Thu, 19 Jun 2008 20:06:55 +0000 |
smatz |
(svn r13589) -Fix (r11802): signals could be propagated through waypoints built in orthogonal axis
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Thu, 19 Jun 2008 20:04:24 +0000 |
belugas |
(svn r13588) -Documentation: Document the function PopupMainPlayerToolbMenu. Makes it a bit clearer, don't you think?
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Thu, 19 Jun 2008 19:58:30 +0000 |
skidd13 |
(svn r13587) -Codechange: make some globals members of VehicleListBase since they are used as such
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Thu, 19 Jun 2008 19:58:26 +0000 |
belugas |
(svn r13586) -Codechange: Using default parameter, for cases where there are few exceptions.
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Thu, 19 Jun 2008 17:54:23 +0000 |
bjarni |
(svn r13584) -Fix: [OSX] Fixed issue where 10.5 failed to switch to fullscreen
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Thu, 19 Jun 2008 13:04:41 +0000 |
rubidium |
(svn r13581) -Fix [FS#2040]: RVs continueing onto next DT station when they are build adjacent to them.
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Thu, 19 Jun 2008 11:45:52 +0000 |
rubidium |
(svn r13579) -Fix [FS#2088]: process the order coming after a conditional order, otherwise the vehicle would already leaving the station before it knows where the next destination is, making it leave in the wrong way. However, after processing as many conditional orders as there are in the order list it will stop processing them in order to not create an infinite loop.
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Thu, 19 Jun 2008 11:45:44 +0000 |
rubidium |
(svn r13578) -Merge: documentation updates from the 0.6 branch.
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Thu, 19 Jun 2008 10:40:19 +0000 |
skidd13 |
(svn r13577) -Change: group core files in source.list together
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Thu, 19 Jun 2008 10:20:45 +0000 |
rubidium |
(svn r13576) -Codechange: disable static NewGRFs when non-static NewGRFs query them in the context of network games. This makes it impossible for static NewGRFs to disable non-static NewGRFs and 'bad' things happening because the non-static NewGRF doesn't know about the static NewGRF.
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Thu, 19 Jun 2008 10:19:02 +0000 |
skidd13 |
(svn r13575) -Codechange: Move small vector to core since it fits better in there
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Thu, 19 Jun 2008 09:33:50 +0000 |
skidd13 |
(svn r13574) -Doc: Document the small vector template class
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Thu, 19 Jun 2008 09:32:25 +0000 |
skidd13 |
(svn r13573) -Codechange: Use smallvec class functions instead of class members
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Thu, 19 Jun 2008 09:15:52 +0000 |
rubidium |
(svn r13572) -Fix: MSVC x64 complains.
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Wed, 18 Jun 2008 21:19:04 +0000 |
smatz |
(svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines
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Wed, 18 Jun 2008 20:20:12 +0000 |
smatz |
(svn r13568) -Fix (r13564): Windows build asserts where I wouldn't expect it to
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Wed, 18 Jun 2008 16:48:58 +0000 |
smatz |
(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
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Wed, 18 Jun 2008 13:11:02 +0000 |
smatz |
(svn r13564) -Codechange: do not use SetPixel in PaletteAnimate, access destination directly instead. Makes palette animation ~40% faster.
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Wed, 18 Jun 2008 03:19:31 +0000 |
belugas |
(svn r13562) -Codechange: Yet another enumification, which required a bit of explanation/documentation of a trickery some would call a hack
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Wed, 18 Jun 2008 02:38:28 +0000 |
belugas |
(svn r13561) -Codechange: two more enumifications of widgets
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Wed, 18 Jun 2008 02:04:01 +0000 |
belugas |
(svn r13560) -Fix(r13550): This section widget_count did not required to be lowered. So small revert
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Tue, 17 Jun 2008 23:51:17 +0000 |
belugas |
(svn r13559) -Codechange: Enumification of the Options menu items
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Tue, 17 Jun 2008 19:38:00 +0000 |
smatz |
(svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined
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Tue, 17 Jun 2008 17:25:22 +0000 |
smatz |
(svn r13551) -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized
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Tue, 17 Jun 2008 16:33:55 +0000 |
belugas |
(svn r13550) -Fix(r13540, r13542): widget_count did not had the same value as 27. So, it has to be lowered by one, so it can be used as a widget "pointer"
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Tue, 17 Jun 2008 07:05:17 +0000 |
peter1138 |
(svn r13544) -Codechange: Add support for NewGRF varaction2 variable 5F.
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Tue, 17 Jun 2008 03:20:04 +0000 |
belugas |
(svn r13543) -Codechange: Enumification of the InGame toolbar and some leftovers of scenario editor one.
