diff -r e761d474e204 -r 812f837ee03f train_cmd.c --- a/train_cmd.c Sun Jan 16 11:18:17 2005 +0000 +++ b/train_cmd.c Sun Jan 16 11:24:58 2005 +0000 @@ -487,13 +487,13 @@ bool IsTrainDepotTile(TileIndex tile) { - return IS_TILETYPE(tile, MP_RAILWAY) && + return IsTileType(tile, MP_RAILWAY) && (_map5[tile] & 0xFC) == 0xC0; } static bool IsTunnelTile(TileIndex tile) { - return IS_TILETYPE(tile, MP_TUNNELBRIDGE) && + return IsTileType(tile, MP_TUNNELBRIDGE) && (_map5[tile]&0x80) == 0; } @@ -983,7 +983,7 @@ /* Calculate next tile */ tile += TileOffsByDir(t); /* Test if we have a rail/road-crossing */ - if (IS_TILETYPE(tile, MP_STREET) && (_map5[tile] & 0xF0)==0x10) { + if (IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) { /* Check if there is a train on the tile itself */ if (VehicleFromPos(tile, &tile, TestTrainOnCrossing) == NULL) { /* If light is on, switch light off */ @@ -1119,7 +1119,7 @@ static bool TrainFindDepotEnumProc(uint tile, TrainFindDepotData *tfdd, int track, uint length, byte *state) { - if (IS_TILETYPE(tile, MP_RAILWAY) && _map_owner[tile] == tfdd->owner) { + if (IsTileType(tile, MP_RAILWAY) && _map_owner[tile] == tfdd->owner) { if ((_map5[tile] & ~0x3) == 0xC0) { if (length < tfdd->best_length) { tfdd->best_length = length; @@ -1357,7 +1357,7 @@ } TrainTrackFollowerData; static bool TrainTrackFollower(uint tile, TrainTrackFollowerData *ttfd, int track, uint length, byte *state){ - if (IS_TILETYPE(tile, MP_RAILWAY) && (_map5[tile]&0xC0) == 0x40) { + if (IsTileType(tile, MP_RAILWAY) && (_map5[tile]&0xC0) == 0x40) { // the tile has a signal byte m3 = _map3_lo[tile]; if (!(m3 & _signal_onedir[track])) { @@ -1380,7 +1380,7 @@ // did we reach the final station? if ((ttfd->station_index == -1 && tile == ttfd->dest_coords) || - (IS_TILETYPE(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8) && _map2[tile] == ttfd->station_index)) { + (IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8) && _map2[tile] == ttfd->station_index)) { /* We do not check for dest_coords if we have a station_index, * because in that case the dest_coords are just an * approximation of where the station is */ @@ -1895,9 +1895,9 @@ /* Check if the vehicle is compatible with the specified tile */ static bool CheckCompatibleRail(Vehicle *v, uint tile) { - if (IS_TILETYPE(tile, MP_RAILWAY) || IS_TILETYPE(tile, MP_STATION)) { + if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION)) { // normal tracks, jump to owner check - } else if (IS_TILETYPE(tile, MP_TUNNELBRIDGE)) { + } else if (IsTileType(tile, MP_TUNNELBRIDGE)) { if ((_map5[tile] & 0xC0) == 0xC0) {// is bridge middle part? TileInfo ti; FindLandscapeHeightByTile(&ti, tile); @@ -1909,7 +1909,7 @@ if(v->z_pos != ti.z) // train is going over bridge return true; } - } else if (IS_TILETYPE(tile, MP_STREET)) { // train is going over a road-crossing + } else if (IsTileType(tile, MP_STREET)) { // train is going over a road-crossing // tracks over roads, do owner check of tracks (_map_owner[tile]) if (_map_owner[tile] != v->owner || (v->subtype == 0 && (_map3_hi[tile] & 0xF) != v->u.rail.railtype)) return false; @@ -1977,7 +1977,7 @@ static void TrainMovedChangeSignals(uint tile, int dir) { int i; - if (IS_TILETYPE(tile, MP_RAILWAY) && (_map5[tile]&0xC0)==0x40) { + if (IsTileType(tile, MP_RAILWAY) && (_map5[tile] & 0xC0) == 0x40) { i = FindFirstBit2x64((_map5[tile]+(_map5[tile]<<8)) & _reachable_tracks[dir]); UpdateSignalsOnSegment(tile, _otherside_signal_directions[i]); } @@ -2215,7 +2215,7 @@ /* in tunnel */ GetNewVehiclePos(v, &gp); - if (IS_TILETYPE(gp.new_tile, MP_TUNNELBRIDGE) && + if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && !(_map5[gp.new_tile] & 0xF0)) { r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y); if (r & 0x4) goto common; @@ -2443,14 +2443,14 @@ tile = v->tile; // tunnel entrance? - if (IS_TILETYPE(tile, MP_TUNNELBRIDGE) && + if (IsTileType(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xF0) == 0 && (byte)((_map5[tile] & 3)*2+1) == v->direction) return true; // depot? /* XXX -- When enabled, this makes it possible to crash trains of others (by building a depot right against a station) */ -/* if (IS_TILETYPE(tile, MP_RAILWAY) && (_map5[tile] & 0xFC) == 0xC0) +/* if (IsTileType(tile, MP_RAILWAY) && (_map5[tile] & 0xFC) == 0xC0) return true;*/ /* Determine the non-diagonal direction in which we will exit this tile */ @@ -2500,7 +2500,7 @@ } if ((ts &= (ts >> 16)) == 0) { // make a rail/road crossing red - if (IS_TILETYPE(tile, MP_STREET) && (_map5[tile] & 0xF0)==0x10) { + if (IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) { if (!(_map5[tile] & 4)) { _map5[tile] |= 4; SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);