author | richk |
Tue, 17 Jun 2008 13:41:57 +0000 | |
branch | NewGRF_ports |
changeset 10995 | 311b38c7f9a7 |
parent 10991 | d8811e327d12 |
permissions | -rw-r--r-- |
10991
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1 |
/* $Id$ */ |
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|
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/** @file vehicle.cpp Base implementations of all vehicles. */ |
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|
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5 |
#include "stdafx.h" |
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6 |
#include "openttd.h" |
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7 |
#include "vehicle_type.h" |
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8 |
#include "vehicle_func.h" |
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9 |
#include "vehicle_base.h" |
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#include "vehicle_gui.h" |
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11 |
#include "core/alloc_func.hpp" |
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12 |
#include "train.h" |
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13 |
#include "vehiclelist.h" |
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|
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/** |
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* Generate a list of vehicles inside a depot. |
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17 |
* @param type Type of vehicle |
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* @param tile The tile the depot is located on |
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* @param engines Pointer to list to add vehicles to |
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* @param wagons Pointer to list to add wagons to (can be NULL) |
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21 |
*/ |
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22 |
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons) |
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23 |
{ |
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24 |
engines->Clear(); |
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if (wagons != NULL && wagons != engines) wagons->Clear(); |
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|
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const Vehicle *v; |
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28 |
FOR_ALL_VEHICLES(v) { |
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29 |
/* General tests for all vehicle types */ |
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30 |
if (v->type != type) continue; |
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31 |
if (v->tile != tile) continue; |
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|
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switch (type) { |
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34 |
case VEH_TRAIN: |
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35 |
if (v->u.rail.track != TRACK_BIT_DEPOT) continue; |
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36 |
if (wagons != NULL && IsFreeWagon(v)) { |
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37 |
*wagons->Append() = v; |
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38 |
continue; |
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39 |
} |
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40 |
break; |
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|
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42 |
default: |
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43 |
if (!v->IsInDepot()) continue; |
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44 |
break; |
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45 |
} |
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|
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47 |
if (!v->IsPrimaryVehicle()) continue; |
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48 |
|
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49 |
*engines->Append() = v; |
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50 |
} |
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|
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52 |
/* Ensure the lists are not wasting too much space. If the lists are fresh |
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* (i.e. built within a command) then this will actually do nothing. */ |
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54 |
engines->Compact(); |
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55 |
if (wagons != NULL && wagons != engines) wagons->Compact(); |
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56 |
} |
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57 |
|
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58 |
/** |
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* Generate a list of vehicles based on window type. |
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* @param list Pointer to list to add vehicles to |
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61 |
* @param type Type of vehicle |
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* @param owner Player to generate list for |
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* @param index This parameter has different meanings depending on window_type |
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64 |
* <ul> |
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* <li>VLW_STATION_LIST: index of station to generate a list for</li> |
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* <li>VLW_SHARED_ORDERS: index of order to generate a list for<li> |
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* <li>VLW_STANDARD: not used<li> |
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68 |
* <li>VLW_DEPOT_LIST: TileIndex of the depot/hangar to make the list for</li> |
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69 |
* <li>VLW_GROUP_LIST: index of group to generate a list for</li> |
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70 |
* </ul> |
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71 |
* @param window_type The type of window the list is for, using the VLW_ flags in vehicle_gui.h |
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72 |
*/ |
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73 |
void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type) |
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74 |
{ |
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75 |
list->Clear(); |
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76 |
|
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77 |
const Vehicle *v; |
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78 |
|
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79 |
switch (window_type) { |
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80 |
case VLW_STATION_LIST: |
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81 |
FOR_ALL_VEHICLES(v) { |
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82 |
if (v->type == type && v->IsPrimaryVehicle()) { |
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83 |
const Order *order; |
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84 |
|
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85 |
FOR_VEHICLE_ORDERS(v, order) { |
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86 |
if (order->IsType(OT_GOTO_STATION) && order->GetDestination() == index) { |
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87 |
*list->Append() = v; |
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88 |
break; |
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89 |
} |
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90 |
} |
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91 |
} |
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92 |
} |
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93 |
break; |
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94 |
|
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95 |
case VLW_SHARED_ORDERS: |
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96 |
FOR_ALL_VEHICLES(v) { |
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97 |
/* Find a vehicle with the order in question */ |
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98 |
if (v->orders != NULL && v->orders->index == index) { |
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99 |
/* Add all vehicles from this vehicle's shared order list */ |
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100 |
for (v = GetFirstVehicleFromSharedList(v); v != NULL; v = v->next_shared) { |
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101 |
*list->Append() = v; |
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102 |
} |
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103 |
break; |
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104 |
} |
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105 |
} |
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106 |
break; |
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107 |
|
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108 |
case VLW_STANDARD: |
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109 |
FOR_ALL_VEHICLES(v) { |
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110 |
if (v->type == type && v->owner == owner && v->IsPrimaryVehicle()) { |
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111 |
*list->Append() = v; |
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112 |
} |
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113 |
} |
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114 |
break; |
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115 |
|
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116 |
case VLW_DEPOT_LIST: |
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117 |
FOR_ALL_VEHICLES(v) { |
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118 |
if (v->type == type && v->IsPrimaryVehicle()) { |
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119 |
const Order *order; |
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120 |
|
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121 |
FOR_VEHICLE_ORDERS(v, order) { |
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122 |
if (order->IsType(OT_GOTO_DEPOT) && order->GetDestination() == index) { |
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123 |
*list->Append() = v; |
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124 |
break; |
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parents:
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|
125 |
} |
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|
126 |
} |
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|
127 |
} |
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|
128 |
} |
d8811e327d12
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parents:
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|
129 |
break; |
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parents:
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changeset
|
130 |
|
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|
131 |
case VLW_GROUP_LIST: |
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132 |
FOR_ALL_VEHICLES(v) { |
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133 |
if (v->type == type && v->IsPrimaryVehicle() && |
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134 |
v->owner == owner && v->group_id == index) { |
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parents:
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|
135 |
*list->Append() = v; |
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parents:
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|
136 |
} |
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parents:
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|
137 |
} |
d8811e327d12
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richk
parents:
diff
changeset
|
138 |
break; |
d8811e327d12
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richk
parents:
diff
changeset
|
139 |
|
d8811e327d12
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parents:
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changeset
|
140 |
default: NOT_REACHED(); break; |
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parents:
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changeset
|
141 |
} |
d8811e327d12
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parents:
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changeset
|
142 |
|
d8811e327d12
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parents:
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changeset
|
143 |
list->Compact(); |
d8811e327d12
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parents:
diff
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|
144 |
} |