# HG changeset patch # User Darkvater # Date 1165764108 0 # Node ID fda2b099eec56c392f89f2b67ebbeb4db70ab713 # Parent 92e5a28568c07d6d89b2453d276f382f31d0f400 (svn r7470) -Codechange: Leave elrails enabled after loading old (pre-optional) and very old (pre-elrails) games. Let the user manually disable if if undesired. diff -r 92e5a28568c0 -r fda2b099eec5 elrail.c --- a/elrail.c Sun Dec 10 12:12:26 2006 +0000 +++ b/elrail.c Sun Dec 10 15:21:48 2006 +0000 @@ -403,8 +403,7 @@ const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC; /* walk through all train engines */ - for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) - { + for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) { const RailVehicleInfo *rv_info = RailVehInfo(e_id); Engine *e = GetEngine(e_id); /* if it is an electric rail engine and its railtype is the wrong one */ diff -r 92e5a28568c0 -r fda2b099eec5 openttd.c --- a/openttd.c Sun Dec 10 12:12:26 2006 +0000 +++ b/openttd.c Sun Dec 10 15:21:48 2006 +0000 @@ -1548,19 +1548,13 @@ ConvertNameArray(); } - /* from version 38 we have optional elrails */ + /* from version 38 we have optional elrails, since we cannot know the + * preference of a user, let elrails enabled; it can be disabled manually */ if (CheckSavegameVersion(38)) { - /* old game - before elrails made optional */ - if (CheckSavegameVersion(24)) { - /* very old game - before elrail was introduced */ - _patches.disable_elrails = true; // disable elrails - } else { - /* game with mandatory elrails (r4150+) */ - _patches.disable_elrails = false; // enable elrails - } + _patches.disable_elrails = false; // enable elrails + /* do the same as when elrails were enabled/disabled manually just now */ + SettingsDisableElrail(_patches.disable_elrails); } - /* do the same as when elrails were enabled/disabled manually just now */ - SettingsDisableElrail(_patches.disable_elrails); return true; }