src/console.h
author KUDr
Sat, 21 Apr 2007 08:23:57 +0000
branchcpp_gui
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parent 6298 c30fe89622df
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/* $Id$ */
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/** @file console.h */
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#ifndef CONSOLE_H
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#define CONSOLE_H
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#include "window.h"
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/* maximum length of a typed in command */
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#define ICON_CMDLN_SIZE 255
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/* maximum length of a totally expanded command */
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#define ICON_MAX_STREAMSIZE 1024
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enum IConsoleVarTypes {
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	ICONSOLE_VAR_BOOLEAN,
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	ICONSOLE_VAR_BYTE,
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	ICONSOLE_VAR_UINT16,
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	ICONSOLE_VAR_UINT32,
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	ICONSOLE_VAR_INT16,
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	ICONSOLE_VAR_INT32,
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	ICONSOLE_VAR_STRING
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};
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enum IConsoleModes {
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	ICONSOLE_FULL,
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	ICONSOLE_OPENED,
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	ICONSOLE_CLOSED
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};
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enum IConsoleHookTypes {
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	ICONSOLE_HOOK_ACCESS,
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	ICONSOLE_HOOK_PRE_ACTION,
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	ICONSOLE_HOOK_POST_ACTION
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};
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/** --Hooks--
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 * Hooks are certain triggers get get accessed/executed on either
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 * access, before execution/change or after execution/change. This allows
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 * for general flow of permissions or special action needed in some cases
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 */
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typedef bool IConsoleHook();
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struct IConsoleHooks{
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	IConsoleHook *access; ///< trigger when accessing the variable/command
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	IConsoleHook *pre;    ///< trigger before the variable/command is changed/executed
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	IConsoleHook *post;   ///< trigger after the variable/command is changed/executed
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};
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/** --Commands--
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 * Commands are commands, or functions. They get executed once and any
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 * effect they produce are carried out. The arguments to the commands
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 * are given to them, each input word seperated by a double-quote (") is an argument
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 * If you want to handle multiple words as one, enclose them in double-quotes
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 * eg. 'say "hello sexy boy"'
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 */
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typedef bool (IConsoleCmdProc)(byte argc, char *argv[]);
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struct IConsoleCmd {
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	char *name;               ///< name of command
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	IConsoleCmd *next;        ///< next command in list
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	IConsoleCmdProc *proc;    ///< process executed when command is typed
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	IConsoleHooks hook;       ///< any special trigger action that needs executing
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};
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/** --Variables--
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 * Variables are pointers to real ingame variables which allow for
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 * changing while ingame. After changing they keep their new value
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 * and can be used for debugging, gameplay, etc. It accepts:
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 * - no arguments; just print out current value
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 * - '= <new value>' to assign a new value to the variable
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 * - '++' to increase value by one
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 * - '--' to decrease value by one
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 */
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struct IConsoleVar {
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	char *name;               ///< name of the variable
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	IConsoleVar *next;        ///< next variable in list
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	void *addr;               ///< the address where the variable is pointing at
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	uint32 size;              ///< size of the variable, used for strings
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	char *help;               ///< the optional help string shown when requesting information
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	IConsoleVarTypes type;    ///< type of variable (for correct assignment/output)
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	IConsoleCmdProc *proc;    ///< some variables need really special handling, use a callback function for that
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	IConsoleHooks hook;       ///< any special trigger action that needs executing
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};
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/** --Aliases--
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 * Aliases are like shortcuts for complex functions, variable assignments,
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 * etc. You can use a simple alias to rename a longer command (eg 'lv' for
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 * 'list_vars' for example), or concatenate more commands into one
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 * (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments
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 * given to them in the command line.
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 * - "%A - %Z" substitute arguments 1 t/m 26
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 * - "%+" lists all parameters keeping them seperated
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    95
 * - "%!" also lists all parameters but presenting them to the aliased command as one argument
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    96
 * - ";" allows for combining commands (see example 'ng')
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 */
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struct IConsoleAlias {
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	char *name;                 ///< name of the alias
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	IConsoleAlias *next;        ///< next alias in list
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	char *cmdline;              ///< command(s) that is/are being aliased
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};
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   104
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/* console parser */
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VARDEF IConsoleCmd   *_iconsole_cmds;    ///< list of registred commands
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VARDEF IConsoleVar   *_iconsole_vars;    ///< list of registred vars
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VARDEF IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
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   109
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/* console colors/modes */
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   111
VARDEF byte _icolour_def;
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VARDEF byte _icolour_err;
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VARDEF byte _icolour_warn;
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   114
VARDEF byte _icolour_dbg;
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VARDEF byte _icolour_cmd;
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VARDEF IConsoleModes _iconsole_mode;
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/* console functions */
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void IConsoleInit();
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void IConsoleFree();
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void IConsoleClearBuffer();
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void IConsoleResize(BaseWindow *w);
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void IConsoleSwitch();
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void IConsoleClose();
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void IConsoleOpen();
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   126
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/* console output */
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void IConsolePrint(uint16 color_code, const char *string);
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void CDECL IConsolePrintF(uint16 color_code, const char *s, ...);
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void IConsoleDebug(const char *dbg, const char *string);
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void IConsoleWarning(const char *string);
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void IConsoleError(const char *string);
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   133
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/* Commands */
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void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc);
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void IConsoleAliasRegister(const char *name, const char *cmd);
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IConsoleCmd *IConsoleCmdGet(const char *name);
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IConsoleAlias *IConsoleAliasGet(const char *name);
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   139
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/* Variables */
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void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help);
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void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help);
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IConsoleVar* IConsoleVarGet(const char *name);
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void IConsoleVarPrintGetValue(const IConsoleVar *var);
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void IConsoleVarPrintSetValue(const IConsoleVar *var);
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   146
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/* Parser */
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void IConsoleCmdExec(const char *cmdstr);
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void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[]);
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/* console std lib (register ingame commands/aliases/variables) */
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void IConsoleStdLibRegister();
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   153
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/* Hooking code */
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void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
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void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
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void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc);
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   158
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   159
/* Supporting functions */
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bool GetArgumentInteger(uint32 *value, const char *arg);
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49e96fd94d63 (svn r206) -Fix: [1001540] i lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand: "resetengines"
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   161
#endif /* CONSOLE_H */