author | truebrain |
Wed, 26 Mar 2008 15:17:40 +0000 | |
branch | noai |
changeset 9823 | 0b7f816cf46f |
parent 9760 | 265fdd2130c3 |
child 9833 | 89a64246458f |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file ai_object.cpp handles the commands-related functions of the AIObject class */ |
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#include "ai_object.hpp" |
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#include "../../command_func.h" |
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#include "../../network/network.h" |
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#include "../../player_func.h" |
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#include "../../signs.h" // for _new_sign_id |
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#include "../../vehicle_func.h" |
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#include "../ai.h" |
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#include "../ai_threads.h" |
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void AIObject::SetDoCommandDelay(uint ticks) |
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{ |
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assert(ticks > 0); |
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AIObject::GetDoCommandStruct(_current_player)->delay = ticks; |
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} |
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uint AIObject::GetDoCommandDelay() |
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{ |
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return AIObject::GetDoCommandStruct(_current_player)->delay; |
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} |
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void AIObject::SetDoCommandMode(AIModeProc *proc, AIObject *instance) |
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{ |
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AIObject::GetDoCommandStruct(_current_player)->mode = proc; |
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AIObject::GetDoCommandStruct(_current_player)->mode_instance = instance; |
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} |
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AIModeProc *AIObject::GetDoCommandMode() |
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{ |
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return AIObject::GetDoCommandStruct(_current_player)->mode; |
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} |
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AIObject *AIObject::GetDoCommandModeInstance() |
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{ |
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return AIObject::GetDoCommandStruct(_current_player)->mode_instance; |
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} |
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void AIObject::SetDoCommandCosts(Money value) |
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{ |
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AIObject::GetDoCommandStruct(_current_player)->costs = CommandCost(value); |
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} |
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void AIObject::IncreaseDoCommandCosts(Money value) |
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{ |
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AIObject::GetDoCommandStruct(_current_player)->costs.AddCost(value); |
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} |
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Money AIObject::GetDoCommandCosts() |
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{ |
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return AIObject::GetDoCommandStruct(_current_player)->costs.GetCost(); |
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} |
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void AIObject::SetLastCommandRes(bool res) |
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{ |
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AIObject::GetDoCommandStruct(_current_player)->last_command_res = res; |
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} |
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bool AIObject::GetLastCommandRes() |
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{ |
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return AIObject::GetDoCommandStruct(_current_player)->last_command_res; |
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} |
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void AIObject::SetNewVehicleID(VehicleID vehicle) |
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{ |
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AIObject::GetDoCommandStruct(_current_player)->new_vehicle_id = vehicle; |
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} |
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VehicleID AIObject::GetNewVehicleID() |
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{ |
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return AIObject::GetDoCommandStruct(_current_player)->new_vehicle_id; |
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} |
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void AIObject::SetNewSignID(SignID sign) |
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AIObject::GetDoCommandStruct(_current_player)->new_sign_id = sign; |
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} |
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SignID AIObject::GetNewSignID() |
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return AIObject::GetDoCommandStruct(_current_player)->new_sign_id; |
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} |
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void *&AIObject::GetEventPointer() |
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{ |
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return AIObject::GetDoCommandStruct(_current_player)->event_data; |
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} |
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AIObject::AIDoCommandStruct *AIObject::GetDoCommandStruct(PlayerID player) |
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{ |
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/* Storage for data on per-AI level */ |
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static AIObject::AIDoCommandStruct command_struct[MAX_PLAYERS]; |
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static bool initialized = false; |
