diff -r 65c54f935db6 -r 8f57563f8ddf saveload.c --- a/saveload.c Thu Jan 12 11:20:41 2006 +0000 +++ b/saveload.c Thu Jan 12 15:52:18 2006 +0000 @@ -29,7 +29,7 @@ #include enum { - SAVEGAME_VERSION = 18, + SAVEGAME_VERSION = 19, }; @@ -1051,6 +1051,7 @@ // these define the chunks extern const ChunkHandler _misc_chunk_handlers[]; extern const ChunkHandler _player_chunk_handlers[]; +extern const ChunkHandler _engine_chunk_handlers[]; extern const ChunkHandler _veh_chunk_handlers[]; extern const ChunkHandler _waypoint_chunk_handlers[]; extern const ChunkHandler _depot_chunk_handlers[]; @@ -1059,7 +1060,6 @@ extern const ChunkHandler _sign_chunk_handlers[]; extern const ChunkHandler _station_chunk_handlers[]; extern const ChunkHandler _industry_chunk_handlers[]; -extern const ChunkHandler _engine_chunk_handlers[]; extern const ChunkHandler _economy_chunk_handlers[]; extern const ChunkHandler _animated_tile_chunk_handlers[]; @@ -1107,6 +1107,7 @@ case REF_TOWN: return ((const Town*)obj)->index + 1; case REF_ORDER: return ((const Order*)obj)->index + 1; case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1; + case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1; default: NOT_REACHED(); } @@ -1162,6 +1163,11 @@ error("RoadStops: failed loading savegame: too many RoadStops"); return GetRoadStop(index); } + case REF_ENGINE_RENEWS: { + if (!AddBlockIfNeeded(&_engine_renew_pool, index)) + error("EngineRenews: failed loading savegame: too many EngineRenews"); + return GetEngineRenew(index); + } case REF_VEHICLE_OLD: { /* Old vehicles were saved differently: