# HG changeset patch # User pasky # Date 1110195365 0 # Node ID 6bf299c74d88aa1c84b98cd909353c7d558e341f # Parent df3ccdd9ee66976e60c87b73a9b077c30479d682 (svn r1954) Fix: The new AI now does not think it can connect to the road by building its piece of road above the end of a tunnel anymore. diff -r df3ccdd9ee66 -r 6bf299c74d88 ai_pathfinder.c --- a/ai_pathfinder.c Mon Mar 07 00:39:41 2005 +0000 +++ b/ai_pathfinder.c Mon Mar 07 11:36:05 2005 +0000 @@ -214,7 +214,7 @@ if ((_map5[current->path.node.tile + TileOffsByDir(i)] & 1U) != (i & 1)) continue; // This problem only is valid for tunnels: // When the last tile was not yet a tunnel, check if we enter from the right side.. - if (!IsTileType(current->path.node.tile, MP_TUNNELBRIDGE) && (_map5[current->path.node.tile + TileOffsByDir(i)] & 0x80) == 0) { + if ((_map5[current->path.node.tile + TileOffsByDir(i)] & 0x80) == 0) { if (i != (_map5[current->path.node.tile + TileOffsByDir(i)] & 3U)) continue; } }