src/misc_cmd.cpp
author truelight
Mon, 19 Mar 2007 12:30:11 +0000
branchnoai
changeset 9475 58c20c0e394f
parent 9462 a4f49aab1367
child 9601 b499fdd106d5
permissions -rw-r--r--
(svn r9320) [NoAI] -Fix: added some doxygen comments to make doxygen happy
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/* $Id$ */
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/** @file misc_cmd.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "string.h"
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#include "table/strings.h"
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#include "command.h"
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#include "player.h"
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#include "gfx.h"
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#include "window.h"
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#include "gui.h"
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#include "economy.h"
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#include "network/network.h"
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#include "variables.h"
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#include "livery.h"
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#include "player_face.h"
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/** Change the player's face.
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 * @param tile unused
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 * @param p1 unused
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 * @param p2 face bitmasked
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 */
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int32 CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0
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{
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	PlayerFace pf = (PlayerFace)p2;
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	if (!IsValidPlayerFace(pf)) return CMD_ERROR;
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0
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	if (flags & DC_EXEC) {
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		GetPlayer(_current_player)->face = pf;
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		MarkWholeScreenDirty();
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	}
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	return 0;
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}
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/** Change the player's company-colour
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 * @param tile unused
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 * @param p1 bitstuffed:
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 * p1 bits 0-7 scheme to set
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 * p1 bits 8-9 set in use state or first/second colour
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 * @param p2 new colour for vehicles, property, etc.
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 */
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int32 CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	Player *p, *pp;
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	byte colour;
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	LiveryScheme scheme = (LiveryScheme)GB(p1, 0, 8);
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	byte state = GB(p1, 8, 2);
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	if (p2 >= 16) return CMD_ERROR; // max 16 colours
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	colour = p2;
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	if (scheme >= LS_END || state >= 3) return CMD_ERROR;
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	p = GetPlayer(_current_player);
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	/* Ensure no two companies have the same primary colour */
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	if (scheme == LS_DEFAULT && state == 0) {
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		FOR_ALL_PLAYERS(pp) {
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			if (pp->is_active && pp != p && pp->player_color == colour) return CMD_ERROR;
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		}
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	}
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0
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	if (flags & DC_EXEC) {
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		switch (state) {
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			case 0:
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				p->livery[scheme].colour1 = colour;
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				/* If setting the first colour of the default scheme, adjust the
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				 * original and cached player colours too. */
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				if (scheme == LS_DEFAULT) {
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					_player_colors[_current_player] = colour;
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					p->player_color = colour;
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				}
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				break;
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			case 1:
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				p->livery[scheme].colour2 = colour;
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				break;
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			case 2:
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				p->livery[scheme].in_use = colour != 0;
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				/* Now handle setting the default scheme's in_use flag.
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				 * This is different to the other schemes, as it signifies if any
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				 * scheme is active at all. If this flag is not set, then no
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
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				 * processing of vehicle types occurs at all, and only the default
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
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				 * colours will be used. */
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
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				/* If enabling a scheme, set the default scheme to be in use too */
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				if (colour != 0) {
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					p->livery[LS_DEFAULT].in_use = true;
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					break;
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				}
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
    98
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
    99
				/* Else loop through all schemes to see if any are left enabled.
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   100
				 * If not, disable the default scheme too. */
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peter1138
parents: 4434
diff changeset
   101
				p->livery[LS_DEFAULT].in_use = false;
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peter1138
parents: 4434
diff changeset
   102
				for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   103
					if (p->livery[scheme].in_use) {
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   104
						p->livery[LS_DEFAULT].in_use = true;
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   105
						break;
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   106
					}
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   107
				}
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   108
				break;
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   109
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   110
			default:
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   111
				break;
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   112
		}
0
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parents:
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		MarkWholeScreenDirty();
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   114
	}
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   115
	return 0;
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   116
}
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   117
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Darkvater
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   118
/** Increase the loan of your company.
