# HG changeset patch # User peter1138 # Date 1151571488 0 # Node ID ad7a6bc2bf8095fce6e606f28c07d57ae727656e # Parent 333c7cf842a7c4f7cd9528c54aa577816b26ff3f (svn r5427) - Codechange: testing for "== true" is redundant. diff -r 333c7cf842a7 -r ad7a6bc2bf80 aircraft_cmd.c --- a/aircraft_cmd.c Thu Jun 29 07:19:24 2006 +0000 +++ b/aircraft_cmd.c Thu Jun 29 08:58:08 2006 +0000 @@ -223,7 +223,7 @@ return_cmd_error(STR_AIRPORT_HAS_NO_RUNWAY); } - unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Aircraft); + unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Aircraft); if (unit_num > _patches.max_aircraft) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); diff -r 333c7cf842a7 -r ad7a6bc2bf80 roadveh_cmd.c --- a/roadveh_cmd.c Thu Jun 29 07:19:24 2006 +0000 +++ b/roadveh_cmd.c Thu Jun 29 08:58:08 2006 +0000 @@ -128,7 +128,7 @@ return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); /* find the first free roadveh id */ - unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Road); + unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Road); if (unit_num > _patches.max_roadveh) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); diff -r 333c7cf842a7 -r ad7a6bc2bf80 ship_cmd.c --- a/ship_cmd.c Thu Jun 29 07:19:24 2006 +0000 +++ b/ship_cmd.c Thu Jun 29 08:58:08 2006 +0000 @@ -850,7 +850,7 @@ if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; v = AllocateVehicle(); - unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Ship); + unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Ship); if (v == NULL || IsOrderPoolFull() || unit_num > _patches.max_ships) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); diff -r 333c7cf842a7 -r ad7a6bc2bf80 train_cmd.c --- a/train_cmd.c Thu Jun 29 07:19:24 2006 +0000 +++ b/train_cmd.c Thu Jun 29 08:58:08 2006 +0000 @@ -742,7 +742,7 @@ v = vl[0]; - unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Train); + unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Train); if (unit_num > _patches.max_trains) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);