newgrf_sound.h
author rubidium
Fri, 22 Jun 2007 20:08:37 +0000
branch0.5
changeset 5512 52869fa67090
parent 4656 acffecd6f484
permissions -rw-r--r--
(svn r10279) [0.5] -Backport from trunk (r10139, r10153, r10154, r10155, r10165, r10187):
- Fix: Do not make a 270 degree turn on the international airport when a 90 degree turn is enough (r10187)
- Fix: Crash when trying to get the aircraft movement state of an aircraft going to a just deleted airport [FS#874] (r10165)
- Fix: Airports did not flood when there are aircraft on the airport [FS#601] (r10155)
- Fix: Some vehicles were not drawn when having a high resolution and a high zoom-out level [FS#870] (r10154)
- Fix: Vehicles disappear when crossing certain tiles [FS#869] (r10153)
- Fix: OpenTTD assumes that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1 (r10139)
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/* $Id$ */
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#ifndef NEWGRF_SOUND_H
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#define NEWGRF_SOUND_H
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typedef enum VehicleSoundEvents {
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	VSE_START        = 1,
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	VSE_TUNNEL       = 2,
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	VSE_BREAKDOWN    = 3,
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	VSE_RUNNING      = 4,
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	VSE_TOUCHDOWN    = 5,
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	VSE_TRAIN_EFFECT = 6,
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	VSE_RUNNING_16   = 7,
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	VSE_STOPPED_16   = 8,
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	VSE_LOAD_UNLOAD  = 9,
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} VehicleSoundEvent;
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FileEntry *AllocateFileEntry(void);
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void InitializeSoundPool(void);
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FileEntry *GetSound(uint index);
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uint GetNumSounds(void);
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bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
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#endif /* NEWGRF_SOUND_H */