src/newgrf_canal.cpp
author glx
Fri, 13 Jun 2008 15:43:39 +0000
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/* $Id$ */
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/** @file newgrf_canal.cpp Implementation of NewGRF canals. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "landscape.h"
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#include "debug.h"
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#include "newgrf.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_commons.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_canal.h"
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#include "tile_map.h"
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#include "water_map.h"
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/** Table of canal 'feature' sprite groups */
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WaterFeature _water_feature[CF_END];
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/* Random bits and triggers are not supported for canals, so the following
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 * three functions are stubs. */
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static uint32 CanalGetRandomBits(const ResolverObject *object)
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{
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	/* Return random bits only for water tiles, not station tiles */
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	return IsTileType(object->u.canal.tile, MP_WATER) ? GetWaterTileRandomBits(object->u.canal.tile) : 0;
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}
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static uint32 CanalGetTriggers(const ResolverObject *object)
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{
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	return 0;
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}
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static void CanalSetTriggers(const ResolverObject *object, int triggers)
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{
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	return;
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}
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static uint32 CanalGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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	TileIndex tile = object->u.canal.tile;
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	switch (variable) {
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		case 0x80:
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			return GetTileZ(tile) / TILE_HEIGHT;
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		case 0x81:
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			return GetTerrainType(tile);
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		case 0x83:
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			return GetWaterTileRandomBits(tile);
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	}
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	DEBUG(grf, 1, "Unhandled canal property 0x%02X", variable);
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	*available = false;
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	return 0;
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}
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static const SpriteGroup *CanalResolveReal(const ResolverObject *object, const SpriteGroup *group)
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{
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	if (group->g.real.num_loaded == 0) return NULL;
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	return group->g.real.loaded[0];
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}
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static void NewCanalResolver(ResolverObject *res, TileIndex tile)
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{
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	res->GetRandomBits = &CanalGetRandomBits;
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	res->GetTriggers   = &CanalGetTriggers;
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	res->SetTriggers   = &CanalSetTriggers;
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	res->GetVariable   = &CanalGetVariable;
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	res->ResolveReal   = &CanalResolveReal;
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	res->u.canal.tile = tile;
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	res->callback        = CBID_NO_CALLBACK;
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	res->callback_param1 = 0;
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	res->callback_param2 = 0;
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	res->last_value      = 0;
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	res->trigger         = 0;
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	res->reseed          = 0;
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	res->count           = 0;
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}
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SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
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{
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	ResolverObject object;
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	const SpriteGroup *group;
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	NewCanalResolver(&object, tile);
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	group = Resolve(_water_feature[feature].group, &object);
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	if (group == NULL || group->type != SGT_RESULT) return 0;
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	return group->g.result.sprite;
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}