rail_map.h
author KUDr
Sun, 31 Dec 2006 02:53:23 +0000
branchcustombridgeheads
changeset 5611 11da6bafbfb9
parent 5598 166345600ba9
permissions -rw-r--r--
(svn r7687) [cbh] - Fix: trains can now enter the bridge from side. They still can't leave it from side (pathfinder will need to be invoked when the other ramp is entered). Also the code is not very clear and needs review. It is more proof of concept than final solution. I hope that somebody smarter (Celestar) can do it better.
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/* $Id$ */
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#ifndef RAIL_MAP_H
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#define RAIL_MAP_H
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#include "direction.h"
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#include "rail.h"
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#include "tile.h"
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typedef enum RailTileType {
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	RAIL_TILE_NORMAL         = 0x0,
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	RAIL_TILE_SIGNALS        = 0x40,
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	RAIL_TILE_UNUSED         = 0x80, /* XXX: Maybe this could become waypoints? */
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	RAIL_TILE_DEPOT_WAYPOINT = 0xC0, /* Is really depots and waypoints... */
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	RAIL_TILE_TYPE_MASK      = 0xC0
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} RailTileType;
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static inline RailTileType GetRailTileType(TileIndex t)
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{
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	assert(IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_RAILWAY_BRIDGE));
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	return (RailTileType)(_m[t].m5 & RAIL_TILE_TYPE_MASK);
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}
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/**
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 * Returns whether this is plain rails, with or without signals. Iow, if this
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 * tiles RailTileType is RAIL_TILE_NORMAL or RAIL_TILE_SIGNALS.
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 */
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static inline bool IsPlainRailTile(TileIndex tile)
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{
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	RailTileType rtt = GetRailTileType(tile);
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	return rtt == RAIL_TILE_NORMAL || rtt == RAIL_TILE_SIGNALS;
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}
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/**
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 * Checks if a rail tile has signals.
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 */
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static inline bool HasSignals(TileIndex tile)
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{
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	return GetRailTileType(tile) == RAIL_TILE_SIGNALS;
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}
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/** These specify the subtype when the main rail type is
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 * RAIL_TILE_DEPOT_WAYPOINT */
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typedef enum RailTileSubtypes {
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	RAIL_SUBTYPE_DEPOT    = 0x00,
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	RAIL_SUBTYPE_WAYPOINT = 0x04,
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	RAIL_SUBTYPE_MASK     = 0x3C
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} RailTileSubtype;
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/**
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 * Returns the RailTileSubtype of a given rail tile with type
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 * RAIL_TILE_DEPOT_WAYPOINT
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 */
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static inline RailTileSubtype GetRailTileSubtype(TileIndex tile)
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{
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	assert(GetRailTileType(tile) == RAIL_TILE_DEPOT_WAYPOINT);
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	return (RailTileSubtype)(_m[tile].m5 & RAIL_SUBTYPE_MASK);
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}
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static inline bool IsRailDepot(TileIndex t)
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{
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	return
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		GetRailTileType(t) == RAIL_TILE_DEPOT_WAYPOINT &&
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		GetRailTileSubtype(t) == RAIL_SUBTYPE_DEPOT;
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}
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static inline bool IsRailWaypoint(TileIndex t)
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{
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	return
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		GetRailTileType(t) == RAIL_TILE_DEPOT_WAYPOINT &&
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		GetRailTileSubtype(t) == RAIL_SUBTYPE_WAYPOINT;
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}
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static inline RailType GetRailType(TileIndex t)
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{
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	return (RailType)GB(_m[t].m3, 0, 4);
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}
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// TODO remove this by moving to the same bits as GetRailType()
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static inline RailType GetRailTypeCrossing(TileIndex t)
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{
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	return (RailType)GB(_m[t].m4, 0, 4);
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}
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static inline void SetRailType(TileIndex t, RailType r)
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{
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	SB(_m[t].m3, 0, 4, r);
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}
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// TODO remove this by moving to the same bits as SetRailType()
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static inline void SetRailTypeCrossing(TileIndex t, RailType r)
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{
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	SB(_m[t].m4, 0, 4, r);
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}
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static inline TrackBits GetTrackBits(TileIndex tile)
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{
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	return (TrackBits)GB(_m[tile].m5, 0, 6);
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}
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static inline void SetTrackBits(TileIndex t, TrackBits b)
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{
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	SB(_m[t].m5, 0, 6, b);
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}
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/**
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 * Returns whether the given track is present on the given tile. Tile must be
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 * a plain rail tile (IsPlainRailTile()).
