# HG changeset patch # User darkvater # Date 1105397780 0 # Node ID f74abee65b7b2e63a849c3e283f866a5066dcd0d # Parent 6b3163c417ab4e2a71fc0e027e41360a2ba29d0e (svn r1477) -Fix: finally zooming in/out always works. The problem was that the zoomed in/out coordinates were used for checking if the area was a zoomable viewport in the not zoomed in/out position. The chances were high that there was a window. diff -r 6b3163c417ab -r f74abee65b7b viewport.c --- a/viewport.c Mon Jan 10 22:36:11 2005 +0000 +++ b/viewport.c Mon Jan 10 22:56:20 2005 +0000 @@ -302,7 +302,10 @@ return pt; } -static Point GetTileFromScreenXY(int x, int y) +/* When used for zooming, check area below current coordinates (x,y) + * and return the tile of the zoomed out/in position (zoom_x, zoom_y) + * when you just want the tile, make x = zoom_x and y = zoom_y */ +static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y) { Window *w; ViewPort *vp; @@ -310,7 +313,7 @@ if ( (w = FindWindowFromPt(x, y)) != NULL && (vp = IsPtInWindowViewport(w, x, y)) != NULL) - return TranslateXYToTileCoord(vp, x, y); + return TranslateXYToTileCoord(vp, zoom_x, zoom_y); pt.y = pt.x = -1; return pt; @@ -318,7 +321,7 @@ Point GetTileBelowCursor() { - return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y); + return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, _cursor.pos.x, _cursor.pos.y); } @@ -337,7 +340,8 @@ x = vp->width - (_cursor.pos.x - vp->left); y = vp->height - (_cursor.pos.y - vp->top); } - return GetTileFromScreenXY(x+vp->left, y+vp->top); + /* Get the tile below the cursor and center on the zoomed-out center */ + return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp->left, y + vp->top); } void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z)