scripts/readme.txt
author celestar
Sat, 30 Dec 2006 11:57:57 +0000
branchcustombridgeheads
changeset 5598 166345600ba9
parent 3971 2116cd6db7fd
permissions -rw-r--r--
(svn r7643) [cbh] - Codechange: Railway bridges now store track bits just like normal rail tiles. For railway bridges, GetTileTrackStatus_Bridge just calls GetTileTrackStatus_Track
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Scripting
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OpenTTD supports scripts.
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local scripts:
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 - 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]
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+network scripts:
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   should be used to set client optimization settings:
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 - 'on_client.scr' is executed when you join a server [all clients]
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   should be used to set the servers port/ip and/or server optimization settings/patches:
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 - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
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 - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]
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   should be used to set the servers name, password and so on:
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 - 'on_server.scr' is executed after starting a server [dedicated and in-game]
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 - 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]
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For examples how a script can look, check the .example examples.