sdl.h
author bjarni
Sun, 29 Jan 2006 23:04:51 +0000
changeset 2928 414b96d4d4fb
parent 2436 177cb6a8339f
child 4256 877a6c0f4991
permissions -rw-r--r--
(svn r3484) -fix: fixed issue in last commit where loading savegame versions 18 and 19 didn't init the multiheaded engine pointers
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/* $Id$ */
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#ifndef SDL_H
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#define SDL_H
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const char* SdlOpen(uint32 x);
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void SdlClose(uint32 x);
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#ifdef WIN32
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	#define DYNAMICALLY_LOADED_SDL
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#endif
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#ifdef DYNAMICALLY_LOADED_SDL
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	#include <SDL.h>
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	typedef struct SDLProcs {
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		int (SDLCALL *SDL_Init)(Uint32);
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		int (SDLCALL *SDL_InitSubSystem)(Uint32);
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		char *(SDLCALL *SDL_GetError)(void);
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		void (SDLCALL *SDL_QuitSubSystem)(Uint32);
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		void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
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		void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
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		int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
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		void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
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		int (SDLCALL *SDL_ShowCursor)(int);
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		void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
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		int (SDLCALL *SDL_PollEvent)(SDL_Event *);
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		void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
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		uint32 (SDLCALL *SDL_GetTicks)(void);
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		int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
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		void (SDLCALL *SDL_PauseAudio)(int);
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		void (SDLCALL *SDL_CloseAudio)(void);
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		int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
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		void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
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		SDLMod (SDLCALL *SDL_GetModState)(void);
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		void (SDLCALL *SDL_Delay)(Uint32);
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		void (SDLCALL *SDL_Quit)(void);
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		SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
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		int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
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		void (SDLCALL *SDL_EnableUNICODE)(int);
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		void (SDLCALL *SDL_VideoDriverName)(char *, int);
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		SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
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		Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
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	} SDLProcs;
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	extern SDLProcs sdl_proc;
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	#define SDL_CALL sdl_proc.
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#else
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	#define SDL_CALL
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#endif
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#endif /* SDL_H */