diff -r f44ff68484af -r e8b86b70c5f6 src/video/sdl_v.cpp --- a/src/video/sdl_v.cpp Mon Jun 16 17:28:15 2008 +0000 +++ b/src/video/sdl_v.cpp Mon Jun 16 19:38:41 2008 +0000 @@ -96,7 +96,7 @@ } } -static const uint16 default_resolutions[][2] = { +static const Dimension default_resolutions[] = { { 640, 480}, { 800, 600}, {1024, 768}, @@ -134,12 +134,12 @@ if (w >= 640 && h >= 480) { int j; for (j = 0; j < n; j++) { - if (_resolutions[j][0] == w && _resolutions[j][1] == h) break; + if (_resolutions[j].width == w && _resolutions[j].height == h) break; } if (j == n) { - _resolutions[j][0] = w; - _resolutions[j][1] = h; + _resolutions[j].width = w; + _resolutions[j].height = h; if (++n == lengthof(_resolutions)) break; } } @@ -160,21 +160,21 @@ // is the wanted mode among the available modes? for (i = 0; i != _num_resolutions; i++) { - if (*w == _resolutions[i][0] && *h == _resolutions[i][1]) return; + if (*w == _resolutions[i].width && *h == _resolutions[i].height) return; } // use the closest possible resolution best = 0; - delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h)); + delta = abs((_resolutions[0].width - *w) * (_resolutions[0].height - *h)); for (i = 1; i != _num_resolutions; ++i) { - uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h)); + uint newdelta = abs((_resolutions[i].width - *w) * (_resolutions[i].height - *h)); if (newdelta < delta) { best = i; delta = newdelta; } } - *w = _resolutions[best][0]; - *h = _resolutions[best][1]; + *w = _resolutions[best].width; + *h = _resolutions[best].height; } #ifndef ICON_DIR @@ -441,7 +441,7 @@ DEBUG(driver, 1, "SDL: using driver '%s'", buf); GetVideoModes(); - CreateMainSurface(_cur_resolution[0], _cur_resolution[1]); + CreateMainSurface(_cur_resolution.width, _cur_resolution.height); MarkWholeScreenDirty(); SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); @@ -534,7 +534,7 @@ { _fullscreen = fullscreen; GetVideoModes(); // get the list of available video modes - if (_num_resolutions == 0 || !this->ChangeResolution(_cur_resolution[0], _cur_resolution[1])) { + if (_num_resolutions == 0 || !this->ChangeResolution(_cur_resolution.width, _cur_resolution.height)) { // switching resolution failed, put back full_screen to original status _fullscreen ^= true; return false;