| author | truebrain |
| Mon, 30 Jun 2008 12:15:10 +0000 | |
| branch | noai |
| changeset 11097 | 6967c52c78c5 |
| parent 10891 | 5ebb6f9068d0 |
| child 11098 | 37d15a8951b8 |
| permissions | -rw-r--r-- |
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9360
c20d0a9e0a5c
(svn r9142) [NoAI] -Add: added initial code for AI-layer system
truelight
parents:
9359
diff
changeset
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/* $Id$ */ |
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c20d0a9e0a5c
(svn r9142) [NoAI] -Add: added initial code for AI-layer system
truelight
parents:
9359
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10455
22c441f5adf9
(svn r12997) [NoAI] -Sync: with trunk r12895:12996.
rubidium
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9682
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/** @file ai.h Base functions for all AIs. */ |
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9360
c20d0a9e0a5c
(svn r9142) [NoAI] -Add: added initial code for AI-layer system
truelight
parents:
9359
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2395
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
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#ifndef AI_H |
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19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
parents:
diff
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#define AI_H |
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19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
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diff
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9682
d031eb183733
(svn r10631) [NoAI] -Add: AIEvent, to take care of events; for now it only reports when vehicles are crashed
truelight
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9467
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#include "api/ai_event_types.hpp" |
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d031eb183733
(svn r10631) [NoAI] -Add: AIEvent, to take care of events; for now it only reports when vehicles are crashed
truelight
parents:
9467
diff
changeset
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10740
325e94c419ac
(svn r13290) [NoAI] -Fix: do not activate a new player when no suitable AI can be found to start it. Also, when loading a savegame, do not consider a player as AI if no suitable AI can be found for it.
glx
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10718
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bool AI_StartNewAI(PlayerID player); |
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2551
436aaaa22ba5
(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
tron
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2395
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void AI_PlayerDied(PlayerID player); |
| 6573 | 12 |
void AI_RunGameLoop(); |
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void AI_Initialize(); |
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void AI_KillAll(); |
| 6573 | 15 |
void AI_Uninitialize(); |
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9360
c20d0a9e0a5c
(svn r9142) [NoAI] -Add: added initial code for AI-layer system
truelight
parents:
9359
diff
changeset
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16 |
bool AI_AllowNewAI(); |
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9467
730cae121ae3
(svn r9305) [NoAI] -Add: option to force-select an AI from the console.
rubidium
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9444
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void AI_ForceAI(const char *forced_ai); |
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9682
d031eb183733
(svn r10631) [NoAI] -Add: AIEvent, to take care of events; for now it only reports when vehicles are crashed
truelight
parents:
9467
diff
changeset
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18 |
void AI_Event(PlayerID player, AIEvent *event); |
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10643
970417eef395
(svn r13187) [NoAI] -Codechange: rewrote the AI register part; C++ AIs are completely impossible now, and registration happens directly via AISquirrel. This cleans up the registration flow, and makes everything readable again, as sure I made a mess out of it :)
truebrain
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10455
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char *AI_GetConsoleList(char *p, const char *last); |
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10889
ecb77cfc4a10
(svn r13440) [NoAI] -Add: introducing ai/library, a method to load libraries into your AI.
truebrain
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10740
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bool AI_ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm); |
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10891
5ebb6f9068d0
(svn r13442) [NoAI] -Add: added 'rescan_ai' console command. Use it to rescan the ai dir when you add AIs or libraries without needing to exit and restart openttd.
glx
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10889
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void AI_Rescan(); |
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2395
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
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diff
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9441
03da911c8d5f
(svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
truelight
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9427
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void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2); |
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03da911c8d5f
(svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
truelight
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9427
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2395
19b4da30806b
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
truelight
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diff
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#endif /* AI_H */ |