# HG changeset patch # User belugas # Date 1209953472 0 # Node ID 475b36138702e94880a78a37529267b5a3c60196 # Parent 3379117c7e219a0f64e853c337b652eae809f289 (svn r12951) -Fix(r9762)[FS#1977): Revert the new difficulty settings of town and industries back to their initial values. diff -r 3379117c7e21 -r 475b36138702 src/settings_gui.cpp --- a/src/settings_gui.cpp Mon May 05 02:02:32 2008 +0000 +++ b/src/settings_gui.cpp Mon May 05 02:11:12 2008 +0000 @@ -423,7 +423,7 @@ /* * A: competitors * B: start time in months / 3 - * C: town count (2 = high, 0 = very low) + * C: town count (3 = high, 0 = very low) * D: industry count (4 = high, 0 = none) * E: inital loan / 1000 (in GBP) * F: interest rate @@ -442,9 +442,9 @@ */ static const GDType _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /* A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/ - {2, 2, 1, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy - {4, 1, 1, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium - {7, 0, 0, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard + {2, 2, 2, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy + {4, 1, 2, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium + {7, 0, 3, 3, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard }; void SetDifficultyLevel(int mode, GameOptions *gm_opt)