newgrf_callbacks.h
author peter1138
Fri, 15 Sep 2006 12:27:00 +0000
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(svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
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/* $Id$ */
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#ifndef NEWGRF_CALLBACKS_H
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#define NEWGRF_CALLBACKS_H
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/** @file newgrf_callbacks.h
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 */
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/**
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 * List of implemented NewGRF callbacks.
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 * Names are formatted as CBID_<CLASS>_<CALLBACK>
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 */
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enum CallbackID {
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	// Powered wagons, if the result is lower as 0x40 then the wagon is powered
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	// TODO: interpret the rest of the result, aka "visual effects"
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	CBID_TRAIN_WAGON_POWER          = 0x10,
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	// Vehicle length, returns the amount of 1/8's the vehicle is shorter
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	// only for train vehicles
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	CBID_TRAIN_VEHICLE_LENGTH       = 0x11,
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	/* Called (if appropriate bit in callback mask is set) to determine if a
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	 * newstation should be made available to build */
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	CBID_STATION_AVAILABILITY       = 0x13,
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	/* Called (if appropriate bit in callback mask is set) when drawing a tile
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	 * to choose a sprite layout to draw, instead of the standard 0-7 range */
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	CBID_STATION_SPRITE_LAYOUT      = 0x14,
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	// Refit capacity, the passed vehicle needs to have its ->cargo_type set to
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	// the cargo we are refitting to, returns the new cargo capacity
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	CBID_VEHICLE_REFIT_CAPACITY     = 0x15,
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	CBID_TRAIN_ARTIC_ENGINE         = 0x16,
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	CBID_TRAIN_ALLOW_WAGON_ATTACH   = 0x1D,
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	/* This callback is called from vehicle purchase lists. It returns a value to be
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	 * used as a custom string ID in the 0xD000 range. */
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	CBID_VEHICLE_ADDITIONAL_TEXT    = 0x23,
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	/* Called when building a station to customize the tile layout */
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	CBID_STATION_TILE_LAYOUT        = 0x24,
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	/* Called when the player (or AI) tries to start or stop a vehicle. Mainly
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	 * used for preventing a vehicle from leaving the depot. */
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	CBID_VEHICLE_START_STOP_CHECK   = 0x31,
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};
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/**
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 * Callback masks for vehicles, indicates which callbacks are used by a vehicle.
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 * Some callbacks are always used and don't have a mask.
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 */
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enum VehicleCallbackMask {
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	CBM_WAGON_POWER    = 0, ///< Powered wagons (trains only)
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	CBM_VEHICLE_LENGTH = 1, ///< Vehicle length (trains only)
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	CBM_LOAD_AMOUNT    = 2, ///< Load amount
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	CBM_REFIT_CAPACITY = 3, ///< Cargo capacity after refit
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	CBM_ARTIC_ENGINE   = 4, ///< Add articulated engines (trains only)
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	CBM_CARGO_SUFFIX   = 5, ///< Show suffix after cargo name
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	CBM_COLOUR_REMAP   = 6, ///< Change colour mapping of vehicle
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	CBM_SOUND_EFFECT   = 7, ///< Vehicle uses custom sound effects
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};
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/**
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 * Callback masks for stations.
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 */
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enum StationCallbackMask {
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	CBM_STATION_AVAIL = 0, ///< Availability of station in construction window
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	CBM_CUSTOM_LAYOUT = 1, ///< Use callback to select a tile layout to use
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};
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/**
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 * Result of a failed callback.
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 */
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enum {
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	CALLBACK_FAILED = 0xFFFF
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};
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#endif /* NEWGRF_CALLBACKS_H */