diff -r 163c465bf250 -r 7042a8ec3fa8 src/genworld.cpp --- a/src/genworld.cpp Thu May 29 11:47:56 2008 +0000 +++ b/src/genworld.cpp Thu May 29 15:13:28 2008 +0000 @@ -91,8 +91,8 @@ _generating_world = true; if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait..."); /* Set the Random() seed to generation_seed so we produce the same map with the same seed */ - if (_settings.game_creation.generation_seed == GENERATE_NEW_SEED) _settings.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom(); - _random.SetSeed(_settings.game_creation.generation_seed); + if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom(); + _random.SetSeed(_settings_game.game_creation.generation_seed); SetGeneratingWorldProgress(GWP_MAP_INIT, 2); SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0); @@ -105,7 +105,7 @@ SetGeneratingWorldProgress(GWP_UNMOVABLE, 1); /* Make the map the height of the patch setting */ - if (_game_mode != GM_MENU) FlatEmptyWorld(_settings.game_creation.se_flat_world_height); + if (_game_mode != GM_MENU) FlatEmptyWorld(_settings_game.game_creation.se_flat_world_height); ConvertGroundTilesIntoWaterTiles(); IncreaseGeneratingWorldProgress(GWP_UNMOVABLE); @@ -165,7 +165,7 @@ if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game"); - if (_settings.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); + if (_settings_client.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); } catch (...) { _generating_world = false; throw; @@ -273,7 +273,7 @@ _current_player = OWNER_NONE; /* Set the date before loading sprites as some newgrfs check it */ - SetDate(ConvertYMDToDate(_settings.game_creation.starting_year, 0, 1)); + SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1)); /* Load the right landscape stuff */ GfxLoadSprites();