--- a/src/oldloader.cpp Wed Feb 14 20:17:11 2007 +0000
+++ b/src/oldloader.cpp Wed Feb 14 20:19:07 2007 +0000
@@ -387,7 +387,7 @@
and 1 becomes 2. The rest of the values are okay */
if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++;
- /* TTDPatch incraeses the Vehicle-part in the middle of the game,
+ /* TTDPatch increases the Vehicle-part in the middle of the game,
so if the multipler is anything else but 1, the assert fails..
bump the assert value so it doesn't!
(1 multipler == 850 vehicles
@@ -401,9 +401,9 @@
for (i = 0; i < 17; i++) _old_map3[i] = 0;
for (i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0;
- if (_new_ttdpatch_format) DEBUG(oldloader, 1, "Found TTDPatch game");
+ if (_new_ttdpatch_format) DEBUG(oldloader, 2, "Found TTDPatch game");
- DEBUG(oldloader, 1, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850);
+ DEBUG(oldloader, 3, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850);
}
static const OldChunks town_chunk[] = {
@@ -1076,7 +1076,7 @@
/* This chunk size should always be 10 bytes */
if (ls->total_read - temp != 10) {
- DEBUG(oldloader, 4, "Assert failed in Vehicle");
+ DEBUG(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size");
return false;
}
@@ -1201,8 +1201,7 @@
default: v->spritenum >>= 1; break;
}
- if (_old_next_ptr != 0xFFFF)
- v->next = GetVehicle(_old_next_ptr);
+ if (_old_next_ptr != 0xFFFF) v->next = GetVehicle(_old_next_ptr);
v->string_id = RemapOldStringID(_old_string_id);
@@ -1470,13 +1469,13 @@
/* The first 49 is the name of the game + checksum, skip it */
fseek(ls->file, HEADER_SIZE, SEEK_SET);
- DEBUG(oldloader, 4, "Reading main chunk...");
+ DEBUG(oldloader, 3, "Reading main chunk...");
/* Load the biggest chunk */
if (!LoadChunk(ls, NULL, main_chunk)) {
DEBUG(oldloader, 0, "Loading failed");
return false;
}
- DEBUG(oldloader, 4, "Done, converting game data...");
+ DEBUG(oldloader, 3, "Done, converting game data...");
/* Fix some general stuff */
_opt.landscape = _opt.landscape & 0xF;
@@ -1526,7 +1525,7 @@
/* We have a new difficulty setting */
_opt.diff.town_council_tolerance = clamp(_opt.diff_level, 0, 2);
- DEBUG(oldloader, 4, "Finished converting game data");
+ DEBUG(oldloader, 3, "Finished converting game data");
DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted");
return true;
@@ -1536,7 +1535,7 @@
{
LoadgameState ls;
- DEBUG(oldloader, 4, "Trying to load a TTD(Patch) savegame");
+ DEBUG(oldloader, 3, "Trying to load a TTD(Patch) savegame");
InitLoading(&ls);