(svn r97) -Fix: two non-AI players when loading a scenario
authortruelight
Fri, 20 Aug 2004 17:28:49 +0000
changeset 96 a0ae00da92cd
parent 95 883535ac2790
child 97 2f77b20bb0e4
(svn r97) -Fix: two non-AI players when loading a scenario
ttd.c
--- a/ttd.c	Fri Aug 20 17:04:10 2004 +0000
+++ b/ttd.c	Fri Aug 20 17:28:49 2004 +0000
@@ -1093,10 +1093,6 @@
 		CheckIsPlayerActive();
 	}
 
-	// in case the player doesn't exist, create one (for scenario)
-	if (!_players[0].is_active)
-		DoStartupNewPlayer(false);
-
 	DoZoomInOut(ZOOM_NONE); // update button status
 	MarkWholeScreenDirty();