diff -r cbc064b876d9 -r b98e430ffd10 functions.h --- a/functions.h Thu Jul 21 22:22:26 2005 +0000 +++ b/functions.h Fri Jul 22 06:31:31 2005 +0000 @@ -236,20 +236,6 @@ void ShowEndGameChart(void); TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng); -enum SaveOrLoadResult { - SL_OK = 0, // completed successfully - SL_ERROR = 1, // error that was caught before internal structures were modified - SL_REINIT = 2, // error that was caught in the middle of updating game state, need to clear it. (can only happen during load) -}; -enum SaveOrLoadMode { - SL_INVALID = -1, - SL_LOAD = 0, - SL_SAVE = 1, - SL_OLD_LOAD = 2, -}; - -int SaveOrLoad(const char *filename, int mode); - void AfterLoadTown(void); void GenRandomNewGame(uint32 rnd1, uint32 rnd2); void StartScenarioEditor(uint32 rnd1, uint32 rnd2);