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/* Make sure all memory is NULL when we start */ |
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if (!initialized) { |
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initialized = true; |
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memset(&command_struct, 0, sizeof(command_struct)); |
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} |
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return &command_struct[player]; |
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} |
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void AIObject::ResetInternalPlayerData() |
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{ |
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AIObject::AIDoCommandStruct *command_struct = GetDoCommandStruct(_current_player); |
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command_struct->mode = NULL; |
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|
110 |
command_struct->delay = 1; |
9629 | 111 |
command_struct->costs = CommandCost(); |
9682
d031eb183733
(svn r10631) [NoAI] -Add: AIEvent, to take care of events; for now it only reports when vehicles are crashed
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|
112 |
if (command_struct->event_data != NULL) AIEventController::FreeEventPointer(); |
d031eb183733
(svn r10631) [NoAI] -Add: AIEvent, to take care of events; for now it only reports when vehicles are crashed
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|
113 |
command_struct->event_data = NULL; |
9450
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(svn r9278) [NoAI] -Add: added AISettings which adds the function to control the Delay-value on DoCommands
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114 |
} |
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(svn r9278) [NoAI] -Add: added AISettings which adds the function to control the Delay-value on DoCommands
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|
115 |
|
9695
708f1e3cc4c4
(svn r10936) [NoAI] -Fix: allow water_protection for non-water-building in DoCommand
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116 |
bool AIObject::DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint procc, bool water_protection) |
9361
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(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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117 |
{ |
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(svn r9336) [NoAI] -Fix: remove 'flags' for AI DoCommand and detect its value automaticly
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|
118 |
uint32 flags = 0; |
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|
119 |
PlayerID old_lp; |
9629 | 120 |
CommandCost res; |
9748
4584f8cd00e8
(svn r12228) [NoAI] -Fix: very minor coding style error (VERY minor)
truebrain
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|
121 |
const char *tmp_cmdtext; |
9361
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(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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|
122 |
|
9486
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(svn r9336) [NoAI] -Fix: remove 'flags' for AI DoCommand and detect its value automaticly
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|
123 |
if (procc != CMD_LANDSCAPE_CLEAR) flags |= DC_AUTO; |
9695
708f1e3cc4c4
(svn r10936) [NoAI] -Fix: allow water_protection for non-water-building in DoCommand
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|
124 |
if (water_protection) flags |= DC_NO_WATER; |
9486
a9b5f6b8667c
(svn r9336) [NoAI] -Fix: remove 'flags' for AI DoCommand and detect its value automaticly
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|
125 |
|
9361
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|
126 |
/* The test already resets _cmd_text, so backup the pointer */ |
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|
127 |
tmp_cmdtext = _cmd_text; |
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|
128 |
|
7bb2bd22b16e
(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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|
129 |
/* First, do a test-run to see if we can do this */ |
9486
a9b5f6b8667c
(svn r9336) [NoAI] -Fix: remove 'flags' for AI DoCommand and detect its value automaticly
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|
130 |
res = ::DoCommand(tile, p1, p2, flags, procc); |
9450
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(svn r9278) [NoAI] -Add: added AISettings which adds the function to control the Delay-value on DoCommands
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|
131 |
/* The command failed, so return */ |
9452
4c5eedbc3ba9
(svn r9282) [NoAI] -Add: added AIAccounting, which tracks the cost of your buying/selling.
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|
132 |
if (::CmdFailed(res)) return false; |
9450
d675836e865c
(svn r9278) [NoAI] -Add: added AISettings which adds the function to control the Delay-value on DoCommands
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|
133 |
|
9473
dcbcd1c4496d
(svn r9318) [NoAI] -Add: added new param in ModeCallback: costs
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|
134 |
/* Restore _cmd_text */ |
dcbcd1c4496d
(svn r9318) [NoAI] -Add: added new param in ModeCallback: costs
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|
135 |
_cmd_text = tmp_cmdtext; |
dcbcd1c4496d
(svn r9318) [NoAI] -Add: added new param in ModeCallback: costs
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|
136 |
|
9450
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(svn r9278) [NoAI] -Add: added AISettings which adds the function to control the Delay-value on DoCommands
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|
137 |
/* Check what the callback wants us to do */ |
9486
a9b5f6b8667c
(svn r9336) [NoAI] -Fix: remove 'flags' for AI DoCommand and detect its value automaticly
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changeset
|
138 |
if (AIObject::GetDoCommandMode() != NULL && !AIObject::GetDoCommandMode()(tile, p1, p2, procc, res)) { |
9629 | 139 |
AIObject::IncreaseDoCommandCosts(res.GetCost()); |
9452
4c5eedbc3ba9
(svn r9282) [NoAI] -Add: added AIAccounting, which tracks the cost of your buying/selling.
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|
140 |
return true; |
4c5eedbc3ba9
(svn r9282) [NoAI] -Add: added AIAccounting, which tracks the cost of your buying/selling.
