gfxinit.h
author rubidium
Mon, 19 Mar 2007 20:38:26 +0000
branch0.5
changeset 5468 10836820b2bc
parent 2641 9728651e0d71
permissions -rw-r--r--
(svn r9351) [0.5] -Backport from trunk (r9147, r9205, r9251, r9298):
- Fix: when loadin games, enroute_from was updated in the wrong place, causing issues with TTD savegames/scenarios (r9147)
- Fix: when you started openttd with '-g' you got the same map every run (r9205)
- Fix: use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game (r9251)
- Fix: A34-1000, Z-Shuttle, and Kelling K1 are now listed as small aircraft (r9298)
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0a9f3eeccb96 (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
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/* $Id$ */
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0a9f3eeccb96 (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
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#ifndef GFXINIT_H
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#define GFXINIT_H
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2641
9728651e0d71 (svn r3183) Remove an unused declaration and properly declare CheckExternalFiles() in a header
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void CheckExternalFiles(void);
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void GfxLoadSprites(void);
0a9f3eeccb96 (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
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177cb6a8339f (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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#endif /* GFXINIT_H */