# HG changeset patch # User truelight # Date 1104399792 0 # Node ID f2466aac3160870fa61322bb1e65c5222b88232e # Parent c812c6de160d486dff8abb62e0ed7c203a1d8ec6 (svn r1299) -Fix: [ 1092473 ] In SE, when trees are placed randomly, they are no longer placed on farmland diff -r c812c6de160d -r f2466aac3160 tree_cmd.c --- a/tree_cmd.c Wed Dec 29 15:32:10 2004 +0000 +++ b/tree_cmd.c Thu Dec 30 09:43:12 2004 +0000 @@ -77,9 +77,11 @@ dist = myabs(x) + myabs(y); - cur_tile=TILE_MASK(tile + TILE_XY(x,y)); + cur_tile = TILE_MASK(tile + TILE_XY(x,y)); - if (dist <= 13 && IS_TILETYPE(cur_tile, MP_CLEAR)) { + /* Only on tiles within 13 squares from tile, + on clear tiles, and NOT on farm-tiles */ + if (dist <= 13 && IS_TILETYPE(cur_tile, MP_CLEAR) && (_map5[tile] & 0x1F) != 0x0F) { PlaceTree(cur_tile, r, dist <= 6 ? 0xC0 : 0); } } while (--i); @@ -103,7 +105,8 @@ do { r = Random(); tile = TILE_MASK(r); - if (IS_TILETYPE(tile, MP_CLEAR)) { + /* Only on clear tiles, and NOT on farm-tiles */ + if (IS_TILETYPE(tile, MP_CLEAR) && (_map5[tile] & 0x1F) != 0x0F) { PlaceTree(tile, r, 0); } } while (--i);