# HG changeset patch # User Darkvater # Date 1168699727 0 # Node ID aa922e570f9a05bf773b3ec2828e2bdf93359aef # Parent 3c19b56dc9827e745d2fc2054d93fe7eaabbcdde (svn r8096) -Codechange: Invert the check if you are allowed to clear a road tile so there are not so many negations (too confusing) and added some comments to further clarify what happens. diff -r 3c19b56dc982 -r aa922e570f9a src/road_cmd.cpp --- a/src/road_cmd.cpp Sat Jan 13 14:43:46 2007 +0000 +++ b/src/road_cmd.cpp Sat Jan 13 14:48:47 2007 +0000 @@ -558,21 +558,24 @@ return _price.remove_road_depot; } -#define M(x) (1<<(x)) - static int32 ClearTile_Road(TileIndex tile, byte flags) { switch (GetRoadTileType(tile)) { case ROAD_TILE_NORMAL: { RoadBits b = GetRoadBits(tile); - if (!((1 << b) & (M(1)|M(2)|M(4)|M(8))) && - (!(flags & DC_AI_BUILDING) || !IsTileOwner(tile, OWNER_TOWN)) && - flags & DC_AUTO) { - return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); +#define M(x) (1 << (x)) + /* Clear the road if only one piece is on the tile OR the AI tries + * to clear town road OR we are not using the DC_AUTO flag */ + if ((M(b) & (M(ROAD_NW) | M(ROAD_SW) | M(ROAD_SE) | M(ROAD_NE))) || + ((flags & DC_AI_BUILDING) && IsTileOwner(tile, OWNER_TOWN)) || + !(flags & DC_AUTO) + ) { + return DoCommand(tile, b, 0, flags, CMD_REMOVE_ROAD); } - return DoCommand(tile, b, 0, flags, CMD_REMOVE_ROAD); - } + return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); + } break; +#undef M case ROAD_TILE_CROSSING: { int32 ret;