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Tue, 17 Jun 2008 03:13:09 +0000 |
belugas |
(svn r13542) -Codechange: Less a few more magic numbers and a code a bit more adaptable, still
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Tue, 17 Jun 2008 02:33:42 +0000 |
belugas |
(svn r13541) -Codechange: Aligning some switch case. Code cosmetics.
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Tue, 17 Jun 2008 02:25:45 +0000 |
belugas |
(svn r13540) -Codechange: Less a magic number and a more adaptable code
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Mon, 16 Jun 2008 20:16:43 +0000 |
glx |
(svn r13539) -Fix (r13537): signed/unsigned warnings
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Mon, 16 Jun 2008 20:08:30 +0000 |
frosch |
(svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive.
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Mon, 16 Jun 2008 19:38:41 +0000 |
smatz |
(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
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Mon, 16 Jun 2008 17:28:15 +0000 |
belugas |
(svn r13536) -Codechange: Bit shifting is not really required when you know exactly the value to use.
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Mon, 16 Jun 2008 17:10:55 +0000 |
skidd13 |
(svn r13535) -Codechange: Protect GUIList internals
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Mon, 16 Jun 2008 17:09:52 +0000 |
skidd13 |
(svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls
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Mon, 16 Jun 2008 17:05:17 +0000 |
skidd13 |
(svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls
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Sun, 15 Jun 2008 22:10:22 +0000 |
skidd13 |
(svn r13524) -Codechange: use the typesafe QSort for vehicle sortings
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Sun, 15 Jun 2008 16:40:41 +0000 |
skidd13 |
(svn r13523) -Codechange: replace qsort by the internal typesafe QSortT for resolution sorting
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Sun, 15 Jun 2008 16:11:25 +0000 |
skidd13 |
(svn r13522) -Codechange: Replace the qsort of the highscore with one of the internal sorters
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Sun, 15 Jun 2008 15:48:33 +0000 |
skidd13 |
(svn r13521) -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow
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Sun, 15 Jun 2008 13:52:51 +0000 |
smatz |
(svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR)
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Sun, 15 Jun 2008 02:48:25 +0000 |
belugas |
(svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
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Sat, 14 Jun 2008 19:13:23 +0000 |
frosch |
(svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles.
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Sat, 14 Jun 2008 16:41:03 +0000 |
skidd13 |
(svn r13517) -Add: remaining used typesafe versions of the mem* functions from <string.h>
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Sat, 14 Jun 2008 16:23:08 +0000 |
skidd13 |
(svn r13516) -Codechange: Move MemCpyT to a fitting core header
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Sat, 14 Jun 2008 02:00:20 +0000 |
belugas |
(svn r13515) -Codechange: Widget enumification for scenario editor
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Sat, 14 Jun 2008 01:45:58 +0000 |
belugas |
(svn r13514) -Codechange: Removal of dead code (or useless, to be more exact)
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Sat, 14 Jun 2008 01:08:59 +0000 |
belugas |
(svn r13513) -Codechange: Give proper message when building a river fails.
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Fri, 13 Jun 2008 15:18:29 +0000 |
glx |
(svn r13508) -Fix (r7733): incorrect usage of strtoul
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Fri, 13 Jun 2008 13:28:55 +0000 |
peter1138 |
(svn r13507) -Fix (r12856): first engine change should've been moved too
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Fri, 13 Jun 2008 05:50:24 +0000 |
rubidium |
(svn r13505) -Fix: clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist.
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Fri, 13 Jun 2008 01:57:48 +0000 |
belugas |
(svn r13504) -Codechange: enumify some widgets for scenario editor. More work is required.
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Fri, 13 Jun 2008 01:17:03 +0000 |
belugas |
(svn r13503) -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers were assigned to the zoom in and out buttons in the scenario editor
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Fri, 13 Jun 2008 00:00:04 +0000 |
smatz |
(svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes
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Thu, 12 Jun 2008 22:29:42 +0000 |
smatz |
(svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker)
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Thu, 12 Jun 2008 21:36:56 +0000 |
frosch |
(svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback.
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Thu, 12 Jun 2008 19:06:30 +0000 |
rubidium |
(svn r13495) -Fix: scrolling the main map with the keys speed was influenced by movement of the mouse.
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Thu, 12 Jun 2008 18:51:35 +0000 |
rubidium |
(svn r13494) -Fix: a little documentation + copy-paste mistake for sprite.h.
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Thu, 12 Jun 2008 16:30:41 +0000 |
skidd13 |
(svn r13490) -Add: a seperate icon for aqueducts
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