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 */
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static inline bool HasTrack(TileIndex tile, Track track)
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{
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	return HASBIT(GetTrackBits(tile), track);
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}
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static inline DiagDirection GetRailDepotDirection(TileIndex t)
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{
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	return (DiagDirection)GB(_m[t].m5, 0, 2);
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}
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static inline Axis GetWaypointAxis(TileIndex t)
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{
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	return (Axis)GB(_m[t].m5, 0, 1);
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}
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static inline Track GetRailWaypointTrack(TileIndex t)
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{
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	return AxisToTrack(GetWaypointAxis(t));
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}
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static inline TrackBits GetRailWaypointBits(TileIndex t)
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{
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	return TrackToTrackBits(GetRailWaypointTrack(t));
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}
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typedef enum SignalType {
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	SIGTYPE_NORMAL  = 0, // normal signal
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	SIGTYPE_ENTRY   = 1, // presignal block entry
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	SIGTYPE_EXIT    = 2, // presignal block exit
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	SIGTYPE_COMBO   = 3  // presignal inter-block
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} SignalType;
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static inline SignalType GetSignalType(TileIndex t)
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{
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	assert(GetRailTileType(t) == RAIL_TILE_SIGNALS);
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	return (SignalType)GB(_m[t].m4, 0, 2);
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}
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static inline void SetSignalType(TileIndex t, SignalType s)
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{
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	assert(GetRailTileType(t) == RAIL_TILE_SIGNALS);
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	SB(_m[t].m4, 0, 2, s);
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}
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static inline bool IsPresignalEntry(TileIndex t)
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{
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	return GetSignalType(t) == SIGTYPE_ENTRY || GetSignalType(t) == SIGTYPE_COMBO;
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}
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static inline bool IsPresignalExit(TileIndex t)
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{
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	return GetSignalType(t) == SIGTYPE_EXIT || GetSignalType(t) == SIGTYPE_COMBO;
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}
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static inline void CycleSignalSide(TileIndex t, Track track)
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{
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	byte sig;
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	byte pos = 6;
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	if (track == TRACK_LOWER || track == TRACK_RIGHT) pos = 4;
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	sig = GB(_m[t].m3, pos, 2);
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	if (--sig == 0) sig = 3;
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	SB(_m[t].m3, pos, 2, sig);
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}
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typedef enum SignalVariant {
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	SIG_ELECTRIC  = 0,
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	SIG_SEMAPHORE = 1
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} SignalVariant;
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static inline SignalVariant GetSignalVariant(TileIndex t)
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{
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	return (SignalVariant)GB(_m[t].m4, 2, 1);
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}
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static inline void SetSignalVariant(TileIndex t, SignalVariant v)
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{
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	SB(_m[t].m4, 2, 1, v);
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}
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static inline bool IsSignalPresent(TileIndex t, byte signalbit)
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{
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	return HASBIT(_m[t].m3, signalbit + 4);
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}
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/** These are states in which a signal can be. Currently these are only two, so
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 * simple boolean logic will do. But do try to compare to this enum instead of
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 * normal boolean evaluation, since that will make future additions easier.
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 */
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typedef enum SignalStates {
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	SIGNAL_STATE_RED   = 0,
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	SIGNAL_STATE_GREEN = 1,
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} SignalState;
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static inline SignalState GetSingleSignalState(TileIndex t, byte signalbit)
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{
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	return (SignalState)HASBIT(_m[t].m2, signalbit + 4);
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}
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/**
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 * Checks for the presence of signals (either way) on the given track on the
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 * given rail tile.
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 */
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static inline bool HasSignalOnTrack(TileIndex tile, Track track)
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{
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	assert(IsValidTrack(track));
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	return
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		GetRailTileType(tile) == RAIL_TILE_SIGNALS &&
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		(_m[tile].m3 & SignalOnTrack(track)) != 0;
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}
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/**
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 * Checks for the presence of signals along the given trackdir on the given
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 * rail tile.
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 *
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 * Along meaning if you are currently driving on the given trackdir, this is
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 * the signal that is facing us (for which we stop when it's red).
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 */
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static inline bool HasSignalOnTrackdir(TileIndex tile, Trackdir trackdir)
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{
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	assert (IsValidTrackdir(trackdir));
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	return
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		GetRailTileType(tile) == RAIL_TILE_SIGNALS &&
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		_m[tile].m3 & SignalAlongTrackdir(trackdir);
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}
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/**
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 * Gets the state of the signal along the given trackdir.
