diff -r c5b9860081a1 -r 8a38703928e8 src/openttd.cpp --- a/src/openttd.cpp Thu May 29 19:58:17 2008 +0000 +++ b/src/openttd.cpp Thu May 29 20:21:28 2008 +0000 @@ -485,8 +485,8 @@ if (_cur_resolution[1] == 0) _cur_resolution[1] = 1; #if defined(ENABLE_NETWORK) - if (dedicated_host) snprintf(_network_server_bind_ip_host, NETWORK_HOSTNAME_LENGTH, "%s", dedicated_host); - if (dedicated_port) _network_server_port = dedicated_port; + if (dedicated_host) snprintf(_settings_client.network.server_bind_ip, sizeof(_settings_client.network.server_bind_ip), "%s", dedicated_host); + if (dedicated_port) _settings_client.network.server_port = dedicated_port; if (_dedicated_forks && !dedicated) _dedicated_forks = false; #endif /* ENABLE_NETWORK */ @@ -680,8 +680,8 @@ #ifdef ENABLE_NETWORK /* We are the server, we start a new player (not dedicated), * so set the default password *if* needed. */ - if (_network_server && !StrEmpty(_network_default_company_pass)) { - char *password = _network_default_company_pass; + if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) { + char *password = _settings_client.network.default_company_pass; NetworkChangeCompanyPassword(1, &password); } #endif /* ENABLE_NETWORK */ @@ -822,7 +822,7 @@ /* But not if we are going to the menu */ if (new_mode != SM_MENU) { /* check if we should reload the config */ - if (_network_reload_cfg) { + if (_settings_client.network.reload_cfg) { LoadFromConfig(); _settings_game = _settings_newgame; ResetGRFConfig(false); @@ -1102,7 +1102,7 @@ if (_network_reconnect > 0 && --_network_reconnect == 0) { /* This means that we want to reconnect to the last host * We do this here, because it means that the network is really closed */ - NetworkClientConnectGame(_network_last_host, _network_last_port); + NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port); } /* Singleplayer */ StateGameLoop();