clear_map.h
author KUDr
Sun, 31 Dec 2006 02:53:23 +0000
branchcustombridgeheads
changeset 5611 11da6bafbfb9
parent 4666 850b5b6e4bac
permissions -rw-r--r--
(svn r7687) [cbh] - Fix: trains can now enter the bridge from side. They still can't leave it from side (pathfinder will need to be invoked when the other ramp is entered). Also the code is not very clear and needs review. It is more proof of concept than final solution. I hope that somebody smarter (Celestar) can do it better.
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/* $Id$ */
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#ifndef CLEAR_MAP_H
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#define CLEAR_MAP_H
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#include "macros.h"
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#include "tile.h"
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/* ground type, m5 bits 2...4
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 * valid densities (bits 0...1) in comments after the enum
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 */
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typedef enum ClearGround {
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	CLEAR_GRASS  = 0, // 0-3
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	CLEAR_ROUGH  = 1, // 3
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	CLEAR_ROCKS  = 2, // 3
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	CLEAR_FIELDS = 3, // 3
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	CLEAR_SNOW   = 4, // 0-3
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	CLEAR_DESERT = 5  // 1,3
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} ClearGround;
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static inline ClearGround GetClearGround(TileIndex t)
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{
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	assert(IsTileType(t, MP_CLEAR));
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	return GB(_m[t].m5, 2, 3);
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}
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static inline bool IsClearGround(TileIndex t, ClearGround ct)
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{
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	return GetClearGround(t) == ct;
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}
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static inline uint GetClearDensity(TileIndex t)
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{
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	assert(IsTileType(t, MP_CLEAR));
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	return GB(_m[t].m5, 0, 2);
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}
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static inline void AddClearDensity(TileIndex t, int d)
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{
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	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
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	_m[t].m5 += d;
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}
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static inline uint GetClearCounter(TileIndex t)
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{
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	assert(IsTileType(t, MP_CLEAR));
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	return GB(_m[t].m5, 5, 3);
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}
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static inline void AddClearCounter(TileIndex t, int c)
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{
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	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
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	_m[t].m5 += c << 5;
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}
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static inline void SetClearCounter(TileIndex t, uint c)
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{
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	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
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	SB(_m[t].m5, 5, 3, c);
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}
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/* Sets type and density in one go, also sets the counter to 0 */
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static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
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{
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	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
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	_m[t].m5 = 0 << 5 | type << 2 | density;
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}
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static inline uint GetFieldType(TileIndex t)
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{
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	assert(GetClearGround(t) == CLEAR_FIELDS);
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	return GB(_m[t].m3, 0, 4);
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}
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static inline void SetFieldType(TileIndex t, uint f)
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{
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	assert(GetClearGround(t) == CLEAR_FIELDS); // XXX incomplete
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	SB(_m[t].m3, 0, 4, f);
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}
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static inline uint16 GetIndustryIndexOfField(TileIndex t)
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{
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	assert(GetClearGround(t) == CLEAR_FIELDS);
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	return _m[t].m2;
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}
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static inline void SetIndustryIndexOfField(TileIndex t, uint16 i)
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{
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	assert(GetClearGround(t) == CLEAR_FIELDS);
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	_m[t].m2 = i;
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}
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/* Is used by tree tiles, too */
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static inline uint GetFenceSE(TileIndex t)
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{
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	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
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	return GB(_m[t].m4, 2, 3);
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}
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static inline void SetFenceSE(TileIndex t, uint h)
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{
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	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
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	SB(_m[t].m4, 2, 3, h);
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}
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static inline uint GetFenceSW(TileIndex t)
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{
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	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
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	return GB(_m[t].m4, 5, 3);
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}
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static inline void SetFenceSW(TileIndex t, uint h)
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{
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	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
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	SB(_m[t].m4, 5, 3, h);
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}
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static inline void MakeClear(TileIndex t, ClearGround g, uint density)
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{
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	SetTileType(t, MP_CLEAR);
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	SetTileOwner(t, OWNER_NONE);
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	_m[t].m2 = 0;
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	_m[t].m3 = 0;
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	_m[t].m4 = 0 << 5 | 0 << 2;
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	SetClearGroundDensity(t, g, density);
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}
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static inline void MakeField(TileIndex t, uint field_type, uint16 industry)
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{
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	SetTileType(t, MP_CLEAR);
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	SetTileOwner(t, OWNER_NONE);
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23dd79414386 (svn r6001) -Feature: when removing a farm, his farmland is removed too (over time) (based on peter1138's patch, FS#82)
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	_m[t].m2 = industry;
3291
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	_m[t].m3 = field_type;
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	_m[t].m4 = 0 << 5 | 0 << 2;
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	SetClearGroundDensity(t, CLEAR_FIELDS, 3);
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}
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4666
850b5b6e4bac (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch]
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#endif /* CLEAR_MAP_H */