diff -r 3a75903fd892 -r 535e5d93ffb1 src/newgrf_house.cpp --- a/src/newgrf_house.cpp Wed Sep 26 16:12:43 2007 +0000 +++ b/src/newgrf_house.cpp Wed Sep 26 17:33:32 2007 +0000 @@ -323,8 +323,8 @@ if ((HASBIT(image, SPRITE_MODIFIER_OPAQUE) || !HASBIT(_transparent_opt, TO_HOUSES)) && HASBIT(image, PALETTE_MODIFIER_COLOR)) { if (pal == 0) { const HouseSpec *hs = GetHouseSpecs(house_id); - if (HASBIT(hs->callback_mask, CBM_BUILDING_COLOUR)) { - uint16 callback = GetHouseCallback(CBID_BUILDING_COLOUR, 0, 0, house_id, GetTownByTile(ti->tile), ti->tile); + if (HASBIT(hs->callback_mask, CBM_HOUSE_COLOUR)) { + uint16 callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, GetTownByTile(ti->tile), ti->tile); if (callback != CALLBACK_FAILED) { /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */ pal = HASBIT(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback; @@ -379,7 +379,7 @@ byte animation_speed = hs->animation_speed; bool frame_set_by_callback = false; - if (HASBIT(hs->callback_mask, CBM_ANIMATION_SPEED)) { + if (HASBIT(hs->callback_mask, CBM_HOUSE_ANIMATION_SPEED)) { uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_SPEED, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); if (callback_res != CALLBACK_FAILED) animation_speed = clamp(callback_res & 0xFF, 2, 16); } @@ -393,7 +393,7 @@ byte frame = GetHouseAnimationFrame(tile); byte num_frames = GB(hs->animation_frames, 0, 7); - if (HASBIT(hs->callback_mask, CBM_ANIMATION_NEXT_FRAME)) { + if (HASBIT(hs->callback_mask, CBM_HOUSE_ANIMATION_NEXT_FRAME)) { uint32 param = (hs->extra_flags & CALLBACK_1A_RANDOM_BITS) ? Random() : 0; uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_NEXT_FRAME, param, 0, GetHouseType(tile), GetTownByTile(tile), tile); @@ -472,7 +472,7 @@ { const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile)); - if (HASBIT(hs->callback_mask, CBM_ANIMATION_START_STOP)) { + if (HASBIT(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) { uint32 param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random(); uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_START_STOP, param, 0, GetHouseType(tile), GetTownByTile(tile), tile); @@ -495,7 +495,7 @@ * MarkTileDirtyByTile(tile); */ - if (HASBIT(hs->callback_mask, CBM_ANIMATION_START_STOP)) { + if (HASBIT(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) { /* If this house is marked as having a synchronised callback, all the * tiles will have the callback called at once, rather than when the * tile loop reaches them. This should only be enabled for the northern