debug.h
author Darkvater
Sat, 12 Mar 2005 21:21:47 +0000
changeset 1500 228f77e88adf
parent 1322 8697b73baa64
child 1678 838dd6f46081
permissions -rw-r--r--
(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
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#ifndef DEBUG_H
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#define DEBUG_H
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#ifdef NO_DEBUG_MESSAGES
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	#define DEBUG(name, level)
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#else
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	#define DEBUG(name, level) if (level == 0 || _debug_ ## name ## _level >= level) debug
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	extern int _debug_ai_level;
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	extern int _debug_grf_level;
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	extern int _debug_map_level;
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	extern int _debug_misc_level;
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	extern int _debug_ms_level;
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	extern int _debug_net_level;
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	extern int _debug_spritecache_level;
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	extern int _debug_oldloader_level;
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#endif
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void CDECL debug(const char *s, ...);
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void SetDebugString(const char *s);
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#endif