# HG changeset patch # User Darkvater # Date 1116355807 0 # Node ID cc258885d6315526d398b32392a4a04058920731 # Parent 52de5b4346703e9a649ad13dbf8796d31b7ab07b (svn r2340) - Fix (Regression): [ 1203731 ] Signs don't work in multiplayer, unwanted remains of the _decode_parameters to _cmd_text move. diff -r 52de5b434670 -r cc258885d631 signs.c --- a/signs.c Tue May 17 18:22:59 2005 +0000 +++ b/signs.c Tue May 17 18:50:07 2005 +0000 @@ -136,17 +136,15 @@ */ int32 CmdRenameSign(int x, int y, uint32 flags, uint32 p1, uint32 p2) { - SignStruct *ss; - - /* If GetDParam(0) != 0 means the new text for the sign is non-empty. + /* If _cmd_text != 0 means the new text for the sign is non-empty. * So rename the sign. If it is empty, it has no name, so delete it */ - if (GetDParam(0) != 0) { + if (_cmd_text != NULL) { /* Create the name */ StringID str = AllocateName(_cmd_text, 0); if (str == 0) return CMD_ERROR; if (flags & DC_EXEC) { - ss = GetSign(p1); + SignStruct *ss = GetSign(p1); /* Delete the old name */ DeleteName(ss->str); @@ -166,7 +164,7 @@ } } else { /* Delete sign */ if (flags & DC_EXEC) { - ss = GetSign(p1); + SignStruct *ss = GetSign(p1); /* Delete the name */ DeleteName(ss->str);