author | rubidium |
Mon, 24 Sep 2007 20:56:33 +0000 | |
changeset 8123 | 2f8dfb527d7c |
parent 8026 | 269979f5319d |
child 8149 | eb78fb69096f |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
2 |
||
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/** @file aircraft_gui.cpp */ |
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#include "stdafx.h" |
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#include "openttd.h" |
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#include "aircraft.h" |
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#include "debug.h" |
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(svn r2673) Include functions.h directly, not globally via openttd.h
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#include "functions.h" |
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(svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it.
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#include "table/sprites.h" |
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#include "table/strings.h" |
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#include "strings.h" |
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#include "map.h" |
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#include "window.h" |
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#include "gui.h" |
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#include "vehicle.h" |
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#include "gfx.h" |
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#include "command.h" |
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#include "engine.h" |
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#include "viewport.h" |
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#include "player.h" |
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#include "depot.h" |
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#include "vehicle_gui.h" |
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#include "newgrf_engine.h" |
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(svn r6708) -Feature: [build aircraft window] added sort options to the list
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/** |
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* Draw the details for the given vehicle at the position (x,y) |
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* |
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* @param v current vehicle |
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* @param x The x coordinate |
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* @param y The y coordinate |
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*/ |
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void DrawAircraftDetails(const Vehicle *v, int x, int y) |
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{ |
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int y_offset = (v->Next()->cargo_cap != 0) ? -11 : 0; |
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|
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for (const Vehicle *u = v ; u != NULL ; u = u->Next()) { |
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if (IsNormalAircraft(u)) { |
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SetDParam(0, u->engine_type); |
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SetDParam(1, u->build_year); |
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SetDParam(2, u->value); |
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DrawString(x, y, STR_A011_BUILT_VALUE, 0); |
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|
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(svn r11049) -Codechange: unify a large part of the vehicle details window. Based on a patch by nycom.
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SetDParam(0, u->cargo_type); |
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SetDParam(1, u->cargo_cap); |
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SetDParam(2, u->Next()->cargo_type); |
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SetDParam(3, u->Next()->cargo_cap); |
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DrawString(x, y + 10, (u->Next()->cargo_cap != 0) ? STR_A019_CAPACITY : STR_A01A_CAPACITY, 0); |
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} |
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|
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if (u->cargo_cap != 0) { |
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uint cargo_count = u->cargo.Count(); |
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|
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y_offset += 11; |
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if (cargo_count != 0) { |
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/* Cargo names (fix pluralness) */ |
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SetDParam(0, u->cargo_type); |
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SetDParam(1, cargo_count); |
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SetDParam(2, u->cargo.Source()); |
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DrawString(x, y + 21 + y_offset, STR_8813_FROM, 0); |
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} |
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} |
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} |
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|
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SetDParam(0, v->cargo.FeederShare()); |
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DrawString(x, y + 33 + y_offset, STR_FEEDER_CARGO_VALUE, 0); |
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} |
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|
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|
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void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection) |
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{ |
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SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); |
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DrawSprite(v->GetImage(DIR_W), pal, x + 25, y + 10); |
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(svn r8428) -Codechange: Add proper names to aircraft subtypes instead of magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
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if (v->subtype == AIR_HELICOPTER) { |
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SpriteID rotor_sprite = GetCustomRotorSprite(v, true); |
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if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED; |
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DrawSprite(rotor_sprite, PAL_NONE, x + 25, y + 5); |
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} |
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if (v->index == selection) { |
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DrawFrameRect(x - 1, y - 1, x + 58, y + 21, 0xF, FR_BORDERONLY); |
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} |
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} |
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|
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/** |
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* This is the Callback method after the construction attempt of an aircraft |
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* @param success indicates completion (or not) of the operation |
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* @param tile of depot where aircraft is built |
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* @param p1 unused |
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* @param p2 unused |
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*/ |
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void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2) |
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{ |
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if (success) { |
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const Vehicle *v = GetVehicle(_new_vehicle_id); |
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95 |
|
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if (v->tile == _backup_orders_tile) { |
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_backup_orders_tile = 0; |
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RestoreVehicleOrders(v, _backup_orders_data); |
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} |
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ShowVehicleViewWindow(v); |
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101 |
} |
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102 |
} |