strings.h
author ludde
Wed, 13 Jul 2005 19:51:31 +0000
changeset 2051 44b6b091beb3
parent 1553 4976359e2bf9
child 2056 4cd298c2e658
permissions -rw-r--r--
(svn r2560) Fix: various minor code changes.
Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
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#ifndef STRINGS_H
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#define STRINGS_H
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static inline char* InlineString(char* buf, uint16 string)
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{
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	*buf++ = '\x81';
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	*buf++ = string & 0xFF;
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	*buf++ = string >> 8;
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	return buf;
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}
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char *GetString(char *buffr, uint16 string);
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void InjectDParam(int amount);
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int32 GetParamInt32(void);
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int GetParamInt16(void);
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int GetParamInt8(void);
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int GetParamUint16(void);
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uint GetCurrentCurrencyRate(void);
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#endif