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tron
parents: 2767
diff changeset
   119
 * @param tile unused
9462
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rubidium
parents: 9374
diff changeset
   120
 * @param p1 amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
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rubidium
parents: 9374
diff changeset
   121
 * @param p2 when 0: loans LOAN_INTERVAL
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rubidium
parents: 9374
diff changeset
   122
 *           when 1: loans the maximum loan permitting money (press CTRL),
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   123
 *           when 2: loans the amount specified in p1
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Darkvater
parents: 1767
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   124
 */
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diff changeset
   125
int32 CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0
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   126
{
9462
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rubidium
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diff changeset
   127
	Player *p = GetPlayer(_current_player);
0
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parents:
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   128
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   129
	if (p->current_loan >= _economy.max_loan) {
534
17ab2f22ff74 (svn r901) Small step in the process to clean up the DPARAM mess:
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parents: 507
diff changeset
   130
		SetDParam(0, _economy.max_loan);
0
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parents:
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   131
		return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN);
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   132
	}
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   133
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rubidium
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   134
	/* Invalid method */
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rubidium
parents: 9374
diff changeset
   135
	if (p2 >= 3) return CMD_ERROR;
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   136
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   137
	/* Invalid amount to increase the loan with */
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rubidium
parents: 9374
diff changeset
   138
	if (p2 == 2 && (((int32)p1 < LOAN_INTERVAL) || p->current_loan + (int32)p1 > _economy.max_loan || (p1 % LOAN_INTERVAL) != 0)) return CMD_ERROR;
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rubidium
parents: 9374
diff changeset
   139
0
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   140
	if (flags & DC_EXEC) {
9462
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rubidium
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diff changeset
   141
		int32 loan;
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rubidium
parents: 9374
diff changeset
   142
		/* Amount to loan */
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rubidium
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diff changeset
   143
		switch (p2) {
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rubidium
parents: 9374
diff changeset
   144
			default: NOT_REACHED();
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rubidium
parents: 9374
diff changeset
   145
			case 0:
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rubidium
parents: 9374
diff changeset
   146
				loan = LOAN_INTERVAL;
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rubidium
parents: 9374
diff changeset
   147
				break;
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rubidium
parents: 9374
diff changeset
   148
			case 1:
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rubidium
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diff changeset
   149
				loan = _economy.max_loan - p->current_loan;
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rubidium
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diff changeset
   150
				break;
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rubidium
parents: 9374
diff changeset
   151
			case 2:
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
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diff changeset
   152
				loan = p1;
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rubidium
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diff changeset
   153
				break;
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   154
		}
0
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parents:
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   155
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Darkvater
parents: 1767
diff changeset
   156
		p->money64 += loan;
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   157
		p->current_loan += loan;
0
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truelight
parents:
diff changeset
   158
		UpdatePlayerMoney32(p);
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parents:
diff changeset
   159
		InvalidatePlayerWindows(p);
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   160
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   161
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
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   162
	return 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   163
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   164
1786
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   165
/** Decrease the loan of your company.
