network_gui.h
author rubidium
Mon, 19 Mar 2007 20:38:26 +0000
branch0.5
changeset 5468 10836820b2bc
parent 4888 a35f445f2722
child 5494 374bd2a631c7
child 5623 ef2a8a524a95
permissions -rw-r--r--
(svn r9351) [0.5] -Backport from trunk (r9147, r9205, r9251, r9298):
- Fix: when loadin games, enroute_from was updated in the wrong place, causing issues with TTD savegames/scenarios (r9147)
- Fix: when you started openttd with '-g' you got the same map every run (r9205)
- Fix: use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game (r9251)
- Fix: A34-1000, Z-Shuttle, and Kelling K1 are now listed as small aircraft (r9298)
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/* $Id$ */
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#ifndef NETWORK_GUI_H
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#define NETWORK_GUI_H
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#ifdef ENABLE_NETWORK
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#include "network_data.h"
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void ShowNetworkNeedPassword(NetworkPasswordType npt);
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void ShowNetworkGiveMoneyWindow(byte player); // PlayerID
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void ShowNetworkChatQueryWindow(DestType type, byte dest);
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void ShowJoinStatusWindowAfterJoin(void);
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void ShowNetworkGameWindow(void);
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void ShowClientList(void);
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#else /* ENABLE_NETWORK */
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/* Network function stubs when networking is disabled */
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static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {}
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static inline void ShowClientList(void) {}
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static inline void ShowJoinStatusWindowAfterJoin(void) {}
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static inline void ShowNetworkGameWindow(void) {}
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_GUI_H */