diff -r 08d6a6265ced -r 16fb97ba8133 src/industry_cmd.cpp --- a/src/industry_cmd.cpp Thu Aug 02 22:33:53 2007 +0000 +++ b/src/industry_cmd.cpp Thu Aug 02 23:21:52 2007 +0000 @@ -35,6 +35,7 @@ #include "newgrf_industries.h" #include "newgrf_industrytiles.h" #include "newgrf_callbacks.h" +#include "misc/autoptr.hpp" void ShowIndustryViewWindow(int industry); void BuildOilRig(TileIndex tile); @@ -75,19 +76,7 @@ _industry_specs[type].appear_creation[_opt.landscape] = 0; } -/** - * Called if a new block is added to the industry-pool - */ -static void IndustryPoolNewBlock(uint start_item) -{ - Industry *i; - - /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. - * TODO - This is just a temporary stage, this will be removed. */ - for (i = GetIndustry(start_item); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) i->index = start_item++; -} - -DEFINE_OLD_POOL(Industry, Industry, IndustryPoolNewBlock, NULL) +DEFINE_OLD_POOL_GENERIC(Industry, Industry) /** * Retrieve the type for this industry. Although it is accessed by a tile, @@ -102,7 +91,7 @@ assert(IsTileType(tile, MP_INDUSTRY)); const Industry *ind = GetIndustryByTile(tile); - return IsValidIndustry(ind) ? ind->type : (IndustryType)IT_INVALID; + return ind->IsValid() ? ind->type : (IndustryType)IT_INVALID; } /** @@ -139,35 +128,43 @@ return its; } -void DestroyIndustry(Industry *i) +Industry::~Industry() { - BEGIN_TILE_LOOP(tile_cur, i->width, i->height, i->xy); + /* Industry can also be destroyed when not fully initialized. + * This means that we do not have to clear tiles either. */ + if (this->width == 0) { + this->xy = 0; + return; + } + + BEGIN_TILE_LOOP(tile_cur, this->width, this->height, this->xy); if (IsTileType(tile_cur, MP_INDUSTRY)) { - if (GetIndustryIndex(tile_cur) == i->index) { + if (GetIndustryIndex(tile_cur) == this->index) { DoClearSquare(tile_cur); } } else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) { DeleteOilRig(tile_cur); } - END_TILE_LOOP(tile_cur, i->width, i->height, i->xy); + END_TILE_LOOP(tile_cur, this->width, this->height, this->xy); - if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_FIELDS) { + if (GetIndustrySpec(this->type)->behaviour & INDUSTRYBEH_PLANT_FIELDS) { /* Remove the farmland and convert it to regular tiles over time. */ - BEGIN_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiffXY(21, 21)) { + BEGIN_TILE_LOOP(tile_cur, 42, 42, this->xy - TileDiffXY(21, 21)) { tile_cur = TILE_MASK(tile_cur); if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) && - GetIndustryIndexOfField(tile_cur) == i->index) { + GetIndustryIndexOfField(tile_cur) == this->index) { SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY); } - } END_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiff(21, 21)) + } END_TILE_LOOP(tile_cur, 42, 42, this->xy - TileDiff(21, 21)) } _industry_sort_dirty = true; - DecIndustryTypeCount(i->type); + DecIndustryTypeCount(this->type); - DeleteSubsidyWithIndustry(i->index); - DeleteWindowById(WC_INDUSTRY_VIEW, i->index); + DeleteSubsidyWithIndustry(this->index); + DeleteWindowById(WC_INDUSTRY_VIEW, this->index); InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0); + this->xy = 0; } static void IndustryDrawSugarMine(const TileInfo *ti) @@ -393,7 +390,7 @@ return_cmd_error(STR_4800_IN_THE_WAY); } - if (flags & DC_EXEC) DeleteIndustry(i); + if (flags & DC_EXEC) delete i; return CommandCost(); } @@ -1397,27 +1394,6 @@ return true; } -static Industry *AllocateIndustry() -{ - Industry *i; - - /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. - * TODO - This is just a temporary stage, this will be removed. */ - for (i = GetIndustry(0); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) { - IndustryID index = i->index; - - if (IsValidIndustry(i)) continue; - - memset(i, 0, sizeof(*i)); - i->index = index; - - return i; - } - - /* Check if we can add a block to the pool */ - return AddBlockToPool(&_Industry_pool) ? AllocateIndustry() : NULL; -} - static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, const Town *t, Owner owner) { const IndustrySpec *indspec = GetIndustrySpec(type); @@ -1530,12 +1506,14 @@ if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL; if (!CheckSuitableIndustryPos(tile)) return NULL; - Industry *i = AllocateIndustry(); + Industry *i = new Industry(tile); if (i == NULL) return NULL; + AutoPtrT i_auto_delete = i; if (flags & DC_EXEC) { if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type); DoCreateNewIndustry(i, tile, type, it, t, OWNER_NONE); + i_auto_delete.Detach(); } return i; @@ -1808,7 +1786,7 @@ InvalidateWindow(WC_INDUSTRY_VIEW, i->index); if (i->prod_level == 0) { - DeleteIndustry(i); + delete i; } else if (_patches.smooth_economy) { ExtChangeIndustryProduction(i); } @@ -2093,12 +2071,7 @@ ResetIndustryCounts(); while ((index = SlIterateArray()) != -1) { - Industry *i; - - if (!AddBlockIfNeeded(&_Industry_pool, index)) - error("Industries: failed loading savegame: too many industries"); - - i = GetIndustry(index); + Industry *i = new (index) Industry(); SlObject(i, _industry_desc); IncIndustryTypeCount(i->type); }