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 *
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 * Along meaning if you are currently driving on the given trackdir, this is
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 * the signal that is facing us (for which we stop when it's red).
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 */
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static inline SignalState GetSignalStateByTrackdir(TileIndex tile, Trackdir trackdir)
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{
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	assert(IsValidTrackdir(trackdir));
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	assert(HasSignalOnTrack(tile, TrackdirToTrack(trackdir)));
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	return _m[tile].m2 & SignalAlongTrackdir(trackdir) ?
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		SIGNAL_STATE_GREEN : SIGNAL_STATE_RED;
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}
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/**
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 * Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
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 * Note that there is no check if the given trackdir is actually present on
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 * the tile!
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 * The given trackdir is used when there are (could be) multiple rail types on
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 * one tile.
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 */
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RailType GetTileRailType(TileIndex tile, Trackdir trackdir);
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typedef enum RailGroundType {
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	RAIL_GROUND_BARREN       =  0,
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	RAIL_GROUND_GRASS        =  1,
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	RAIL_GROUND_FENCE_NW     =  2,
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	RAIL_GROUND_FENCE_SE     =  3,
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	RAIL_GROUND_FENCE_SENW   =  4,
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	RAIL_GROUND_FENCE_NE     =  5,
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	RAIL_GROUND_FENCE_SW     =  6,
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	RAIL_GROUND_FENCE_NESW   =  7,
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	RAIL_GROUND_FENCE_VERT1  =  8,
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	RAIL_GROUND_FENCE_VERT2  =  9,
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	RAIL_GROUND_FENCE_HORIZ1 = 10,
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	RAIL_GROUND_FENCE_HORIZ2 = 11,
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	RAIL_GROUND_ICE_DESERT   = 12,
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} RailGroundType;
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static inline void SetRailGroundType(TileIndex t, RailGroundType rgt)
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{
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	if (GetRailTileType(t) == RAIL_TILE_DEPOT_WAYPOINT) {
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		SB(_m[t].m4, 0, 4, rgt);
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		return;
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	}
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	SB(_m[t].m2, 0, 4, rgt);
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}
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static inline RailGroundType GetRailGroundType(TileIndex t)
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{
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	/* TODO Unify this */
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	if (GetRailTileType(t) == RAIL_TILE_DEPOT_WAYPOINT) return (RailGroundType)GB(_m[t].m4, 0, 4);
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	return (RailGroundType)GB(_m[t].m2, 0, 4);
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}
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static inline bool IsSnowRailGround(TileIndex t)
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{
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	return GetRailGroundType(t) == RAIL_GROUND_ICE_DESERT;
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}
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static inline void MakeRailNormal(TileIndex t, Owner o, TrackBits b, RailType r)
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{
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	SetTileType(t, MP_RAILWAY);
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	SetTileOwner(t, o);
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	_m[t].m2 = 0;
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	_m[t].m3 = r;
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	_m[t].m4 = 0;
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	_m[t].m5 = RAIL_TILE_NORMAL | b;
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}
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static inline void MakeRailDepot(TileIndex t, Owner o, DiagDirection d, RailType r)
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{
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	SetTileType(t, MP_RAILWAY);
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	SetTileOwner(t, o);
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	_m[t].m2 = 0;
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	_m[t].m3 = r;
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	_m[t].m4 = 0;
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	_m[t].m5 = RAIL_TILE_DEPOT_WAYPOINT | RAIL_SUBTYPE_DEPOT | d;
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}
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static inline void MakeRailWaypoint(TileIndex t, Owner o, Axis a, RailType r, uint index)
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{
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	SetTileType(t, MP_RAILWAY);
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	SetTileOwner(t, o);
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	_m[t].m2 = index;
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	_m[t].m3 = r;
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	_m[t].m4 = 0;
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	_m[t].m5 = RAIL_TILE_DEPOT_WAYPOINT | RAIL_SUBTYPE_WAYPOINT | a;
3101
e2fdb8802c2f (svn r3696) Add functions to turn a tile into a normal rail tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring
tron
parents:
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   340
}
e2fdb8802c2f (svn r3696) Add functions to turn a tile into a normal rail tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring
tron
parents:
diff changeset
   341
4666
850b5b6e4bac (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch]
peter1138
parents: 4474
diff changeset
   342
#endif /* RAIL_MAP_H */