src/ai/api/ai_gamesettings.hpp
author truebrain
Sun, 08 Jun 2008 21:20:48 +0000
branchnoai
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parent 10852 f02afc46afa8
permissions -rw-r--r--
(svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone).
10852
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/* $Id$ */
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/** @file ai_gamesettings.hpp Everything to read game settings. */
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#ifndef AI_GAMESETTINGS_HPP
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#define AI_GAMESETTINGS_HPP
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#include "ai_object.hpp"
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/**
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 * Class that handles all game settings related functions.
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 *
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 * @note AIGameSettings::IsValid and AIGameSettings::GetValue are functions
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 *       that rely on the settings as OpenTTD stores them in savegame and
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 *       openttd.cfg. No guarantees can be given on the long term validity,
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 *       consistency and stability of the names, values and value ranges.
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 *       Using these settings can be dangerous and could cause issues in
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 *       future versions. To make sure that a setting still exists in the
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 *       current version you have to run AIGameSettings::IsValid before
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 *       accessing it.
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 *
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 * @note The names of the setting for AIGameSettings::IsValid and
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 *       AIGameSettings::GetValue are the same ones as those that are shown by
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 *       the list_patches command in the in-game console. Settings that are
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 *       string based are NOT supported and AIGAmeSettings::IsValid will return
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 *       false for them. These settings will not be supported either because
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 *       they have no relevance for the AI (default player names, server IPs,
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 *       etc.).
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 */
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class AIGameSettings : public AIObject {
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public:
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	static const char *GetClassName() { return "AIGameSettings"; }
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	/**
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	 * Is the given game setting a valid setting for this instance of OpenTTD?
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	 * @param setting The setting to check for existence.
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	 * @warning Results of this function are not governed by the API. This means
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	 *          that a setting that previously existed can be gone or has
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	 *          changed it's name.
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	 * @note Results achieved in the past offer no gurantee for the future.
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	 * @return True if and only if the setting is valid.
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	 */
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	static bool IsValid(const char *setting);
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	/**
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	 * Gets the value of the game setting.
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	 * @param setting The setting to get the value of.
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	 * @pre IsValid(setting).
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	 * @warning Results of this function are not governed by the API. This means
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	 *          that the value of settings may be out of the expected range. It
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	 *          also means that a setting that previously existed can be gone or
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	 *          has changed it's name/characteristics.
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	 * @note Results achieved in the past offer no gurantee for the future.
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	 * @return The value for the setting.
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	 */
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	static int32 GetValue(const char *setting);
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};
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#endif /* AI_GAMESETTINGS_HPP */