src/unmovable_map.h
author celestar
Mon, 19 Mar 2007 14:05:08 +0000
branchgamebalance
changeset 9897 4a2d75b60786
parent 9895 7bd07f43b0e3
child 6307 f40e88cff863
permissions -rw-r--r--
(svn r9332) [gamebalance] -Codechange: Make TownGetRadiusGroup a method of towns and give it the option to ignore the "fund buildings" option later on
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/* $Id$ */
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#ifndef UNMOVABLE_MAP_H
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#define UNMOVABLE_MAP_H
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enum {
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	HQ_NUM_TILE = 4,
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	HQ_NUM_SIZE = 5
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};
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enum UnmovableType {
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	UNMOVABLE_TRANSMITTER = 0,
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	UNMOVABLE_LIGHTHOUSE  = 1,
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	UNMOVABLE_STATUE      = 2,
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	UNMOVABLE_OWNED_LAND  = 3,
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	UNMOVABLE_HQ_NORTH    = 0x80,
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	UNMOVABLE_HQ_WEST     = 0x81,
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	UNMOVABLE_HQ_EAST     = 0x82,
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	UNMOVABLE_HQ_SOUTH    = 0x83,
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	UNMOVABLE_HQ_END      = UNMOVABLE_HQ_NORTH + HQ_NUM_SIZE * HQ_NUM_TILE
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};
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static inline UnmovableType GetUnmovableType(TileIndex t)
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{
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	assert(IsTileType(t, MP_UNMOVABLE));
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	return (UnmovableType)_m[t].m5;
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}
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static inline bool IsTransmitterTile(TileIndex t)
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{
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	return
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		IsTileType(t, MP_UNMOVABLE) &&
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		GetUnmovableType(t) == UNMOVABLE_TRANSMITTER;
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}
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static inline bool IsOwnedLand(TileIndex t)
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{
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	assert(IsTileType(t, MP_UNMOVABLE));
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	return GetUnmovableType(t) == UNMOVABLE_OWNED_LAND;
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}
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static inline bool IsOwnedLandTile(TileIndex t)
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{
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	return IsTileType(t, MP_UNMOVABLE) && IsOwnedLand(t);
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}
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static inline bool IsCompanyHQ(TileIndex t)
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{
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	return IS_INT_INSIDE(GetUnmovableType(t), UNMOVABLE_HQ_NORTH, UNMOVABLE_HQ_END);
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}
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static inline bool IsStatue(TileIndex t)
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{
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	assert(IsTileType(t, MP_UNMOVABLE));
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	return GetUnmovableType(t) == UNMOVABLE_STATUE;
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}
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static inline bool IsStatueTile(TileIndex t)
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{
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	return IsTileType(t, MP_UNMOVABLE) && IsStatue(t);
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}
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static inline TownID GetStatueTownID(TileIndex t)
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{
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	assert(IsStatue(t));
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	return _m[t].m2;
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}
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static inline byte GetCompanyHQSize(TileIndex t)
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{
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	assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
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	return GB(_m[t].m5, 2, 3);
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}
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static inline byte GetCompanyHQSection(TileIndex t)
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{
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	assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
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	return GB(_m[t].m5, 0, 5);
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}
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static inline void EnlargeCompanyHQ(TileIndex t, byte size)
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{
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	size *= 4;
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	if (size <= _m[t].m5 - UNMOVABLE_HQ_NORTH) return;
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	_m[t + TileDiffXY(0, 0)].m5 = UNMOVABLE_HQ_NORTH + size;
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	_m[t + TileDiffXY(0, 1)].m5 = UNMOVABLE_HQ_WEST  + size;
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	_m[t + TileDiffXY(1, 0)].m5 = UNMOVABLE_HQ_EAST  + size;
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	_m[t + TileDiffXY(1, 1)].m5 = UNMOVABLE_HQ_SOUTH + size;
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}
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static inline void MakeUnmovable(TileIndex t, UnmovableType u, Owner o)
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{
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	SetTileType(t, MP_UNMOVABLE);
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	SetTileOwner(t, o);
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	_m[t].m2 = 0;
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	_m[t].m3 = 0;
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	_m[t].m4 = 0;
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	_m[t].m5 = u;
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}
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static inline void MakeTransmitter(TileIndex t)
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{
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	MakeUnmovable(t, UNMOVABLE_TRANSMITTER, OWNER_NONE);
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}
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static inline void MakeLighthouse(TileIndex t)
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{
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	MakeUnmovable(t, UNMOVABLE_LIGHTHOUSE, OWNER_NONE);
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}
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static inline void MakeStatue(TileIndex t, Owner o, TownID town_id)
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{
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	MakeUnmovable(t, UNMOVABLE_STATUE, o);
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	_m[t].m2 = town_id;
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}
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static inline void MakeOwnedLand(TileIndex t, Owner o)
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{
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	MakeUnmovable(t, UNMOVABLE_OWNED_LAND, o);
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}
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static inline void MakeCompanyHQ(TileIndex t, Owner o)
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{
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	MakeUnmovable(t + TileDiffXY(0, 0), UNMOVABLE_HQ_NORTH, o);
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	MakeUnmovable(t + TileDiffXY(0, 1), UNMOVABLE_HQ_WEST, o);
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	MakeUnmovable(t + TileDiffXY(1, 0), UNMOVABLE_HQ_EAST, o);
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	MakeUnmovable(t + TileDiffXY(1, 1), UNMOVABLE_HQ_SOUTH, o);
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}
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#endif /* UNMOVABLE_MAP_H */