3491
4c8427796c64 (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
tron
parents: 2767
diff changeset
   166
 * @param tile unused
9462
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   167
 * @param p1 amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   168
 * @param p2 when 0: pays back LOAN_INTERVAL
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   169
 *           when 1: pays back the maximum loan permitting money (press CTRL),
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   170
 *           when 2: pays back the amount specified in p1
1786
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   171
 */
3491
4c8427796c64 (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
tron
parents: 2767
diff changeset
   172
int32 CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0
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truelight
parents:
diff changeset
   173
{
9462
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   174
	Player *p = GetPlayer(_current_player);
0
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truelight
parents:
diff changeset
   175
1786
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   176
	if (p->current_loan == 0) return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED);
0
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truelight
parents:
diff changeset
   177
9462
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
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diff changeset
   178
	int32 loan;
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rubidium
parents: 9374
diff changeset
   179
	switch (p2) {
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rubidium
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diff changeset
   180
		default: return CMD_ERROR; // Invalid method
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rubidium
parents: 9374
diff changeset
   181
		case 0:
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   182
			loan = min(p->current_loan, LOAN_INTERVAL);
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rubidium
parents: 9374
diff changeset
   183
			break;
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   184
		case 1:
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   185
			loan = max(min(p->current_loan, p->player_money), (int32)LOAN_INTERVAL);
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   186
			loan -= loan % LOAN_INTERVAL;
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   187
			break;
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   188
		case 2:
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   189
			if ((p1 % LOAN_INTERVAL != 0) || ((int32)p1 < LOAN_INTERVAL)) return CMD_ERROR; // Invalid amount to loan
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   190
			loan = p1;
a4f49aab1367 (svn r9294) [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
rubidium
parents: 9374
diff changeset
   191
			break;
0
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parents:
diff changeset
   192
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   193
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a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   194
	if (p->player_money < loan) {
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   195
		SetDParam(0, loan);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   196
		return_cmd_error(STR_702E_REQUIRED);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   197
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   198
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   199
	if (flags & DC_EXEC) {
1786
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   200
		p->money64 -= loan;
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   201
		p->current_loan -= loan;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   202
		UpdatePlayerMoney32(p);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   203
		InvalidatePlayerWindows(p);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   204
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   205
	return 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   206
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   207
1786
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   208
/** Change the name of the company.
3491
4c8427796c64 (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
tron
parents: 2767
diff changeset
   209
 * @param tile unused
1786
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   210
 * @param p1 unused
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   211
 * @param p2 unused
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   212
 */
3491
4c8427796c64 (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
tron
parents: 2767
diff changeset
   213
int32 CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0
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{
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	StringID str;
0
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	Player *p;
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	if (_cmd_text[0] == '\0') return CMD_ERROR;
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	str = AllocateNameUnique(_cmd_text, 4);
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	if (str == 0) return CMD_ERROR;
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0
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	if (flags & DC_EXEC) {
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		p = GetPlayer(_current_player);
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		DeleteName(p->name_1);
0
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		p->name_1 = str;
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		MarkWholeScreenDirty();
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	} else {
0
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		DeleteName(str);
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	}
0
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	return 0;
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}
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/** Change the name of the president.
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 * @param tile unused
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 * @param p1 unused
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 * @param p2 unused
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 */
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int32 CmdChangePresidentName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0
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{
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	StringID str;
0
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	Player *p;
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	if (_cmd_text[0] == '\0') return CMD_ERROR;
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	str = AllocateNameUnique(_cmd_text, 4);
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	if (str == 0) return CMD_ERROR;
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0
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	if (flags & DC_EXEC) {
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		p = GetPlayer(_current_player);
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		DeleteName(p->president_name_1);
0
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		p->president_name_1 = str;
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		if (p->name_1 == STR_SV_UNNAMED) {
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			char buf[80];
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			snprintf(buf, lengthof(buf), "%s Transport", _cmd_text);
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			_cmd_text = buf;
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			DoCommand(0, 0, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME);
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		}
0
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		MarkWholeScreenDirty();
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	} else {
0
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		DeleteName(str);
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	}
0
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	return 0;
0
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}
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/** Pause/Unpause the game (server-only).
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 * Increase or decrease the pause counter. If the counter is zero,
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 * the game is unpaused. A counter is used instead of a boolean value
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 * to have more control over the game when saving/loading, etc.
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 * @param tile unused
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 * @param p1 0 = decrease pause counter; 1 = increase pause counter
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 * @param p2 unused
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 */
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int32 CmdPause(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0
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{
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	if (flags & DC_EXEC) {
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		_pause_game += (p1 == 1) ? 1 : -1;
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		if (_pause_game == (byte)-1) _pause_game = 0;
0
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		InvalidateWindow(WC_STATUS_BAR, 0);
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		InvalidateWindow(WC_MAIN_TOOLBAR, 0);
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	}
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	return 0;
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}
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/** Change the financial flow of your company.
