# HG changeset patch # User smatz # Date 1207326747 0 # Node ID 952aeb4bdbfb20de5a0fcdc6f0650abb1ca0616d # Parent 9f99611177eb0a9da36d4a3a2294fbeb2ed0ca2e (svn r12563) -Cleanup: variable scope and a bit of coding style in landscape.cpp diff -r 9f99611177eb -r 952aeb4bdbfb src/landscape.cpp --- a/src/landscape.cpp Fri Apr 04 15:48:15 2008 +0000 +++ b/src/landscape.cpp Fri Apr 04 16:32:27 2008 +0000 @@ -72,7 +72,6 @@ */ uint ApplyFoundationToSlope(Foundation f, Slope *s) { - if (!IsFoundation(f)) return 0; if (IsLeveledFoundation(f)) { @@ -116,6 +115,13 @@ } +/** + * Determines height at given coordinate of a slope + * @param x x coordinate + * @param y y coordinate + * @param corners slope to examine + * @return height of given point of given slope + */ uint GetPartialZ(int x, int y, Slope corners) { if (IsHalftileSlope(corners)) { @@ -143,91 +149,99 @@ int z = 0; switch (RemoveHalftileSlope(corners)) { - case SLOPE_W: - if (x - y >= 0) - z = (x - y) >> 1; - break; - - case SLOPE_S: - y ^= 0xF; - if ( (x - y) >= 0) - z = (x - y) >> 1; - break; - - case SLOPE_SW: - z = (x >> 1) + 1; - break; - - case SLOPE_E: - if (y - x >= 0) - z = (y - x) >> 1; - break; - - case SLOPE_EW: - case SLOPE_NS: - case SLOPE_ELEVATED: - z = 4; - break; - - case SLOPE_SE: - z = (y >> 1) + 1; - break; - - case SLOPE_WSE: - z = 8; - y ^= 0xF; - if (x - y < 0) - z += (x - y) >> 1; - break; + case SLOPE_W: + if (x - y >= 0) { + z = (x - y) >> 1; + } + break; - case SLOPE_N: - y ^= 0xF; - if (y - x >= 0) - z = (y - x) >> 1; - break; - - case SLOPE_NW: - z = (y ^ 0xF) >> 1; - break; - - case SLOPE_NWS: - z = 8; - if (x - y < 0) - z += (x - y) >> 1; - break; - - case SLOPE_NE: - z = (x ^ 0xF) >> 1; - break; + case SLOPE_S: + y ^= 0xF; + if ((x - y) >= 0) { + z = (x - y) >> 1; + } + break; - case SLOPE_ENW: - z = 8; - y ^= 0xF; - if (y - x < 0) - z += (y - x) >> 1; - break; - - case SLOPE_SEN: - z = 8; - if (y - x < 0) - z += (y - x) >> 1; - break; + case SLOPE_SW: + z = (x >> 1) + 1; + break; - case SLOPE_STEEP_S: - z = 1 + ((x + y) >> 1); - break; + case SLOPE_E: + if (y - x >= 0) { + z = (y - x) >> 1; + } + break; - case SLOPE_STEEP_W: - z = 1 + ((x + (y ^ 0xF)) >> 1); - break; + case SLOPE_EW: + case SLOPE_NS: + case SLOPE_ELEVATED: + z = 4; + break; - case SLOPE_STEEP_N: - z = 1 + (((x ^ 0xF) + (y ^ 0xF)) >> 1); - break; + case SLOPE_SE: + z = (y >> 1) + 1; + break; - case SLOPE_STEEP_E: - z = 1 + (((x ^ 0xF) + y) >> 1); - break; + case SLOPE_WSE: + z = 8; + y ^= 0xF; + if (x - y < 0) { + z += (x - y) >> 1; + } + break; + + case SLOPE_N: + y ^= 0xF; + if (y - x >= 0) { + z = (y - x) >> 1; + } + break; + + case SLOPE_NW: + z = (y ^ 0xF) >> 1; + break; + + case SLOPE_NWS: + z = 8; + if (x - y < 0) { + z += (x - y) >> 1; + } + break; + + case SLOPE_NE: + z = (x ^ 0xF) >> 1; + break; + + case SLOPE_ENW: + z = 8; + y ^= 0xF; + if (y - x < 0) { + z += (y - x) >> 1; + } + break; + + case SLOPE_SEN: + z = 8; + if (y - x < 0) { + z += (y - x) >> 1; + } + break; + + case SLOPE_STEEP_S: + z = 1 + ((x + y) >> 1); + break; + + case SLOPE_STEEP_W: + z = 1 + ((x + (y ^ 0xF)) >> 1); + break; + + case SLOPE_STEEP_N: + z = 1 + (((x ^ 0xF) + (y ^ 0xF)) >> 1); + break; + + case SLOPE_STEEP_E: + z = 1 + (((x ^ 0xF) + y) >> 1); + break; default: break; } @@ -552,35 +566,29 @@ */ CommandCost CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - CommandCost ret, money; - CommandCost cost(EXPENSES_CONSTRUCTION); - int ex; - int ey; - int sx, sy; - int x, y; - bool success = false; - if (p1 >= MapSize()) return CMD_ERROR; /* make sure sx,sy are smaller than ex,ey */ - ex = TileX(tile); - ey = TileY(tile); - sx = TileX(p1); - sy = TileY(p1); + int ex = TileX(tile); + int ey = TileY(tile); + int sx = TileX(p1); + int sy = TileY(p1); if (ex < sx) Swap(ex, sx); if (ey < sy) Swap(ey, sy); - money.AddCost(GetAvailableMoneyForCommand()); + Money money = GetAvailableMoneyForCommand(); + CommandCost cost(EXPENSES_CONSTRUCTION); + bool success = false; - for (x = sx; x <= ex; ++x) { - for (y = sy; y <= ey; ++y) { - ret = DoCommand(TileXY(x, y), 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR); + for (int x = sx; x <= ex; ++x) { + for (int y = sy; y <= ey; ++y) { + CommandCost ret = DoCommand(TileXY(x, y), 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) continue; success = true; if (flags & DC_EXEC) { - money.AddCost(-ret.GetCost()); - if (ret.GetCost() > 0 && money.GetCost() < 0) { + money -= ret.GetCost(); + if (ret.GetCost() > 0 && money < 0) { _additional_cash_required = ret.GetCost(); return cost; } @@ -609,13 +617,10 @@ void RunTileLoop() { - TileIndex tile; - uint count; + TileIndex tile = _cur_tileloop_tile; - tile = _cur_tileloop_tile; - - assert( (tile & ~TILELOOP_ASSERTMASK) == 0); - count = (MapSizeX() / TILELOOP_SIZE) * (MapSizeY() / TILELOOP_SIZE); + assert((tile & ~TILELOOP_ASSERTMASK) == 0); + uint count = (MapSizeX() / TILELOOP_SIZE) * (MapSizeY() / TILELOOP_SIZE); do { _tile_type_procs[GetTileType(tile)]->tile_loop_proc(tile); @@ -624,12 +629,13 @@ } else { tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); /* x would overflow, also increase y */ } - } while (--count); - assert( (tile & ~TILELOOP_ASSERTMASK) == 0); + } while (--count != 0); + assert((tile & ~TILELOOP_ASSERTMASK) == 0); tile += 9; - if (tile & TILELOOP_CHKMASK) + if (tile & TILELOOP_CHKMASK) { tile = (tile + MapSizeX()) & TILELOOP_ASSERTMASK; + } _cur_tileloop_tile = tile; } @@ -638,10 +644,10 @@ uint maxx = MapMaxX(); uint maxy = MapMaxY(); uint sizex = MapSizeX(); - uint x; + uint y; - for (y = 0; y < maxy; y++) { + uint x; for (x = 0; x < maxx; x++) { MakeClear(sizex * y + x, CLEAR_GRASS, 3); SetTileHeight(sizex * y + x, 0); @@ -650,49 +656,38 @@ } MakeVoid(sizex * y + x); } - for (x = 0; x < sizex; x++) MakeVoid(sizex * y + x); + for (uint x = 0; x < sizex; x++) MakeVoid(sizex * y + x); } static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 }; static