src/ai/api/ai_controller.hpp.sq
author truebrain
Sun, 08 Jun 2008 21:20:48 +0000
branchnoai
changeset 10871 326ee226e9d7
parent 10643 970417eef395
child 11097 6967c52c78c5
permissions -rw-r--r--
(svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone).
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8af5a1399842 (svn r9629) [NoAI] -Codechange: move the squirrel export functions out of the API header files.
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#include "ai_controller.hpp"
8af5a1399842 (svn r9629) [NoAI] -Codechange: move the squirrel export functions out of the API header files.
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4c44aa6a8f43 (svn r12223) [NoAI] -Fix r12221: look mom, I can break compilation!
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void SQAIController_Register(Squirrel *engine) {
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970417eef395 (svn r13187) [NoAI] -Codechange: rewrote the AI register part; C++ AIs are completely impossible now, and registration happens directly via AISquirrel. This cleans up the registration flow, and makes everything readable again, as sure I made a mess out of it :)
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	DefSQClass <AIController> SQAIController("AIController");
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8af5a1399842 (svn r9629) [NoAI] -Codechange: move the squirrel export functions out of the API header files.
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	SQAIController.PreRegister(engine);
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970417eef395 (svn r13187) [NoAI] -Codechange: rewrote the AI register part; C++ AIs are completely impossible now, and registration happens directly via AISquirrel. This cleans up the registration flow, and makes everything readable again, as sure I made a mess out of it :)
truebrain
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	SQAIController.DefSQMethod(engine, &AIController::GetTick, "GetTick", 1, "x");
970417eef395 (svn r13187) [NoAI] -Codechange: rewrote the AI register part; C++ AIs are completely impossible now, and registration happens directly via AISquirrel. This cleans up the registration flow, and makes everything readable again, as sure I made a mess out of it :)
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	SQAIController.DefSQStaticMethod(engine, &AIController::Sleep, "Sleep", 2, "xi");
970417eef395 (svn r13187) [NoAI] -Codechange: rewrote the AI register part; C++ AIs are completely impossible now, and registration happens directly via AISquirrel. This cleans up the registration flow, and makes everything readable again, as sure I made a mess out of it :)
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	SQAIController.DefSQStaticMethod(engine, &AIController::Print, "Print", 3, "xbs");
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	SQAIController.PostRegister(engine);
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}