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 * This is normally only enabled in offline mode, but if there is a debug
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 * build, you can cheat (to test).
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 * @param tile unused
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 * @param p1 the amount of money to receive (if negative), or spend (if positive)
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 * @param p2 unused
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 */
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int32 CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0
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{
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#ifndef _DEBUG
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	if (_networking) return CMD_ERROR;
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#endif
193
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   301
	SET_EXPENSES_TYPE(EXPENSES_OTHER);
5838
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	return -(int32)p1;
0
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}
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   305
/** Transfer funds (money) from one player to another.
4434
4175805666a5 (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.
rubidium
parents: 4077
diff changeset
   306
 * To prevent abuse in multiplayer games you can only send money to other
1799
05d56d2d0fea (svn r2303) - CodeChange (fix): when giving money to other players only allow transferring money that is above your loan. Eg you can't give away your loan.
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diff changeset
   307
 * players if you have paid off your loan (either explicitely, or implicitely
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diff changeset
   308
 * given the fact that you have more money than loan).
3491
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parents: 2767
diff changeset
   309
 * @param tile unused
1799
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   310
 * @param p1 the amount of money to transfer; max 20.000.000
1796
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 * @param p2 the player to transfer the money to
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 */
3491
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   313
int32 CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
543
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   314
{
1962
51ee4f459268 (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
celestar
parents: 1891
diff changeset
   315
	const Player *p = GetPlayer(_current_player);
1799
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   316
	int32 amount = min((int32)p1, 20000000);
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   317
543
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	SET_EXPENSES_TYPE(EXPENSES_OTHER);
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   319
1799
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   320
	/* You can only transfer funds that is in excess of your loan */
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Darkvater
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   321
	if (p->money64 - p->current_loan < amount || amount <= 0) return CMD_ERROR;
4850
b4e9be22945f (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an
Darkvater
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diff changeset
   322
	if (!_networking || !IsValidPlayer((PlayerID)p2)) return CMD_ERROR;
813
90d6adb8d4ad (svn r1284) -Fix: Fixed 'money-cheat' (read: bug which could give people a lot of money)
truelight
parents: 543
diff changeset
   323
543
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   324
	if (flags & DC_EXEC) {
1799
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   325
		/* Add money to player */
1796
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   326
		PlayerID old_cp = _current_player;
5838
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rubidium
parents: 5835
diff changeset
   327
		_current_player = (PlayerID)p2;
1799
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   328
		SubtractMoneyFromPlayer(-amount);
543
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diff changeset
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		_current_player = old_cp;
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	}
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	/* Subtract money from local-player */
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	return amount;
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}
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/** Change difficulty level/settings (server-only).
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 * We cannot really check for valid values of p2 (too much work mostly); stored
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 * in file 'settings_gui.c' _game_setting_info[]; we'll just trust the server it knows
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 * what to do and does this correctly
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 * @param tile unused
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 * @param p1 the difficulty setting being changed. If it is -1, the difficulty level
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 *           itself is changed. The new value is inside p2
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 * @param p2 new value for a difficulty setting or difficulty level
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 */
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int32 CmdChangeDifficultyLevel(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0
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{
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	if (p1 != (uint32)-1L && ((int32)p1 >= GAME_DIFFICULTY_NUM || (int32)p1 < 0)) return CMD_ERROR;
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0
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	if (flags & DC_EXEC) {
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		if (p1 != (uint32)-1L) {
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			((int*)&_opt_ptr->diff)[p1] = p2;
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			_opt_ptr->diff_level = 3; // custom difficulty level
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		} else {
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			_opt_ptr->diff_level = p2;
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		}
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		/* If we are a network-client, update the difficult setting (if it is open).
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		 * Use this instead of just dirtying the window because we need to load in
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		 * the new difficulty settings */
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		if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL)
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			ShowGameDifficulty();
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	}
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	return 0;
0
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}