economy.h
author celestar
Mon, 01 Jan 2007 16:07:21 +0000
branchcustombridgeheads
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/* $Id$ */
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#ifndef ECONOMY_H
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#define ECONOMY_H
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void ResetPriceBaseMultipliers(void);
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void SetPriceBaseMultiplier(uint price, byte factor);
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typedef struct {
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	// Maximum possible loan
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	int32 max_loan;
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	int32 max_loan_unround;
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	// Economy fluctuation status
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	int fluct;
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	// Interest
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	byte interest_rate;
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	byte infl_amount;
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	byte infl_amount_pr;
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} Economy;
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VARDEF Economy _economy;
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typedef struct Subsidy {
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	CargoID cargo_type;
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	byte age;
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	/* from and to can either be TownID, StationID or IndustryID */
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	uint16 from;
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	uint16 to;
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} Subsidy;
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enum {
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	SCORE_VEHICLES   = 0,
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	SCORE_STATIONS   = 1,
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	SCORE_MIN_PROFIT = 2,
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	SCORE_MIN_INCOME = 3,
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	SCORE_MAX_INCOME = 4,
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	SCORE_DELIVERED  = 5,
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	SCORE_CARGO      = 6,
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	SCORE_MONEY      = 7,
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	SCORE_LOAN       = 8,
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	SCORE_TOTAL      = 9, // This must always be the last entry
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	NUM_SCORE = 10, // How many scores are there..
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	SCORE_MAX = 1000 // The max score that can be in the performance history
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	//  the scores together of score_info is allowed to be more!
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};
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typedef struct ScoreInfo {
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	byte id;    // Unique ID of the score
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	int needed; // How much you need to get the perfect score
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	int score;  // How much score it will give
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} ScoreInfo;
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extern const ScoreInfo _score_info[];
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extern int _score_part[MAX_PLAYERS][NUM_SCORE];
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int UpdateCompanyRatingAndValue(Player *p, bool update);
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VARDEF Subsidy _subsidies[MAX_PLAYERS];
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Pair SetupSubsidyDecodeParam(const Subsidy* s, bool mode);
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void DeleteSubsidyWithTown(TownID index);
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void DeleteSubsidyWithIndustry(IndustryID index);
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void DeleteSubsidyWithStation(StationID index);
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int32 GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, CargoID cargo_type);
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uint MoveGoodsToStation(TileIndex tile, int w, int h, int type, uint amount);
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#endif /* ECONOMY_H */