const byte _genterrain_tbl_2[5] = { 0, 0, 0, 0, 33 }; -static void GenerateTerrain(int type, int flag) +static void GenerateTerrain(int type, uint flag) { - uint32 r; - uint x; - uint y; - uint w; - uint h; - const Sprite* templ; - const byte *p; - Tile* tile; - byte direction; + uint32 r = Random(); - r = Random(); - templ = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845); + const Sprite *templ = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845); - x = r & MapMaxX(); - y = (r >> MapLogX()) & MapMaxY(); - + uint x = r & MapMaxX(); + uint y = (r >> MapLogX()) & MapMaxY(); if (x < 2 || y < 2) return; - direction = GB(r, 22, 2); - if (direction & 1) { - w = templ->height; - h = templ->width; - } else { - w = templ->width; - h = templ->height; - } - p = templ->data; + DiagDirection direction = (DiagDirection)GB(r, 22, 2); + uint w = templ->width; + uint h = templ->height; - if (flag & 4) { + if (DiagDirToAxis(direction) == AXIS_Y) Swap(w, h); + + const byte *p = templ->data; + + if ((flag & 4) != 0) { uint xw = x * MapSizeY(); uint yw = y * MapSizeX(); uint bias = (MapSizeX() + MapSizeY()) * 16; switch (flag & 3) { + default: NOT_REACHED(); case 0: if (xw + yw > MapSize() - bias) return; break; @@ -714,15 +709,15 @@ if (x + w >= MapMaxX() - 1) return; if (y + h >= MapMaxY() - 1) return; - tile = &_m[TileXY(x, y)]; + Tile *tile = &_m[TileXY(x, y)]; switch (direction) { - case 0: + default: NOT_REACHED(); + case DIAGDIR_NE: do { - Tile* tile_cur = tile; - uint w_cur; + Tile *tile_cur = tile; - for (w_cur = w; w_cur != 0; --w_cur) { + for (uint w_cur = w; w_cur != 0; --w_cur) { if (*p >= tile_cur->type_height) tile_cur->type_height = *p; p++; tile_cur++; @@ -731,27 +726,25 @@ } while (--h != 0); break; - case 1: + case DIAGDIR_SE: do { - Tile* tile_cur = tile; - uint h_cur; + Tile *tile_cur = tile; - for (h_cur = h; h_cur != 0; --h_cur) { + for (uint h_cur = h; h_cur != 0; --h_cur) { if (*p >= tile_cur->type_height) tile_cur->type_height = *p; p++; tile_cur += TileDiffXY(0, 1); } - tile++; + tile += TileDiffXY(1, 0); } while (--w != 0); break; - case 2: + case DIAGDIR_SW: tile += TileDiffXY(w - 1, 0); do { - Tile* tile_cur = tile; - uint w_cur; + Tile *tile_cur = tile; - for (w_cur = w; w_cur != 0; --w_cur) { + for (uint w_cur = w; w_cur != 0; --w_cur) { if (*p >= tile_cur->type_height) tile_cur->type_height = *p; p++; tile_cur--; @@ -760,18 +753,17 @@ } while (--h != 0); break; - case 3: + case DIAGDIR_NW: tile += TileDiffXY(0, h - 1); do { - Tile* tile_cur = tile; - uint h_cur; + Tile *tile_cur = tile; - for (h_cur = h; h_cur != 0; --h_cur) { + for (uint h_cur = h; h_cur != 0; --h_cur) { if (*p >= tile_cur->type_height) tile_cur->type_height = *p; p++; tile_cur -= TileDiffXY(0, 1); } - tile++; + tile += TileDiffXY(1, 0); } while (--w != 0); break; } @@ -782,12 +774,10 @@ static void CreateDesertOrRainForest() { - TileIndex tile; TileIndex update_freq = MapSize() / 4; const TileIndexDiffC *data; - uint i; - for (tile = 0; tile != MapSize(); ++tile) { + for (TileIndex tile = 0; tile != MapSize(); ++tile) { if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); for (data = _make_desert_or_rainforest_data; @@ -799,13 +789,13 @@ SetTropicZone(tile, TROPICZONE_DESERT); } - for (i = 0; i != 256; i++) { + for (uint i = 0; i != 256; i++) { if ((i % 64) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); RunTileLoop(); } - for (tile = 0; tile != MapSize(); ++tile) { + for (TileIndex tile = 0; tile != MapSize(); ++tile) { if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); for (data = _make_desert_or_rainforest_data; @@ -820,10 +810,7 @@ void GenerateLandscape(byte mode) { - const int gwp_desert_amount = 4 + 8; - uint i; - uint flag; - uint32 r; + static const int gwp_desert_amount = 4 + 8; if (mode == GW_HEIGHTMAP) { SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_TROPIC) ? 1 + gwp_desert_amount : 1); @@ -834,54 +821,58 @@ GenerateTerrainPerlin(); } else { switch (_opt.landscape) { - case LT_ARCTIC: + case LT_ARCTIC: { SetGeneratingWorldProgress(GWP_LANDSCAPE, 2); - for (i = ScaleByMapSize((Random() & 0x7F) + 950); i != 0; --i) { + uint32 r = Random(); + + for (uint i = ScaleByMapSize(GB(r, 0, 7) + 950); i != 0; --i) { GenerateTerrain(2, 0); } IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); - r = Random(); - flag = GB(r, 0, 2) | 4; - for (i = ScaleByMapSize(GB(r, 16, 7) + 450); i != 0; --i) { + uint flag = GB(r, 7, 2) | 4; + for (uint i = ScaleByMapSize(GB(r, 9, 7) + 450); i != 0; --i) { GenerateTerrain(4, flag); } IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); - break; + } break; - case LT_TROPIC: + case LT_TROPIC: { SetGeneratingWorldProgress(GWP_LANDSCAPE, 3 + gwp_desert_amount); - for (i = ScaleByMapSize((Random() & 0x7F) + 170); i != 0; --i) { + uint32 r = Random(); + + for (uint i = ScaleByMapSize(GB(r, 0, 7) + 170); i != 0; --i) { GenerateTerrain(0, 0); } IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); - r = Random(); - flag = GB(r, 0, 2) | 4; - for (i = ScaleByMapSize(GB(r, 16, 8) + 1700); i != 0; --i) { + uint flag = GB(r, 7, 2) | 4; + for (uint i = ScaleByMapSize(GB(r, 9, 8) + 1700); i != 0; --i) { GenerateTerrain(0, flag); } IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); flag ^= 2; - for (i = ScaleByMapSize((Random() & 0x7F) + 410); i != 0; --i) { + for (uint i = ScaleByMapSize(GB(r, 17, 7) + 410); i != 0; --i) { GenerateTerrain(3, flag); } IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); - break; + } break; - default: + default: { SetGeneratingWorldProgress(GWP_LANDSCAPE, 1); - i = ScaleByMapSize((Random() & 0x7F) + (3 - _opt.diff.quantity_sea_lakes) * 256 + 100); + uint32 r = Random(); + + uint i = ScaleByMapSize(GB(r, 0, 7) + (3 - _opt.diff.quantity_sea_lakes) * 256 + 100); for (; i != 0; --i) { GenerateTerrain(_opt.diff.terrain_type, 0); } IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); - break; + } break; } }