# HG changeset patch # User rubidium # Date 1193868919 0 # Node ID f5fd95f8bb9fb3fdbce0f2cbe2b0bcdc8977bd8a # Parent 997b2317240693e1db277bb74621b87450ad3199 (svn r11367) -Fix [FS#1258]: non-articulated road vehicles should be able to overtake (not-too-long) articulated vehicles, i.e. overtaking of articulated vehicles that are several (3+) tiles long is not supported. diff -r 997b23172406 -r f5fd95f8bb9f src/roadveh_cmd.cpp --- a/src/roadveh_cmd.cpp Wed Oct 31 22:13:41 2007 +0000 +++ b/src/roadveh_cmd.cpp Wed Oct 31 22:15:19 2007 +0000 @@ -1015,7 +1015,7 @@ const OvertakeData* od = (OvertakeData*)data; return - v->tile == od->tile && v->type == VEH_ROAD && v != od->u && v != od->v ? + v->tile == od->tile && v->type == VEH_ROAD && v->First() == v && v != od->u && v != od->v ? v : NULL; } @@ -1465,8 +1465,8 @@ GetNewVehiclePosResult gp = GetNewVehiclePos(v); const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction); - if (u != NULL && u->cur_speed < v->cur_speed) { - v->cur_speed = u->cur_speed; + if (u != NULL && u->First()->cur_speed < v->cur_speed) { + v->cur_speed = u->First()->cur_speed; return false; } @@ -1663,6 +1663,7 @@ Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir); if (u != NULL) { + u = u->First(); /* There is a vehicle in front overtake it if possible */ if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u); if (v->u.road.overtaking == 0) v->cur_speed = u->cur_speed;