(svn r12531) -Codechange: Rename some variables for consistency.
--- a/src/aircraft_cmd.cpp Mon Mar 31 16:07:50 2008 +0000
+++ b/src/aircraft_cmd.cpp Tue Apr 01 14:03:20 2008 +0000
@@ -54,17 +54,17 @@
case FLYING: x = MKIT(24, 24, -1, -1); break;
default: x = MKIT( 2, 2, -1, -1); break;
}
- this->z_height = 5;
+ this->z_extent = 5;
break;
- case AIR_SHADOW: this->z_height = 1; x = MKIT(2, 2, 0, 0); break;
- case AIR_ROTOR: this->z_height = 1; x = MKIT(2, 2, -1, -1); break;
+ case AIR_SHADOW: this->z_extent = 1; x = MKIT(2, 2, 0, 0); break;
+ case AIR_ROTOR: this->z_extent = 1; x = MKIT(2, 2, -1, -1); break;
}
#undef MKIT
this->x_offs = GB(x, 0, 8);
this->y_offs = GB(x, 8, 8);
- this->sprite_width = GB(x, 16, 8);
- this->sprite_height = GB(x, 24, 8);
+ this->x_extent = GB(x, 16, 8);
+ this->y_extent = GB(x, 24, 8);
}
--- a/src/disaster_cmd.cpp Mon Mar 31 16:07:50 2008 +0000
+++ b/src/disaster_cmd.cpp Tue Apr 01 14:03:20 2008 +0000
@@ -1061,7 +1061,7 @@
{
this->x_offs = -1;
this->y_offs = -1;
- this->sprite_width = 2;
- this->sprite_height = 2;
- this->z_height = 5;
+ this->x_extent = 2;
+ this->y_extent = 2;
+ this->z_extent = 5;
}
--- a/src/oldloader.cpp Mon Mar 31 16:07:50 2008 +0000
+++ b/src/oldloader.cpp Tue Apr 01 14:03:20 2008 +0000
@@ -1155,8 +1155,8 @@
OCL_SVAR( OC_UINT8, Vehicle, z_pos ),
OCL_SVAR( OC_UINT8, Vehicle, direction ),
OCL_NULL( 2 ), ///< x_offs and y_offs, calculated automatically
- OCL_NULL( 2 ), ///< sprite_width and sprite_height, calculated automatically
- OCL_NULL( 1 ), ///< z_height, calculated automatically
+ OCL_NULL( 2 ), ///< x_extent and y_extent, calculated automatically
+ OCL_NULL( 1 ), ///< z_extent, calculated automatically
OCL_SVAR( OC_UINT8, Vehicle, owner ),
OCL_SVAR( OC_TILE, Vehicle, tile ),
--- a/src/roadveh_cmd.cpp Mon Mar 31 16:07:50 2008 +0000
+++ b/src/roadveh_cmd.cpp Tue Apr 01 14:03:20 2008 +0000
@@ -585,9 +585,9 @@
uint32 x = _delta_xy_table[direction];
this->x_offs = GB(x, 0, 8);
this->y_offs = GB(x, 8, 8);
- this->sprite_width = GB(x, 16, 8);
- this->sprite_height = GB(x, 24, 8);
- this->z_height = 6;
+ this->x_extent = GB(x, 16, 8);
+ this->y_extent = GB(x, 24, 8);
+ this->z_extent = 6;
}
static void ClearCrashedStation(Vehicle *v)
--- a/src/ship_cmd.cpp Mon Mar 31 16:07:50 2008 +0000
+++ b/src/ship_cmd.cpp Tue Apr 01 14:03:20 2008 +0000
@@ -322,9 +322,9 @@
uint32 x = _delta_xy_table[direction];
this->x_offs = GB(x, 0, 8);
this->y_offs = GB(x, 8, 8);
- this->sprite_width = GB(x, 16, 8);
- this->sprite_height = GB(x, 24, 8);
- this->z_height = 6;
+ this->x_extent = GB(x, 16, 8);
+ this->y_extent = GB(x, 24, 8);
+ this->z_extent = 6;
}
void RecalcShipStuff(Vehicle *v)
--- a/src/train_cmd.cpp Mon Mar 31 16:07:50 2008 +0000
+++ b/src/train_cmd.cpp Tue Apr 01 14:03:20 2008 +0000
@@ -1529,9 +1529,9 @@
uint32 x = _delta_xy_table[direction];
this->x_offs = GB(x, 0, 8);
this->y_offs = GB(x, 8, 8);
- this->sprite_width = GB(x, 16, 8);
- this->sprite_height = GB(x, 24, 8);
- this->z_height = 6;
+ this->x_extent = GB(x, 16, 8);
+ this->y_extent = GB(x, 24, 8);
+ this->z_extent = 6;
}
static void UpdateVarsAfterSwap(Vehicle *v)
--- a/src/vehicle.cpp Mon Mar 31 16:07:50 2008 +0000
+++ b/src/vehicle.cpp Tue Apr 01 14:03:20 2008 +0000
@@ -767,7 +767,7 @@
}
AddSortableSpriteToDraw(image, pal, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
- v->sprite_width, v->sprite_height, v->z_height, v->z_pos, (v->vehstatus & VS_SHADOW) != 0);
+ v->x_extent, v->y_extent, v->z_extent, v->z_pos, (v->vehstatus & VS_SHADOW) != 0);
}
void ViewportAddVehicles(DrawPixelInfo *dpi)
@@ -3234,9 +3234,9 @@
{
this->x_offs = 0;
this->y_offs = 0;
- this->sprite_width = 1;
- this->sprite_height = 1;
- this->z_height = 1;
+ this->x_extent = 1;
+ this->y_extent = 1;
+ this->z_extent = 1;
}
void StopAllVehicles()
--- a/src/vehicle_base.h Mon Mar 31 16:07:50 2008 +0000
+++ b/src/vehicle_base.h Tue Apr 01 14:03:20 2008 +0000
@@ -223,9 +223,9 @@
// 0xfd == custom sprite, 0xfe == custom second head sprite
// 0xff == reserved for another custom sprite
uint16 cur_image; // sprite number for this vehicle
- byte sprite_width; // width of vehicle sprite
- byte sprite_height; // height of vehicle sprite
- byte z_height; // z-height of vehicle sprite
+ byte x_extent; // x-extent of vehicle bounding box
+ byte y_extent; // y-extent of vehicle bounding box
+ byte z_extent; // z-extent of vehicle bounding box
int8 x_offs; // x offset for vehicle sprite
int8 y_offs; // y offset for vehicle sprite
EngineID engine_type;