diff -r 2876d9bfa05a -r b10fc6c5d081 src/network/network.h --- a/src/network/network.h Mon Oct 29 23:29:06 2007 +0000 +++ b/src/network/network.h Tue Oct 30 11:29:01 2007 +0000 @@ -71,7 +71,7 @@ PlayerID client_playas; // As which player is this client playing (PlayerID) uint32 client_ip; // IP-address of the client (so he can be banned) Date join_date; // Gamedate the player has joined - char unique_id[NETWORK_NAME_LENGTH]; // Every play sends an unique id so we can indentify him + char unique_id[NETWORK_UNIQUE_ID_LENGTH]; // Every play sends an unique id so we can indentify him }; enum NetworkJoinStatus { @@ -127,7 +127,7 @@ VARDEF char _network_default_ip[NETWORK_HOSTNAME_LENGTH]; VARDEF uint16 _network_own_client_index; -VARDEF char _network_unique_id[NETWORK_NAME_LENGTH]; // Our own unique ID +VARDEF char _network_unique_id[NETWORK_UNIQUE_ID_LENGTH]; // Our own unique ID VARDEF uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode VARDEF uint32 _frame_counter_max; // To where we may go with our clients