubidium@8114: #endif /* STRINGS_TYPE_H */