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|
141 |
} |
9361
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(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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|
142 |
|
7bb2bd22b16e
(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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|
143 |
/* If we did a DC_EXEC, and the command did not return an error, execute it |
7bb2bd22b16e
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|
144 |
* over the network */ |
7bb2bd22b16e
(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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|
145 |
if (flags & DC_NO_WATER) procc |= CMD_NO_WATER; |
7bb2bd22b16e
(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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diff
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|
146 |
|
7bb2bd22b16e
(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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|
147 |
#ifdef ENABLE_NETWORK |
7bb2bd22b16e
(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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|
148 |
/* Send the command */ |
7bb2bd22b16e
(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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|
149 |
if (_networking) { |
9406
3500f836dc21
(svn r9203) [NoAI] -Fix: in SP do not switch _local_player, only in MP
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|
150 |
/* NetworkSend_Command needs _local_player to be set correctly, so |
3500f836dc21
(svn r9203) [NoAI] -Fix: in SP do not switch _local_player, only in MP
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|
151 |
* adjust it, and put it back right after the function */ |
3500f836dc21
(svn r9203) [NoAI] -Fix: in SP do not switch _local_player, only in MP
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|
152 |
old_lp = _local_player; |
3500f836dc21
(svn r9203) [NoAI] -Fix: in SP do not switch _local_player, only in MP
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|
153 |
_local_player = _current_player; |
9441
03da911c8d5f
(svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
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|
154 |
::NetworkSend_Command(tile, p1, p2, procc, CcAI); |
03da911c8d5f
(svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
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|
155 |
_local_player = old_lp; |
9406
3500f836dc21
(svn r9203) [NoAI] -Fix: in SP do not switch _local_player, only in MP
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|
156 |
|
9441
03da911c8d5f
(svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
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changeset
|
157 |
/* Suspend the AI till the command is really executed */ |
9508
e2ff0ef99c76
(svn r9404) [NoAI] -Fix: one more MSVC2005 (KUDr)
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9496
diff
changeset
|
158 |
AI_SuspendPlayer(_current_player, -(int)AIObject::GetDoCommandDelay()); |
9441
03da911c8d5f
(svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
truelight
parents:
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|
159 |
/* Check if the callback still agrees with us, else return error */ |
9760
265fdd2130c3
(svn r12248) [NoAI] -Codechange: last_command_res was in AIThread, while it should be in AIObject, like all other variables like it
truebrain
parents:
9748
diff
changeset
|
160 |
if (!AIObject::GetLastCommandRes()) res = CMD_ERROR; |
9361
7bb2bd22b16e
(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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|
161 |
} else { |
7bb2bd22b16e
(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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|
162 |
#else |
7bb2bd22b16e
(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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|
163 |
{ |
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(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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|
164 |
#endif |
7bb2bd22b16e
(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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diff
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|
165 |
/* For SinglePlayer we execute the command immediatly */ |
9441
03da911c8d5f
(svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
truelight
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9430
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changeset
|
166 |
::DoCommandP(tile, p1, p2, NULL, procc); |
9496
05ebee9884b3
(svn r9368) [NoAI] -Fix: store _new_vehicle_id directly after successful handling the command in a per-AI-player-safe piece of memory, so we can restore the value when ever we want later in the process
truelight
parents:
9486
diff
changeset
|
167 |
/* Store some values inside the AIObject static memory */ |
05ebee9884b3
(svn r9368) [NoAI] -Fix: store _new_vehicle_id directly after successful handling the command in a per-AI-player-safe piece of memory, so we can restore the value when ever we want later in the process
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9486
diff
changeset
|
168 |
AIObject::SetNewVehicleID(_new_vehicle_id); |
9511 | 169 |
AIObject::SetNewSignID(_new_sign_id); |
9496
05ebee9884b3
(svn r9368) [NoAI] -Fix: store _new_vehicle_id directly after successful handling the command in a per-AI-player-safe piece of memory, so we can restore the value when ever we want later in the process
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9486
diff
changeset
|
170 |
|
9441
03da911c8d5f
(svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
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changeset
|
171 |
/* Suspend the AI player for 1 tick, so it simulates MultiPlayer */ |
9473
dcbcd1c4496d
(svn r9318) [NoAI] -Add: added new param in ModeCallback: costs
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|
172 |
AI_SuspendPlayer(_current_player, AIObject::GetDoCommandDelay()); |
9361
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(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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|
173 |
} |
7bb2bd22b16e
(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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diff
changeset
|
174 |
|
9452
4c5eedbc3ba9
(svn r9282) [NoAI] -Add: added AIAccounting, which tracks the cost of your buying/selling.
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diff
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|
175 |
if (::CmdFailed(res)) return false; |
4c5eedbc3ba9
(svn r9282) [NoAI] -Add: added AIAccounting, which tracks the cost of your buying/selling.
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|
176 |
|
9629 | 177 |
AIObject::IncreaseDoCommandCosts(res.GetCost()); |
9452
4c5eedbc3ba9
(svn r9282) [NoAI] -Add: added AIAccounting, which tracks the cost of your buying/selling.
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|
178 |
return true; |
9361
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|
179 |
} |