src/gfxinit.h
author truebrain
Mon, 16 Jun 2008 14:43:19 +0000
branchnoai
changeset 10978 13fd0364b2c6
parent 10455 22c441f5adf9
permissions -rw-r--r--
(svn r13532) [NoAI] -Fix: in MultiPlayer SignID wasn't set correctly, causing weird effects. Code is now more unified, which should avoid simular effects in the future (tnx to glx for initial patch)
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0a9f3eeccb96 (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
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/* $Id$ */
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22c441f5adf9 (svn r12997) [NoAI] -Sync: with trunk r12895:12996.
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/** @file gfxinit.h Functions related to the graphics initialization. */
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abcb0580d976 (svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few comments style.
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#ifndef GFXINIT_H
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#define GFXINIT_H
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#include "gfx_type.h"
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void CheckExternalFiles();
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void GfxLoadSprites();
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void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl);
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177cb6a8339f (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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#endif /* GFXINIT_H */